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This article is about the playable hero. For the Enemy version, see Moondragon/Boss.


June 23, 2016 Patch NotesEdit

New Hero: Moondragon

Bio – Heather Douglas survived an attack on her family by Thanos. Raised on Titan, she studied both mental and physical disciplines under the tutelage of the Shao-Lom Monks. Tapping into her latent psychic abilities, she was drawn to the cosmic entity known as the Dragon of the Moon. Seeking to use her as its host, it resides deep within her mind as a constant source of temptation and corruption. Heather took on the name of Moondragon and sought a way to combat Thanos eventually returning to her home planet of Earth where she reunited with her long-lost father, Arthur Douglas who had become Drax the Destroyer, and joined the Avengers. She would later become a part of the Defenders, the Infinity Watch, and finally, the Guardians of the Galaxy.

  • Class: Infiltrator
    • Passive: Foreboding Sensitivity
      • Taking reduced damage from counter attacks and follow-up attacks
    • Passive: Mental Perception
      • Has a chance to grant allies an action that cannot be interrupted before Moondragon takes an action
    • Psychic Warding
      • Taking less damage from Psychic attacks and effects
      • Removes one negative Psychic effect every round
  • Action 1: Psychic Beam
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Psychic, Energy, Ranged
    • Special Properties
    • All Allies
      • Psychic Boost (2 rounds)
        • The next Psychic attack does extra damage
    • Self
      • Rising Up
        • Has a chance to gain Focused, Fortified, Agile, or Strengthened
  • Action 2: Mind Suppression
    • Unlocked at Level 2
    • Targets One Ally
    • 2 Round Cooldown
    • Type: Debuff
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
      • Subtle
        • Does not trigger most status effects
    • One Enemy
      • Psychic Suppression (1 round)
        • Prevents most Psychic resistances and reductions from functioning
  • Action 2a: Psychic Cage
    • Targets One Enemy
    • 2 Round Cooldown
    • Type: Debuff, Psychic
    • Special Properties
      • Psychic Attack
        • Ignores most Avoidance, Shield, Counter, and Protect effects
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • One Enemy
      • Force Cage (1 round)
        • Can only use Subtle or defensive abilities unless Phased
        • Can't Protect or Counter attacks
        • Can only be hit by Phased attackers, Subtle attacks, or defensive abilities
  • Action 2b: Telekinetic Shielding
    • Targets One Ally
    • 3 Round Cooldown
    • Type: Buff, Psychic
    • Special Properties
      • Psychic Attack
        • Ignores most Avoidance, Shield, Counter, and Protect effects
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • One Ally
      • Psychokinetic Shield
        • Reduced damage from energy and Psychic attacks
        • Performing non-Psychic actions removes Psychokinetic Shield
  • Action 2c: Psychic Push
    • Targets All Enemies
    • 1 Round Cooldown
    • Type: Psychic, Debuff
    • Special Properties
      • Psychic Attack
        • Ignores most Avoidance, Shield, Counter, and Protect effects
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • All Enemies
      • Intimidated (2 rounds)
        • Reduces Attack, Accuracy, and Evasion
      • Weak Mind (3 rounds)
        • Increases the damage taken by Psychic attacks and effects
  • Action 3: Mental Blast
    • Unlocked at Level 6
    • Targets One Ally
    • 3 Round Cooldown
    • Type: Psychic
    • Special Properties
      • Psychic Attack
        • Ignores most Avoidance, Shield, Counter, and Protect effects
    • All Enemies
      • Cerebral Agony (2 rounds)
        • Taking Psychic damage over time
        • Damage increases after performing an offensive action
  • Action 4: Perforating Combo
    • Unlocked at Level 9
    • Target One Enemy
    • Type: Melee, Unarmed
    • Special Properties
      • Exploits Force Cage
        • Deals extra damage against Force Caged targets
      • Exploits Shields
        • Bypasses and deals extra damage against targets that are protected by Shields
      • Finest Hour!
        • Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
    • One Enemy


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