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This page lists some known issues on the iOS version of the game. Please also consult the official forum's Known Issues page for this version of the game

Heroes[]

Hero Ability Description
Agent Venom Icon 1
Out Of Control - May not attack the chosen target; Chance to be Under Control after an attack; Guaranteed to return Under Control after an enemy is KO'edOut Of Control - May not attack the chosen target; Chance to be Under Control after an attack; Guaranteed to return Under Control after an enemy is KO'ed
 Out Of Control Passive
Agent Venom does not turn into the Venom Symbiote when he becomes Out Of Control until he attacks. Attacks have no animations; he just becomes the Venom Symbiote, slides over to the enemy and then slides back.
Anti-Venom Icon 1
Darkforce Symbiote - Attacks against Symbiotes deal extra damage; Chance to restore Health, Stamina, and remove rebuff each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadDarkforce Symbiote - Attacks against Symbiotes deal extra damage; Chance to restore Health, Stamina, and remove rebuff each round; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
 Darkforce Symbiote Passive
Doesn't restore stamina.
Bishop Icon 1
Bishop-Accelerated Healing Accelerated Healing Does not restore health or remove harmful status effects when applied.
Black Knight Icon 1
Magic Warding - Takes reduced damage from Magic attacks and effects; Remove one negative Magic effect every roundMagic Warding - Takes reduced damage from Magic attacks and effects; Remove one negative Magic effect every round
 Magic Warding Passive
Prevents both magic buffs as well as debuffs on Black Knight.
Cable Icon 1
T-O Overdrive -T-O Overdrive -
 T-O Overdrive Passive
Animation produces a big white translucent square around him.
Cannonball Icon 1
Cannonball-Crash Landing Crash Landing Grants
Breakthrough (1 round) - The next attack that hits is guaranteed to be a critical hitBreakthrough (1 round) - The next attack that hits is guaranteed to be a critical hit
 Breakthrough to enemies instead of self.
Cannonball-Kinetic Field Kinetic Field
Kinetic Field (1 round) - Reduces damage taken by attacks to 0 except for Magic or Psychic attacks; Prevents new harmful effects from being applied; Counts as a Shield for the purposes of attacksKinetic Field (1 round) - Reduces damage taken by attacks to 0 except for Magic or Psychic attacks; Prevents new harmful effects from being applied; Counts as a Shield for the purposes of attacks
 Kinetic Field does not prevent damage.
Cannonball-Nothin's Impossible Nothin's Impossible While
Kinetic Field (1 round) - Reduces damage taken by attacks to 0 except for Magic or Psychic attacks; Prevents new harmful effects from being applied; Counts as a Shield for the purposes of attacksKinetic Field (1 round) - Reduces damage taken by attacks to 0 except for Magic or Psychic attacks; Prevents new harmful effects from being applied; Counts as a Shield for the purposes of attacks
 Kinetic Field is active, this attack isn't a
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow as description says.
Constrictor Icon 1
Constrictor-Distress Call Distress Call Always summons an invisible Magneto who always uses his Gravaton Well skill against your enemies.
Daimon Hellstrom Icon 1
Daimon Hellstrom-Cloaked in Shadows Cloaked in Shadows Grants
Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy
 Skittering Darkness to team, but
Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy
 Skittering Darkness does not make attacks
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy.
Drax Icon 1
Drax-Cry for Blood Cry for Blood Stacks of "Cry for Blood" applies stacks of
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding on Drax, not on enemies.
Elektra Icon 1
Elektra-Heavy Sais Heavy Sais
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger
 Hemorrhaging Attack is not triggered by
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding, which is what all of Elektra's attacks apply.
Elektra-Ancient Art Ancient Art Only appears to hit twice instead of three times, but enemies seem to take a little more damage than the two hits.
Fandral Icon 1
Deploy a Tactician Attempting to use Fandral for "Deploy a Tactician" deploy mission will crash the game.
Gamora Icon 1
Deadly Presence - All allies' attacks gain True StrikeDeadly Presence - All allies' attacks gain True Strike
 Deadly Presence
Passive
Doesn't apply to team.
Groot Icon 1
Reforestation - Restores Groot's Health by 10%Reforestation - Restores Groot's Health by 10%
 Reforestation(all four levels)
Will heal opposing team's Groot (if present).
Becomes undefeatable if debuffed by
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active
 Despair
Havok Icon 1
Havok-Plasma Wave Plasma Wave Plasma Wave removes buffs but the ability description does not indicate this. Also it removes buffs even when the attack misses. 
Cosmic Absorption - Takes half damage from Energy, Radiation, and Fire attacks; Generate Cosmic Energy every turn; Nearby Energy attacks generate one Cosmic EnergyCosmic Absorption - Takes half damage from Energy, Radiation, and Fire attacks; Generate Cosmic Energy every turn; Nearby Energy attacks generate one Cosmic Energy
 Cosmic Absorption
Passive
Havok takes no damage from 
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure instead of the listed "half damage from energy, radiation, and fire attacks."
Heimdall Icon 1
Heimdall-Gjallarhorn Gjallarhorn Doesn't change background.
Sound the Alarm - Grants Agile, Focused, Fortified, and StrengthenedSound the Alarm - Grants Agile, Focused, Fortified, and Strengthened
 Sound the Alarm doesn't grant
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified,
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused,
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened, or
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile as the description says.
Heimdall-Vigilance Vigilance
The Eternal Vigilant - Chance to prevent enemy attacksThe Eternal Vigilant - Chance to prevent enemy attacks
 The Eternal Vigilant doesn't prevent enemy attacks.
Hulk Icon 2
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
 Warbringer
Passive
Does not grant
Warbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attackedWarbringer - Grants Warbound to all allies; Warbound allies gain War Frenzy when attacked
 Warbringer to self, only allies.
Human Torch Icon 1
Human Torch-Nova Blast Nova Blast Nova Blast only hits one enemy, and occasionally one ally, rather than everyone.
Loki Icon 1
Lie-Smith - 20% Chance to create illusions, avoiding attacks and then countering themLie-Smith - 20% Chance to create illusions, avoiding attacks and then countering them
 Lie-Smith
Lie-Smith - 20% Chance to create illusions, avoiding attacks and then countering themLie-Smith - 20% Chance to create illusions, avoiding attacks and then countering them
 Lie-Smith counter attacks have no animation.    
Counter Attacks and Follow-up Attacks Cannot perform standard counter or follow-up attacks.
Magik Icon 1
Magik-Stepping Disc Stepping Disc Animation produces a transparent square around the disc.
Nightcrawler Icon 1
Noble Sacrifice - 30% chance to protect an ally from an oncoming attack; Increased chance to avoid attacks while protecting; Can even protect all allies from area attacksNoble Sacrifice - 30% chance to protect an ally from an oncoming attack; Increased chance to avoid attacks while protecting; Can even protect all allies from area attacks
 Noble Sacrifice Passive
Sometimes attacks himself.
Psylocke Icon 1
All abilities Psylocke's abilities seem to have updated to the Facebook version but the descriptions in game have not. For example, Kinetic Shield can become a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action if Psylocke has
Psionic Shadow - 50% chance to avoid Melee, Ranged and Psychic attacksPsionic Shadow - 50% chance to avoid Melee, Ranged and Psychic attacks
 Psionic Shadow.
Punisher Icon 1
Punisher-Battle Van Battle Van Battle Van occasionally only hits two enemies, rather than all enemies.
Rescue Icon 1
Rescue-Reconstruction Matrix Reconstruction Matrix Animation often produces a large white transparent square around Rescue.
Rocket Raccoon Icon 1
Trigger Happy - Joins in on another ally's Follow-Up or Counter-AttackTrigger Happy - Joins in on another ally's Follow-Up or Counter-Attack
 Trigger Happy Passive
Does not ever join allies Follow-up or Counter Attack.
Rocket Raccoon-BLAM BLAM BLAM! BLAM BLAM BLAM! Grants
Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks
 Nimble to opposing team's Rocket Raccoon (if present).
Sabretooth Icon 1
Bloodlust - Gains X stacks of Blood Rage when attacking a target with Bleeding, where X is the number of Bleedings on the targetBloodlust - Gains X stacks of Blood Rage when attacking a target with Bleeding, where X is the number of Bleedings on the target
 Bloodlust
Never gives him sharpened claws and gives only one blood rage instead of number of bleeding on the attacked enemy.
Sabretooth-Brutal Slash Brutal Slash Does not
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition.
Satana Icon 1
Sinful Thoughts - Chance to gain Sin when attacking; Increases damage done while affected by Sin; Chance to apply Soulfire on all attacks while affected by BaneSinful Thoughts - Chance to gain Sin when attacking; Increases damage done while affected by Sin; Chance to apply Soulfire on all attacks while affected by Bane
 Sinful Thoughts Passive
Never applies
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire to attacks.
Satana-Enthralled Guardian Enthralled Guardian: Bound Blade Animation missing.
Satana-Enthralled Guardian Enthralled Guardian: Raise Hellth Health is only restored to Satana, not the entire team.
Spiral Icon 1
Spiral-Flashbolt Flashbolt Applies
Depower (1 round) - The next offensive action no longer applies harmful or beneficial effectsDepower (1 round) - The next offensive action no longer applies harmful or beneficial effects
 Depower on enemies, but Depower does not prevent enemies from getting status effects.
Taskmaster Icon 1
Counter Attacks and Follow-Up Attacks Has no counter or follow-up attacks.
Thane Icon 1
Thane-Black Hand Black Hand In PvP, when enemy's team's Thane uses his QA lvl6, it doesn't apply
Nanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healingNanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healing
 Nanoplague, only
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active
 Despair.
Valkyrie Icon 1
Valkyrie-Dragonfang Dragonfang Does not trigger
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge on nearby targets affected by Static Charge.
Vision Icon 1
All ranged attacks Ranged attack animations fire in the wrong direction - away from the enemy.
Volstagg Icon 1
All Skills There is no large icon for the button that activates each skill. The small square icon used for the skill description is reused as the button for the skill.
Wolverine Icon 2
Brown and Tan Brown and Tan alt uniform completely identical to Yellow and Blue uniform. No extra passives. No differences in skills.

PVE[]

Category Description
Distress Call On occasion, a hero will appear when you call for help- and they will do absolutely nothing for you. Heroes include Phoenix...

PVP[]

Category Description
AI Uses Recharge unnecessarily The AI that controls defensive teams will use Recharge on some heroes needlessly.  These heros include Havok, Storm, Rescue, and Valkyrie.

Gear[]

Gear Effect Description
Sword of the Barony
The Baron's Sword
Only hits once. Description says it should hit four times. (This weapon appears to have been renamed Sword of the Barony on Facebook.)
Bio-Metric ID Card
Bio-Metric ID Card
Remote Vitals Monitoring - S.H.I.E.L.DRemote Vitals Monitoring - S.H.I.E.L.D
 Remote Vitals Monitoring
Procs for each follow-up. Ex. If opposing agent hits with The Rook three times,
Remote Vitals Monitoring - S.H.I.E.L.DRemote Vitals Monitoring - S.H.I.E.L.D
 Remote Vitals Monitoring will trigger 3x.
Uniform Blaster 7 MaleUniform Blaster 7 Female
Blaster's Aegis Armor
Dismantling Blows - Single-target attacks have a 50% chance to apply Melt Armor, allowing all attacks to ignore defenseDismantling Blows - Single-target attacks have a 50% chance to apply Melt Armor, allowing all attacks to ignore defense
 Dismantling Blows
Can apply
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor even if attack misses.
Uniform Blaster 8 MaleUniform Blaster 8 Female
Blaster's Empowered Armor
Primed and Ready 1 turn - Extends Recharge, allowing a Blaster to gain Focused Attacks as a quick action.Primed and Ready 1 turn - Extends Recharge, allowing a Blaster to gain Focused Attacks as a quick action.
 Primed and Ready
Has no effect.
Cosmic Cardinal
Cosmic Cardinal
Cosmic Conflux - Grants Cosmic Energy to all alliesCosmic Conflux - Grants Cosmic Energy to all allies
 Cosmic Conflux
Does not grant
Cosmic Energy - Increases defense; Stacks up to 5 timesCosmic Energy - Increases defense; Stacks up to 5 times
 Cosmic Energy.
Face Punch
Face Punch
Tooltip reads "Coming Soon". It is unclear if any of the features work.
Holographic Shields
Holographic Captain America Shields
Item's description says NOT TUNED and is unclear if it does anything. (This item was renamed Holographic Shields on the FaceBook version of MAA.)
Mimic
Mimic
Photographic Reflexes - Protects allies from single target or area attacks; Grants a turn and absorbs the positive aspects of the target's class when protectingPhotographic Reflexes - Protects allies from single target or area attacks; Grants a turn and absorbs the positive aspects of the target's class when protecting
 Photographic Reflexes
In both PVE and PVP appears to sometimes absorb (and sometimes prevent) buffs which the opponent is doing. For example, when active, my agent got to take 4 turns (and die) when the opposing agent used Power of Four . And the opposing agent did not get to do so.
Only For Killing
Only For Killing
Animation fires from the air above the weapon.
Sonic Sword
Sonic Sword
Resonating (1 round) - Removes beneficial status effects from the target and prevents the next one appliedResonating (1 round) - Removes beneficial status effects from the target and prevents the next one applied
 Resonating
Does not remove or prevent buffs in PvP.
Tesseract Simulation Device
Tesseract Simulation Device
Cosmic Divide (1 round) - Automatically dodge most attacks from targets without Cosmic Divide; Can be damaged by targets inflicted with Cosmic Divide; While active, attack is increased, but the target takes damage each turnCosmic Divide (1 round) - Automatically dodge most attacks from targets without Cosmic Divide; Can be damaged by targets inflicted with Cosmic Divide; While active, attack is increased, but the target takes damage each turn
 Cosmic Divide
Does not ever hit anyone.
Warsplitter Axe
Warsplitter Axe
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Applies
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened to both teams if opposing team's agent also has Warsplitter Axe equipped.
Zero-day
Zero-day
Hijacked Nimrods - Calls Nimrod Sentinels, applying Fatal and Brutal StrikeHijacked Nimrods - Calls Nimrod Sentinels, applying Fatal and Brutal Strike
 Hijacked Nimrods
Under certain conditions, the recharge button disappears and is replaced by the
Hijacked Nimrods - Calls Nimrod Sentinels, applying Fatal and Brutal StrikeHijacked Nimrods - Calls Nimrod Sentinels, applying Fatal and Brutal Strike
 Hijacked Nimrods button and the agent cannot recharge.

Effects[]

Effect Description
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Doesn't appear to do anything.
Depower (1 round) - The next offensive action no longer applies harmful or beneficial effectsDepower (1 round) - The next offensive action no longer applies harmful or beneficial effects
 Depower
Does not seem to prevent actions from gaining status effects.
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Does not deal any extra damage when target is affected by debuffs.
Grounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hits
 Grounded
Doesn't make
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
 Flying enemies vulnerable to ground attacks.
Heavy (2 rounds) - Flying characters are no longer immune to Ground attacks; Cannot dodge most attacksHeavy (2 rounds) - Flying characters are no longer immune to Ground attacks; Cannot dodge most attacks
 Heavy
Doesn't make
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
 Flying enemies vulnerable to ground attacks.
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Does not seem to prevent
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy.
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Impaired enemies still seem to be able to crit.
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation
Doesn't appear to do anything. 0% chance to
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun.
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding
 Internal Bleeding
Does not count as
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding for any buffs or actions that are affected by
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks
 Magnetized
Magnetized enemies still seem to be able to crit.
Pyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damagePyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damage
 Pyrophoric
Pyrophoric applies burning but deals no damage.
Rally (2 rounds) - Next Buff action becomes a Quick ActionRally (2 rounds) - Next Buff action becomes a Quick Action
 Rally
Has no effect. Next buff does not become a
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy
 Skittering Darkness
Doesn't make attacks
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
 Stealthy

Misc[]

Effect Description
Bonus Bar On many people's devices, the Bonus Bar does not increment when a duplicate cover is received. For the vast majority of the people, this is just a display glitch, and the next cover will be given when the requisite number of duplicates have been received. For a small number of people, the Bonus Bar doesn't register.
Distress Call Cannot collect Distress Calls from Tony Stark.
Armory Bonus Items Some Items (e.g. Black Mirror, Crown of Blindness, Nefaria Casino Chip etc.) can be seen in PVP-Armory-Resources page, but not in the main Team-Agent-Supplies page, thus can not be sold or used otherwise.
Ground type of attacks missing Many heroes’ skills (e.g. Luke Cage’s lvl2, Sandman’s lvl9, Thing’s lvl2, Avalanche’s lvl1)

has no description in the line “Type”.

Obviously, there should be a “Ground” type, because flying characters always avoid those attacks, but Avalanche’s passives Sky is falling and Making Waves don’t trigger with them.

Hulk's lvl6 has no “Sonic” type in the description So Avalanche’s passives Sky is falling and Making Waves don’t trigger when Hulk

uses this attack

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