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Magneto Icon 1 Magneto Articles and Topics:
This article is about the playable hero. For the Enemy version, see Magneto/Boss.


Tacticianicon  Classic Magneto
Magneto
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   155
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   26
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   26
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   29
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02   29
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Brotherhood of Mutants, Hellfire Club, SHIELD S.H.I.E.L.D., Xmen Logo X-Men

Bio:
Growing up in Nazi Germany, Max Eisenhardt could do nothing as his family was rounded up and murdered. After discovering his mutant ability to control and generate magnetic fields, he fiercely dedicated himself to saving mutantkind from the same fate, no matter the methods or the cost. This purpose has guided Magneto throughout his life, whether as a villain, revolutionary, terrorist, or savior.
Magneto-Electromagnetic Blast Electromagnetic Blast Magneto-Heavy Metal Heavy Metal Level 2
Stamina Cost: 12% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 92% / 16% Hit/Critical: 80% / 10%
Type: Ranged Energy Type: Ranged

One Enemy

Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks
 Magnetized
Reverse Polarity - Does extra damage against magnetized targetsReverse Polarity - Does extra damage against magnetized targets
 Reverse Polarity

One Enemy

Heavy Metal - 50% chance to stun target; 75% chance to stun Magnetized targetsHeavy Metal - 50% chance to stun target; 75% chance to stun Magnetized targets
 Heavy Metal
Magneto-Graviton Well Graviton Well Level 6 Magneto-Magnetic Field Magnetic Field Level 9
Stamina Cost: 30% Stamina Cost: No Cost
Target: All Enemies Target: All Allies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 rounds
# of Hits: 1 # of Hits: n/a
Hit/Critical: 100% / 18% Hit/Critical: 100%
Type: Ranged Energy Type: Buff

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Exploits Magnetism - Deals extra damage against Magnetized targetsExploits Magnetism - Deals extra damage against Magnetized targets
 Exploits Magnetism

All Allies

Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed
 Magnetic Field


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Character-Restricted Empowered ISO-8[]

Character-Restricted Augmented ISO-8[]

  • None

Patch History[]

Team-Up Bonuses[]

For a complete list of Magneto's Team-Up Bonuses, see Magneto/Hero/Team-Up Bonuses.

Magneto has the following Team-Up Bonuses:

  • Anti-Precog: Characters against Precognitive Justice
  • Aviary: Any pair of Flying Heroes
  • Brotherhood: Former members of the Brotherhood of Evil Mutants
  • Children of the Atom: Heroes who are mutants
  • Debbie Downers: Heroes who are dour
  • Does it Matter: Characters that can manipulate matter
  • Eggheads: Heroes who are geniuses
  • Hellfire: Former or current Hellfire Club members
  • House of M: Father and child
  • In-Laws: A hero and their in-law
  • Magnetic: Heroes with Magnetic powers
  • Red in the Ledger: Heroes who started their careers as villains
  • Safety First: Heroes who wear a helmet
  • Sovereign: Heroes that have been rulers of a nation or realm
  • Tinfoil Hats: Heroes immune to psychic abilities
  • Tossers: Heroes with tossing abilities


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Magneto/Gallery.


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