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Moonstone Icon Moonstone Articles and Topics:
  • Overview
This article is about the Boss. For the playable Hero version, see Moonstone/Hero.


Moonstone
Gender: Agent Female Gender Female
Carries Metal? No
Organization: Dark Avengers Logo Dark Avengers, Hydra Marvel XP Hydra, Masters of Evil, Thunderbolts Logo Thunderbolts

Default
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar02 Bar02 Bar02 Bar02  1
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

S2 3.2; SO 12.2
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar02 Bar02 Bar02 Bar02  1
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

SO 15.1
Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar02 Bar02 Bar02 Bar02  1
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Effects:

Bio:
Karla Sofen, AKA Moonstone gained her powers from an alien gem which she absorbed after extracting it via psychological manipulation of the original Moonstone, Lloyd Bloch. She can fly, become intangible, blast energy from her hands and emit blinding flash.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 7 - MIA: Mission 1 - Anticipation
First Comic Appearance: Captain America #192 (December, 1975) (Marvel Database Page)
Story Appearances
Season 1: Chapter 7 - Mission 1, Chapter 12 - Mission 2
Season 2: Chapter 3 - Mission 2 (Heroic Battle)
Special Operations Appearances
Missions: Spec Ops 4 - Mission 2, Spec Ops 12 - Mission 2, Spec Ops 15 - Mission 1
Other Appearances
Daily Missions: None
Simulator: Villain Archive, Simulator Basics

Actions[]

Action Type Target # of Hits Effects
Gravity Well Buff All Allies n/a
Gravity Well (2 rounds) - Increases the damage of Melee and Energy attacksGravity Well (2 rounds) - Increases the damage of Melee and Energy attacks
 Gravity Well
Gravitikinesis Ranged One Enemy 1
Photon Blast Energy Ranged One Enemy 1
Punch Melee Unarmed One Enemy 1

Action Type Target # of Hits Effects
Gravitikinesis Energy Ranged One Enemy 1
Punch Melee Unarmed One Enemy 1

Action Type Target # of Hits Effects
Gravity Field Buff All Allies n/a
Gravity Field (2 rounds) - Absorbs damage from enemy attacks; Counters with Gravity Surge when hitGravity Field (2 rounds) - Absorbs damage from enemy attacks; Counters with Gravity Surge when hit
 Gravity Field
Gravity Well Buff All Allies n/a
Gravity Well (2 rounds) - Increases the damage of Melee and Energy attacksGravity Well (2 rounds) - Increases the damage of Melee and Energy attacks
 Gravity Well
Gravitikinesis Ranged One Enemy 1
Photon Blast Energy Ranged One Enemy 1
Punch Melee Unarmed One Enemy 1

Action Type Target # of Hits Effects
Forceful Personality Melee Unarmed One Enemy 1
Phased Advantage - Deals extra damage while Phased; Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesPhased Advantage - Deals extra damage while Phased; Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Phased Advantage
Immobilized (1 round) - Unable to use Melee abilities.Immobilized (1 round) - Unable to use Melee abilities.
 Immobilized
Blinding Attraction Energy Ranged One Enemy 1
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss
 Blinded
Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies
 Phased
Gravity Syndrome Buff Debuff All Enemies n/a
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted
Heavy (2 rounds) - Flying characters are no longer immune to Ground attacks; Cannot dodge most attacksHeavy (2 rounds) - Flying characters are no longer immune to Ground attacks; Cannot dodge most attacks
 Heavy
Gravity Well (2 rounds) - Increases the damage of Melee and Energy attacksGravity Well (2 rounds) - Increases the damage of Melee and Energy attacks
 Gravity Well
Big Bang
(First Round)
n/a Self n/a
Full Round Action - This action cannot be used in the same round another action has been used; Cannot use any other actions in the same round once this action is usedFull Round Action - This action cannot be used in the same round another action has been used; Cannot use any other actions in the same round once this action is used
 Full Round Action
Charging Up - Begins to charge a Powered Up attack; Unable to use any other action except a Charging Up or Powered Up action; Unable to counter, follow-up, or protect while charging upCharging Up - Begins to charge a Powered Up attack; Unable to use any other action except a Charging Up or Powered Up action; Unable to counter, follow-up, or protect while charging up
 Charging Up
Big Bang
(Second Round)
Energy Ranged All Enemies 1
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Powered Up - Requires using an action with Charging Up before using this actionPowered Up - Requires using an action with Charging Up before using this action
 Powered Up

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Moonstone/Gallery.



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