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Effects[]
Special Properties
- Power is set by Agent level when acquired
- Increased chance of critical hits
- Ignores most Avoidance, Shield, Counter and Protect effects
- Deals energy damage to targets immune to psychic attacks
One Enemy
Disoriented (1 round)
- Single-target attacks have a chance of hitting allies
- Removed after attacking an ally
Other Versions[]
Icon | Name |
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Experi-Mental Blade Normal Mode Gear Version |
Notes[]
- Has Deadly Crits.
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |