|
December 9, 2014 Patch Notes[]
New Hero: Molly Hayes
- Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.
- Class: Bruiser
- Passives
- Lil' Bruiser
- All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
- Determined
- Immune to Stun, Incapacitation, and Fear effects
- Lil' Bruiser
- Passives
- Action 1 : Drop Kick
- Unlocked at Level 1
- Melee, Unarmed
- Single Target
- One Enemy
- Impaired
- Attacks do 20% less damage and cannot crit
- Cancelled by Restrain or Subdue
- Wide Open
- Taking additional damage from melee attacks
- Combo Setup
- The next unarmed attack against this target deals extra damage
- Impaired
- Action 2 : Wind Up Punch
- Unlocked at Level 2
- Melee, Unarmed
- Single Target
- Special Properties
- Deadly Crits
- Deals extra damage on critical hits
- Exploits Stun
- Deals extra damage against targets with Combo Setup
- Exploits Combos
- Deals extra damage against Stunned targets
- Deadly Crits
- Action 3-A : Raspberry
- Unlocked at Level 6
- Buff
- Targets Self
- Special Properties
- Hot Head
- Raspberry Action becomes Temper Tantrum at the beginning of the next turn
- Hot Head
- Self
- Taunt The Meanies
- Protects allies from single target attacks
- Counters enemy attacks with Drop Kick
- Taunt The Meanies
- Action 3-B : Temper Tantrum
- Unlocked at Level 6
- Buff
- 1 Round Cooldown
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Cooled Off
- Temper Tantrum Action becomes Raspberry at the beginning of the next round
- Falls Asleep next round
- Gains Exhaustion next round
- Quick Action
- Self
- Temper Tantrum
- Restores all Stamina when Temper Tantrum is applied
- Gain infinite actions until Recharge
- Immune to Exhaustion & Fear
- Temper Tantrum
- Action 4 : Let's Play Catch!
- Unlocked at Level 9
- Ranged
- Targets All Enemies
- Special Properties
- Catastrophic
- Can't be Protected against
- Ignores most Avoidance effects
- Guaranteed to hit
- Catastrophic
- All Enemies
- Intimidated
- Reduces Attack, Accuracy, and Evasion
- Incapacitation
- Chance to lose a turn
- Counts as Stun for actions that affect those targets
- Intimidated