- Increases Cooldown by 2 rounds.
- The added duration is not shown in the tooltip.
- The increased cooldown on use does not affect any preemptive cooldown.
- (Ex. Stress Point Perception will only need 2 rounds to be usable, and will say it has a 3 round cooldown upon use. after usage will take 5 round to become usable again.)
- The cooldown will still be extended after being Interrupted.
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