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Nico Minoru Icon 1 Nico Minoru Articles and Topics:
This article is about the playable hero. For the Enemy version, see Nico Minoru/Boss.


Blastericon  Modern Nico Minoru
Nico Minoru
Base Stats
Health: Bar01 Bar02 Bar02 Bar02 Bar02   2861
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar01 Bar01 Bar01   1717
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02   1144
Effects:
Cost and Requirements:
  • Complete Special Operations 15
  • 200 Command point icon Command Points (April 27, 2014 - May 2, 2014, June 11, 2014 - June 16, 2014, October 1, 2014 - Present)
     iOS version (March 17th, 2015 - Present)
  • 75 Gold icon Gold (April 27, 2014 - May 2, 2014; June 11, 2014 - June 16, 2014; October 1, 2014 - October 3, 2014; December 31,2014 - January 5, 2015)
  • 70 Gold icon Gold (October 23, 2015 - October 30, 2015)
Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:

Masters of Evil, Runaways

Bio:
The Pride was an organization of six supervillain married couples, dedicated to the destruction of all of humanity... except for their own children. Those children would prove to be their undoing, becoming a group of young heroes known as the Runaways. The leader of the Runaways is Nico Minoru, daughter of two evil sorcerors, and a powerful magician in her own right. She wields the Staff of One, a mystical weapon which allows its wielder to cast almost any spell they can imagine... but only once.
Witch Arm Witch Arm
Stamina Cost: 15%
Target: One Enemy
Total Damage: 1359 - 1766
Cooldown: n/a
# of Hits: 1
Hit/Critical: 87% / 21%
Type: Magic Ranged

One Enemy

Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
 Bane (3 rounds)

Self

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding (3 rounds)

Lesser Arcana Lesser Arcana Level 2
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Die in a Fire! Die in a Fire! Level 2
Stamina Cost: 20%
Target: One Enemy
Total Damage: 1114 - 1337
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 96% / 4%
Type: Ranged Fire Energy Magic

Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

One Enemy

Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire (2 rounds)

Stick Around! Stick Around! Level 2
Stamina Cost: 10%
Target: All Enemies
Total Damage: 376 - 449
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100% / 18%
Type: Ranged Magic

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

All Enemies

Adhesive X - Target enemy cannot dodge attacks; Prevents the target from Protecting and Countering; Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)Adhesive X - Target enemy cannot dodge attacks; Prevents the target from Protecting and Countering; Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)
 Adhesive X (1 round)
Constricted (3 rounds) - The next attack against this target will be a guaranteed critConstricted (3 rounds) - The next attack against this target will be a guaranteed crit
 Constricted (2 rounds)

Freeze! Freeze! Level 2
Stamina Cost: 10%
Target: One Enemy
Total Damage: 651 - 780
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 92% / 16%
Type: Ranged Ice Energy Magic

Special Properties

Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

One Enemy

Frozen (2 rounds) - Attacks against this target are guaranteed to hitFrozen (2 rounds) - Attacks against this target are guaranteed to hit
 Frozen (2 rounds)
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
 Chilled (2 rounds)
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (1 turn) (60% chance)

Kick Ass! Kick Ass! Level 2
Stamina Cost: 10%
Target: One Ally
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100%
Type: Buff Magic

Special Properties

Blood Offering - Requires Bleeding to useBlood Offering - Requires Bleeding to use
 Blood Offering
Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

One Ally

Extra Turn (1 turn) - Take an extra turn; Only one extra turn may be taken each roundExtra Turn (1 turn) - Take an extra turn; Only one extra turn may be taken each round
 Extra Turn
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up

Greater Arcana Greater Arcana Level 6
Stamina Cost: n/a
Target: n/a
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Fear Me! Fear Me! Level 6
Stamina Cost: 20%
Target: All Enemies
Total Damage: 579 - 695
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 98% / 2%
Type: Ranged Magic Psychic

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

All Enemies

Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower (2 rounds)
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated (2 rounds)

You Suck! You Suck! Level 6
Stamina Cost: 10%
Target: One Enemy
Total Damage: 1058 - 1269
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 94% / 4%
Type: Ranged Magic Energy

Special Properties

Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

One Enemy

Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized (1 round)
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired (1 round)
Nerfed - Used to be cool, but now it sucksNerfed - Used to be cool, but now it sucks
 Nerfed

More Dots! More Dots! Level 6
Stamina Cost: 20%
Target: All Enemies
Total Damage: 445 - 535
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 96% / 9%
Type: Ranged Magic

Special Properties

Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

All Enemies

Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
 Chaos Shot

Kick Ass! Rock and Roll! Level 6
Stamina Cost: 30%
Target: All Enemies
Total Damage: 968 - 1162
Cooldown: n/a
# of Hits: n/a
Hit/Critical: 100% / 4%
Type: Ranged Magic Energy

Special Properties

Blood Offering - Requires Bleeding to useBlood Offering - Requires Bleeding to use
 Blood Offering
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Staff of One - Can only be used once per combat; Further attempts have unexpected resultsStaff of One - Can only be used once per combat; Further attempts have unexpected results
 Staff of One

{{{name2}}} Blood Sacrifice Level 9
Stamina Cost: n/a
Target: Self
Total Damage: n/a
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action

Self

Blood Sacrifice - Restores Health and Stamina each turn; Reduces damage taken; Applies 3 stacks of bleeding to NicoBlood Sacrifice - Restores Health and Stamina each turn; Reduces damage taken; Applies 3 stacks of bleeding to Nico
 Blood Sacrifice (1 round)



For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of Nico Minoru/Hero's Team-Up Bonuses, see Nico Minoru/Hero/Team-Up Bonuses.

Nico Minoru has the following Team-Up Bonuses:

  • Alias-Less: Heroes who go by their first and last name
  • Anti-Precog: Characters against Precognitive Justice
  • Arcane Arts: Heroes who use magic
  • Arena Survivor: Heroes who survived The Arena
  • Avengers Undercover: Heroes who hunted down Arcade
  • Aviary: Any pair of Flying Heroes
  • Den Mother: Nico Minoru and one of the Runaways
  • Looking Grimm: Sister Grimm/Ben Grimm
  • Murderworld Survivors: Heroes who survived Murderworld
  • Not In That Way: One-sided crush
  • Orphanage: Orphaned Heroes
  • Paradoxical Questions: Victor Mancha and Someone who knows the right questions to force a 404
  • Ran Away From Home: Heroes who ran away from home
  • She's The Boss: Chase Stein and Nico Minoru


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Nico Minoru/Gallery.


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