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December 9, 2014 Patch NotesEdit

New Hero: Molly Hayes

  • Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.
  • Class: Bruiser
    • Passives
      • Lil' Bruiser
        • All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
      • Determined
        • Immune to Stun, Incapacitation, and Fear effects
  • Action 1 : Drop Kick
    • Unlocked at Level 1
    • Melee, Unarmed
    • Single Target
    • One Enemy
      • Impaired
        • Attacks do 20% less damage and cannot crit
        • Cancelled by Restrain or Subdue
      • Wide Open
        • Taking additional damage from melee attacks
      • Combo Setup
        • The next unarmed attack against this target deals extra damage
  • Action 2 : Wind Up Punch
  • Action 3-A : Raspberry
    • Unlocked at Level 6
    • Buff
    • Targets Self
    • Special Properties
      • Hot Head
        • Raspberry Action becomes Temper Tantrum at the beginning of the next turn
    • Self
      • Taunt The Meanies
        • Protects allies from single target attacks
        • Counters enemy attacks with Drop Kick
  • Action 3-B : Temper Tantrum
    • Unlocked at Level 6
    • Buff
    • 1 Round Cooldown
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Cooled Off
        • Temper Tantrum Action becomes Raspberry at the beginning of the next round
        • Falls Asleep next round
        • Gains Exhaustion next round
    • Self
      • Temper Tantrum
        • Restores all Stamina when Temper Tantrum is applied
        • Gain infinite actions until Recharge
        • Immune to Exhaustion & Fear
  • Action 4 : Let's Play Catch!
    • Unlocked at Level 9
    • Ranged
    • Targets All Enemies
    • Special Properties
      • Catastrophic
        • Can't be Protected against
        • Ignores most Avoidance effects
        • Guaranteed to hit
    • All Enemies
      • Intimidated
        • Reduces Attack, Accuracy, and Evasion
      • Incapacitation
        • Chance to lose a turn
        • Counts as Stun for actions that affect those targets

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