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M.O.D.O.K. Icon M.O.D.O.K. Articles and Topics:
  • Overview


M.O.D.O.K.
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization: A.I.M.

Default
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

SO 21, SO 33
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Advanced Idea Mechanics (A.I.M.) agent George Tarleton was engineered by his superiors into an organic computer so they could understand and use the Cosmic Cube. Becoming M.O.D.O.K., Tarleton forgot his former identity and became a psionic powerhouse dedicated to taking over A.I.M. and ruling the world.

Description:
A.I.M. agent George Tarleton was engineered into an organic computer so A.I.M. could understand the Cosmic Cube. Now M.O.D.O.K., he is a psionic powerhouse that seeks only to rule A.I.M. and the world.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Mission 4 - Designed Only for Killing
First Comic Appearance: Tales of Suspense #93 (September, 1967) (Marvel Database Page)
Story Appearances
Season 1: Chapter 1 - Mission 4, Chapter 8 - Mission 1, Chapter 9 - Mission 4 (Epic Boss), Chapter 12 - Mission 4
Season 2: Chapter 1 - Mission 4 (Heroic Battle), Chapter 1 - Mission 6 (Epic Boss), Chapter 4 - Mission 2, Chapter 6 - Mission 1, Chapter 10 - Mission 1
Special Operations Appearances
Missions: Spec Ops 7 - Mission 1, Spec Ops 21 - Mission 3 (Epic Boss), Spec Ops 33 - Mission 2
Other Appearances
Daily Missions: Classy - Bruisers, Standard - All Heroes (7)
Simulator: Villain Archive

Actions[]

Mission 1.1.4, Mission 1.9.4

Mission 1.8.1, Mission 2.1.6

Action Type Target # of Hits Cooldown Effects
By Design [1]
(default counter / follow-up)
Psychic All Enemies 1 n/a Special Properties
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Amplified Psi Blast Ranged One Enemy 1 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack
 Migraine
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
 Weak Mind (50% chance)
Mind Devastation Ranged One Enemy 1 1 round Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Mental Anguish (1 round) - Takes damage when attacking.Mental Anguish (1 round) - Takes damage when attacking.
 Mental Anguish
Psionic Disintegration Beam Ranged Energy Fire Tech One Enemy 8 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Tech Osmosis Field Debuff Heal Tech Self n/a 2 rounds All Enemies
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Self
Restores health.
- [2] n/a Self n/a n/a Self
Count Down! (3 rounds) - Modok is powering up an unstable Incursion gateCount Down! (3 rounds) - Modok is powering up an unstable Incursion gate
 Count Down!

Ability Type Target # of Hits Cooldown Effects
By Design [1]
(default counter / follow-up)
Psychic All Enemies 1 n/a Special Properties
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
 Guaranteed Crit
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit..
 Guaranteed Hit
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
Mind Devastation Ranged One Enemy 1 1 round Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Mental Anguish (1 round) - Takes damage when attacking.Mental Anguish (1 round) - Takes damage when attacking.
 Mental Anguish
Psionic Disintegration Beam Ranged Fire Tech Energy One Enemy 8 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Amplified Psi Blast Ranged One Enemy 1 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack
 Migraine
Weak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effectsWeak Mind (3 rounds) - Increases the damage taken by Psychic attacks and effects
 Weak Mind (50%)
Tech Osmosis Field Heal Tech Debuff Self 1 2 rounds All Enemies
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Self
Restores health.

  1. 1.0 1.1 Used on counters and follow-ups only.
  2. Used when M.O.D.O.K.'s health goes below 30%. Does not consume a turn.

Gallery[]

For all Images, Artworks, and Icons, see M.O.D.O.K./Gallery.



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