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Manic De-Amplifier
Manic De-Amplifier

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +5
Stamina: 11%
Target: All
Cooldown:

1 Round
Starts cooled down

Hit / Critical: 82% / 7%
PVP Bonus:  +5476 OFF
 +10953 DEF
Type: Buff
Description:

• Maddening Method Set - 1 of 4

Availability and Requirements:
Special Operations - Inhumans
Silver-icon Sell: 250
Research: Manic De-Amplifier
This Gear is a part of:

Maddening Method Set
Special Operations Gear

Tooltip
Manic De-Amplifier 

Buff
All
+5476 OFF   +10953 DEF

Manic De-Amplifier
Pwr Lvl: Agent level +5 Stamina: 11%
Damage: n/a Hit/Crit: 82% / 7%
Hits: n/a
Maddening Method Set - Disoriented is removed with another Set piece; For each additional Set piece equipped:; Applies an additional stat buffMaddening Method Set - Disoriented is removed with another Set piece; For each additional Set piece equipped:; Applies an additional stat buff
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
Clear Delirium - Removes Disoriented, Mind Control, and PossessedClear Delirium - Removes Disoriented, Mind Control, and Possessed
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally

Effects[]


Always Active

Maddening Method Set - Disoriented is removed with another Set piece; For each additional Set piece equipped:; Applies an additional stat buffMaddening Method Set - Disoriented is removed with another Set piece; For each additional Set piece equipped:; Applies an additional stat buff

 Maddening Method Set

  • Disoriented is removed with another Set piece
  • For each additional Set piece equipped:
  • Applies an additional stat buff


Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks

 Quick Action

  • Grants an immediate free turn after using
  • Does not trigger follow-up attacks
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects

 Subtle

  • Does not trigger most status effects


All

Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%

 Focused

  • Accuracy increased by 25%


All Allies

Clear Delirium - Removes Disoriented, Mind Control, and PossessedClear Delirium - Removes Disoriented, Mind Control, and Possessed

 Clear Delirium

  • Removes Disoriented, Mind Control, and Possessed


Self

Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally

 Disoriented

  • Single-target attacks have a chance of hitting allies
  • Removed after attacking an ally



Notes[]

Patch Notes[]

January 6, 2015

  • Undocumented Change
    • Changed PVP bonuses
      • From: +3319 OFF, +6638 DEF
      • To: +5476 OFF, +10953 DEF



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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