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NEW HERO: Kate BishopEdit

Details

Bio – Kate Bishop, the daughter of a wealthy publishing mogul, dedicated her time to local charities, soup kitchens, and women's shelters. After being attacked in Central Park, Kate sought therapy and began training in self-defense, vowing to never again be a victim. She attended the Hawthorne Academy and the Interlochen Arts Camp, where she learned archery (and how to shred the cello).

While attending her older sister's wedding, armed thugs held the guests hostage and demanded that everyone turn over their valuables. A new group of young heroes, called "The Young Avengers", attempted to put a stop to the villainous act, but when things didn't go according to plan, and the situation worsened. A quick thinking Kate provided an opening and rescued the would be heroes, earning her a spot on the team.

Over time, Kate would show that she was more than good in the heat of combat, excelling at feats of self-defense and archery, eventually drawing the attention of the Avengers. Kate was given Hawkeye's original bow and arrows as well as a claim to his code-name. There have been two Hawkeyes ever since.

  • Class: Tactician
    • Passive: Boomerang Arrow
      • A Boomerang Arrow is fired before Kate Bishop’s next action
      • The arrow targets the next enemy that takes an action
    • Passive: Hawkeye, Too
      • Attacks almost never miss
      • Attacks against marked targets are guaranteed to crit
      • Chance to gain an Extra Turn when attacking targets with Pinpoint Target
    • Passive: Team Hawkeye
      • Hawkeye and Kate Bishop gain a Follow-Up attack after the other performs a single target attack
  • Action 1: Improved Sure Shot
    • Unlocked at Level 1
    • Target One Enemy
    • Type: Ranged
    • Pinpoint Target
      • Attacks against this target are guaranteed to hit
  • Action 2: Quiver of Arrows
    • Special Properties
    • Action 2.A: Tranq-Arrow
      • Target One Enemy
      • Cooldown 2 Rounds
      • Type: Ranged, Bio
      • Special Properties
        • Bio Attack
          • Does not work against mechanical targets
      • One Enemy
        • Weakened
          • Attack reduced by 25%
        • Stun
          • Loses next turn
          • Reduced chance to dodge
    • Action 2.B: EMP Arrow
      • Target All Enemies
      • Cooldown 2 Rounds
      • Type: Ranged
      • All Enemies
        • Obsolete Tech
          • Prevents Technology attacks
          • Removes beneficial Technology status effects
        • Fried Circuits
          • Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks
        • Exposed
          • Defense reduced by 25%
    • Action 2.C: Putty Arrow
      • Target One Enemy
      • Cooldown 2 Rounds
      • Type: Ranged
      • One Enemy
        • Adhesive X
          • Target enemy cannot dodge attacks
          • Prevents the target from Protecting and Countering
          • Chance to cause Immobilized, unable to use Melee abilities (reduced effectiveness against Bosses)
        • Winded
          • Removes and prevents Follow-Up attacks
        • Slowed
          • Evasion Reduced by 25%
    • Action 2.D: Sonic Arrow
      • Target All Enemies
      • Cooldown 2 Rounds
      • Type: Ranged
      • All Enemies
        • Distraction
          • Next single-target attack has a 50% chance to miss
        • Dizzy
          • Accuracy reduced by 25%
        • Incapacitation
          • Chance to lose a turn
          • Counts as Stun for actions that affect those targets
    • Action 3: “Suck it, Domitian”
      • Unlocked at Level 6
      • Target All Enemies
      • Cooldown 3 Rounds
      • Type: Ranged
      • Special Properties
      • All Enemies
        • Fatal Blow
          • Defeats normal enemies with less than 20% health
          • Greatly damages bosses with less than 20% health
    • Action 4: Kree Composite Soul Bow
      • Unlocked at Level 9
        • Target One Enemy
        • Cooldown 2 Rounds
        • Type: Ranged, Energy
        • Special Properties
          • Ethereal Strike
            • Ignores Avoidance and Incorporeal effects
          • Exploits Shields
            • Bypasses and deals extra damage against targets that are protected by Shields
          • Exploits Stun
            • Deals extra damage against Stunned targets
          • Paragon Exploiter
            • Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned, or Weakened

Bug and Balance FixesEdit

External Links Edit


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