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Iceman Icon 1 Iceman Articles and Topics:
This article is about the playable hero. For the Enemy version, see Death.


November 10, 2014 Patch Notes[]

BUG FIXES

  • Iceman is now immune to the Frozen status

April 11, 2014 Patch Notes[]

Bug Fixes

April 2, 2014 Patch Notes[]

Bug Fixes

  • Will now gain Absolute Zero while being knocked out by damage over time effects
  • Coldsnap now triggers with Deathfrost
  • Attacks now do the appropriate damage

February 7, 2014 Patch Notes[]

Release

  • Immune to Burning, Chilled, and Pyrophoric
  • Reduces damage from most fire and ice attacks by 50%
  • The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
  • Absolute Zero unlocks additional new effects on Actions
  • This effect can be applied 3 times
  • Level 1 : Chill Out
  • One Enemy
  • Ranged, Ice
  • Special Properties
  • Attacks against Chilled targets are guaranteed to crit
  • Deals extra damage on critical hits
  • Deals extra damage against Chilled targets
  • Level 2 : Ice Capades
  • All Enemies
  • Melee, Ice
  • 1 Round Cooldown
  • All Enemies
  • Taking damage every turn
  • Evasion reduced
  • Cancelled by burning
  • Lasts 2 Rounds
  • The next action executed becomes locked out for two rounds
  • This does not lock out counter-attacks or trigger off of counter-attacks
  • Lasts 1 Round
  • When attacked, Frostbound targets will Shatter, damaging enemies
  • Level 6 : Cold Feet
  • One Enemy
  • Ranged, Ice, Energy
  • One Enemy
  • Taking damage every turn
  • Evasion reduced
  • Cancelled by burning
  • Lasts 2 Rounds
  • Cannot dodge most attacks
  • Lasts 2 Rounds
  • Cannot take extra turns
  • Quick Actions become normal actions
  • Lasts 1 Round
  • Unable to use Melee abilities
  • Lasts 1 Round
  • Level 9 : Breaking the Ice
  • All Allies
  • Buff
  • 3 Round Cooldown
  • All Allies
  • Shield effect absorbs incoming damage
  • Lasts 1 Round
  • Soothing ice restores Health
  • Self
  • Dead of Winter
  • The next time Iceman is KO'ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
  • Absolute Zero unlocks additional new effects on Actions
  • This effect can be applied 3 times

Horseman of Death

  • Has a chance to attack when an enemy with Chilled attacks or is attacked
  • Self Passive : Organic Ice
  • Immune to Burning, Chilled, and Pyrophoric
  • Reduces damage from most fire and ice attacks by 50%
  • Gains Dead of Winter when an enemy is defeated
  • Hero Buff : Dead of Winter
  • The next time Iceman is KO’ed, he is restored to 10% health, clears all debuffs, and gains Absolute Zero
  • Absolute Zero unlocks additional new effects on Actions
  • This effect can be applied 3 times
  • Level 1 : Snowball’s Chance
  • One Enemy
  • Ranged, Ice
  • Special Properties
  • Damage cannot be prevented by resurrection effects
  • Deadly Crits
  • Deals extra damage on critical hits
  • Coldsnap
  • Attacks against Chilled targets are guaranteed to crit
  • Absolute Zero : Exploit Chill
  • Deals extra damage against Chilled targets
  • Level 2 : Cold Day
  • All Enemies
  • Melee, Ice
  • 1 Round Cooldown
  • All Enemies
  • Taking Magic damage and losing Stamina every turn
  • Evasion lowered
  • Counts as Chilled for actions that affect Chilled targets
  • Lasts 2 Rounds
  • The next action executed becomes locked out for two rounds
  • This does not lock out counter-attacks or trigger off of counter-attacks
  • Lasts 1 Round
  • 40% Chance
  • Loses next turn
  • Reduced chance to dodge
  • Lasts 1 Turn
  • Absolute Zero : Frostbound
  • When attacked, Frostbound targets will Shatter, damaging enemies
  • Level 6 : Freezes Over
  • One Enemy
  • Ranged, Ice, Energy
  • One Enemy
  • Deathfrost
  • Taking Magic damage and losing Stamina every turn
  • Evasion lowered
  • Counts as Chilled for actions that affect Chilled targets
  • Lasts 2 Rounds
  • Cannot dodge most attacks
  • Lasts 2 Rounds
  • Cannot take extra turns
  • Quick Actions become normal actions
  • Lasts 1 Round
  • Defeats normal enemies with less than 30% health
  • Greatly damages bosses with less than 30% health
  • Absolute Zero : Immobilized
  • Unable to use Melee abilities
  • Lasts 1 Round
  • Level 9 : Ninth Circle
  • One Enemy
  • Ranged, Ice
  • Special Properties
  • 100% chance to hit...usually
  • Does not trigger counter-attacks or protect abilities
  • Ignores most Avoidance effects
  • One Enemy
  • Removes and prevents resurrection effects while active
  • Prevents most healing while active
  • Lasts 2 Rounds
  • Deals a heavy amount of damage to the target’s current Health when removed by duration or removal effects
  • Strong opponents are not damage by this effect
  • Lasts 2 Rounds


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