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Malefactor Ductus
Organization: Vampires

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Eclipse Phase: Mission 1 - Opening Gambit
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 22 - Mission 1, Spec Ops 22 - Mission 2, Spec Ops 22 - Mission 3
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Cooldown Effects
Vampiric Bite [1] [2]
(default counter / follow-up)
Melee Unarmed One Enemy 1 n/a One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Withered - Reduces damage done by 10%; This effect can be applied 3 timesWithered - Reduces damage done by 10%; This effect can be applied 3 times
 Withered
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Self
Taste of Blood - Increased Attack and Evasion when hit by or hitting a bleeding targetTaste of Blood - Increased Attack and Evasion when hit by or hitting a bleeding target
 Taste of Blood
Molotov Cocktail Energy Fire Ranged All Enemies 1 n/a Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Breathe Fire Energy Fire Melee One Enemy 3 n/a Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Deadly Bowl Energy Fire Ranged One Enemy 1 n/a Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
Vampiric Bite [2] Melee Unarmed One Enemy 1 n/a Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Withered - Reduces damage done by 10%; This effect can be applied 3 timesWithered - Reduces damage done by 10%; This effect can be applied 3 times
 Withered
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered
Self
Taste of Blood - Increased Attack and Evasion when hit by or hitting a bleeding targetTaste of Blood - Increased Attack and Evasion when hit by or hitting a bleeding target
 Taste of Blood

  1. Can be used on counters and follow-ups only.
  2. 2.0 2.1 Applies Taste of Blood only if the target has Bleeding.


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