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Effects[]
- Power is set by Agent level when acquired
- Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded or Healing
- Ignores most avoidance effects
- Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Hemorrhaging (2/4)
- Attacks cause Hemorrhage
- Requires 2 pieces
Electrified (3/4)
- Attacks also become electric
- Requires 3 pieces
Fiery (4/4)
- Attacks also become fire
- Requires 4 pieces
Other Versions[]
Icon | Name |
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Transcranial Stimulator Similar-Looking Gear |
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |