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This article is about the playable hero. For the Enemy version, see Lizard/Boss.


January 29, 2016 Patch Notes[]

New Lockbox Hero: Lizard[]

Bio: Dr. Curt Connors lost his arm in a explosion when he was helping American soldiers. Connors pursued genetic research that would allow lost limbs and organs to regenerate using Lizard D.N.A. However, with no one else to test his serum, Connors experimented on himself, successfully growing a new arm. But the experiment further mutated Connors, transforming him into a human-lizard hybrid with a reptilian mind bent on world domination calling itself the Lizard. Spider-Man has confronted the Lizard numerous times and managed to use the research left behind by Dr. Connors to transform him back into his human form each time. The latest formula did not completely succeed, leaving Connors mind in the Lizard's body. Good news is, he's at least on our side.

  • Class - Tactician (Becomes a Scrapper while "Lizard Brain" is active)
    • Passive: Cold Blooded
      • Gains Blood Runs Cold every round
      • Prevented by Chilled and Ice attacks
    • Passive: Connors in Control
      • Becomes a Tactician
      • Attacks apply Disadvantage while Connors in Control is Active
      • Replaced by Lizard Brain
    • Passive: Lizard DNA
      • Gains Reptilian Regeneration every round
      • Prevented by Burning, Poison, and Fire attacks
    • Passive Sinister Six
      • Other former Sinister Six members gain Regenerative Serum
  • Action 1: Septic Bite (Default Counter while "Connors in Control" is active)
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Melee, Slashing
    • Special Properties
    • One Enemy
      • Malignant Poison (1 round)
        • Evolved form of Poisoned
        • Prevents healing while active
        • Chance to spread to nearby allies
      • Open Wound
        • Chance to apply Ravaged and up to 3 applications of Bleeding
      • Disadvantage
        • Creates a negative effect according to the class and beneficial buffs of the target
  • Action 2: Conduct Experiment
    • Unlocked at Level 2
    • Targets Self
    • 3 Round Cooldown
    • Special Properties
      • Quick Action
        • Grants an immediate free turn
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
    • Self
      • Remove Debuffs
        • Removes harmful status effects from the target
      • Side Effect
        • 10% chance
        • May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
      • Experimental Treatment (1 round)
        • Prevents Burning, Chilled, and Poison
        • Low chance of Side Effects
      • Lizard Brain
        • Becomes a Scrapper
        • Immune to Psychic effects
        • Chance to evade Psychic attacks
        • Replaced by Connors in Control
  • Action 3: Tail Swipe
    • Unlocked at Level 6
    • Targets All Enemies
    • Type: Melee
    • All Enemies
      • Hobbled (1 round)
        • Attacks cannot be Stealthy
      • Fumbling (1 round)
        • Single-target attacks provoke a counter-attack
      • Disadvantage
        • Creates a negative effect according to the class and beneficial buffs of the target
  • Action 4: Rending Slash (Default Counter while "Lizard Brain" is active)
    • Unlocked at Level 9
    • Targets One Enemy
    • Type: Melee, Slashing
    • Special Properties
    • One Enemy
      • Off-balance (1 round)
        • Removes and prevents Counter-Attack effects
      • Cornered (1 round)
        • Removes and prevents Protect effects
      • Exhausted (1 round)
        • Cannot take extra turns
        • Quick Actions become Normal Actions
      • Disadvantage
        • Create a negative effect according to the class and beneficial buffs of the target



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