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Magneto Icon 1 Magneto Articles and Topics:
This article is about the playable hero. For the Enemy version, see Magneto/Boss.


July 5, 2013 Patch Notes[]

Magneto Adjustment

  • Slightly reduce the damage of Electromagnetic Blast
  • Magnetic Field has a duration, but will not give an extra turn if it expires by duration

May 21, 2013 Patch Notes[]

Related Change

  • "Exhausted" now properly prevents all kinds of extra turns and prevents extra turns from triggering (in the case of permanent extra turns)

March 20, 2013 Patch Notes[]

Magneto Adjustment

  • Magnetism and Master of Magnets no longer announces every time someone attacks
  • Magneto's first attack now does more damage when someone is already Magnetized
  • Magneto is now immune to Magnetized in his passive
  • Stun chance of Heavy Metal adjusted to 50%/75%. Tooltip updated
  • Magneto's PVP AI has been improved

Undocumented Changes

  • There was an issue where Magneto's Master of Magnetism doesn't work on opponents in Waves 2 and 3.
  • Magneto reapply Magnetized on enemies if any of them has a way to remove debuffs.

February 15, 2013 Patch Notes[]

Magneto Update

  • Passive : Psychic Immunity
  • New Passive : Master of Magnetism
  • Passive : Flying
  • 1. Electromagnetic Blast
    • Electricity Attack
    • Single Target
    • Causes Magnetized on hit
      • Attacks from this opponent cannot crit
      • Opponent cannot dodge attacks
  • 2. Heavy Metal
  • 3. Graviton Well
  • 4. Magnetic Shield
    • Party buff
    • Absorbs some damage
    • Grants an extra turn when the shield is removed

January 28, 2013 Patch Notes[]

Magneto Release

  • Collectable Hero
  • Magneto may not be used to in story Chapters in which he is a boss.
  • Class: Tactician
  • Passive - Mental Shield
  • Passive - Flying
  • Level 1 - Electromagnetic Blast
    • Magnetizes an enemy, leaving them unable to dodge, or critically hit.
  • Level 2 - Heavy Metal
    • Magneto does what he does best: throws a big hunk of metal at an enemy. This has a chance to stun that increases if the enemy is Magnetized.
  • Level 6 - Graviton Well
    • Excites the spin-2 bosons with a magnetic field, increasing the attraction between masses in that field, causing damage to all enemies. This attack exploits Magnetized targets.
  • Level 9 - Containment Sphere
    • Subtly restrains an enemy, leaving them unable to attack, protect or counter attacks, but also unable to be attacked except by subtle or defensive abilities.


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