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Bruisericon  Classic Hyperion
Hyperion
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   117
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   29
Defense: Bar01 Bar01 Bar01 Bar01 Bar01   31
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   23
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Avengers Avengers, Squadron Supreme

Bio:
When Hyperion was a child, he was sent to Earth as the last survivor of another race known as the Eternals. Raised by his adoptive father as Marcus Milton, he learned a strict set of moral codes to benefit society. When he grew old enough, he became the heroic titan, Hyperion. But one day, the skies turned red, and another Earth appeared in the sky. Even with all the other heroes of his Earth coming together, Hyperion could not prevent the catastrophe. By the time both Earths were about to touch, all that remained was Hyperion, struggling to keep them apart. The two worlds broke, and with them, all of existence. The only thing that remained, the only survivor once again, was Hyperion. Floating in a void, Hyperion was inadvertently rescued by the scientists of A.I.M. who would imprison and experiment on him. But Hyperion was rescued by the Avengers. Now, Hyperion hopes for a second chance to save this new Earth he now calls home and a chance at a new beginning.
Hyperion-Fists of Fusion Fists of Fusion Hyperion-Atomic Vision Atomic Vision Level 2
Stamina Cost: 17% Stamina Cost: 28%
Target: One Enemy Target: One Enemy
Total Damage: 536 - 642 Total Damage: 1128 - 1241
Cooldown: n/a Cooldown: 1 Round
# of Hits: 2 # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: 82% / 7%
Type: Unarmed Melee Type: Ranged Energy Radiation

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Self

Scrappy Sentiment (2 rounds) - Single target attacks grant a follow-up attackScrappy Sentiment (2 rounds) - Single target attacks grant a follow-up attack
 Scrappy Sentiment (2 rounds)

One Enemy

Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor (2 rounds)

Self

Blast Bias (2 Rounds) - Attacks ignore defense and are guaranteed to critBlast Bias (2 Rounds) - Attacks ignore defense and are guaranteed to crit
 Blast Bias (2 rounds)
Hyperion-Solar Strike Solar Strike Level 6 Hyperion-Hubbled Hubbled Level 9
Stamina Cost: 21% Stamina Cost: 33%
Target: One Enemy Target: All Enemies
Total Damage: 590 - 767 Total Damage: 256 - 409
Cooldown: 3 Rounds Cooldown: 2 Rounds
# of Hits: n/a # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: 100% / 8%
Type: Unarmed Melee Type: Ranged

One Enemy

Near Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% healthNear Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% health
 Near Fatal (2 rounds)

Self

Tactical Tendency (2 rounds) - Attacks grant an extra turnTactical Tendency (2 rounds) - Attacks grant an extra turn
 Tactical Tendency (2 rounds)

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Hubbled (1 round) - Attacks cannot be StealthyHubbled (1 round) - Attacks cannot be Stealthy
 Hubbled (1 round)

Self

Infiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacksInfiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacks
 Infiltration Impulse (2 rounds)


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

This is an Alternate Uniform
Bruisericon Generalisticon  Modern Hyperion
Hyperion
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   117
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   29
Defense: Bar01 Bar01 Bar01 Bar01 Bar01   31
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   23
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Avengers Avengers, Squadron Supreme

Bio:
When Hyperion was a child, he was sent to Earth as the last survivor of another race known as the Eternals. Raised by his adoptive father as Marcus Milton, he learned a strict set of moral codes to benefit society. When he grew old enough, he became the heroic titan, Hyperion. But one day, the skies turned red, and another Earth appeared in the sky. Even with all the other heroes of his Earth coming together, Hyperion could not prevent the catastrophe. By the time both Earths were about to touch, all that remained was Hyperion, struggling to keep them apart. The two worlds broke, and with them, all of existence. The only thing that remained, the only survivor once again, was Hyperion. Floating in a void, Hyperion was inadvertently rescued by the scientists of A.I.M. who would imprison and experiment on him. But Hyperion was rescued by the Avengers. Now, Hyperion hopes for a second chance to save this new Earth he now calls home and a chance at a new beginning.
Hyperion-Fists of Fusion Fists of Fusion Hyperion-Atomic Vision Atomic Vision Level 2
Stamina Cost: 17% Stamina Cost: 28%
Target: One Enemy Target: One Enemy
Total Damage: 536 - 642 Total Damage: 1128 - 1241
Cooldown: n/a Cooldown: 1 Round
# of Hits: 2 # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: 82% / 7%
Type: Unarmed Melee Type: Ranged Energy Radiation

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points

Self

Scrappy Sentiment (2 rounds) - Single target attacks grant a follow-up attackScrappy Sentiment (2 rounds) - Single target attacks grant a follow-up attack
 Scrappy Sentiment (2 rounds)

One Enemy

Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor (2 rounds)

Self

Blast Bias (2 Rounds) - Attacks ignore defense and are guaranteed to critBlast Bias (2 Rounds) - Attacks ignore defense and are guaranteed to crit
 Blast Bias (2 rounds)
Hyperion-Solar Strike Solar Strike Level 6 Hyperion-Hubbled Hubbled Level 9
Stamina Cost: 21% Stamina Cost: 33%
Target: One Enemy Target: All Enemies
Total Damage: 590 - 767 Total Damage: 256 - 409
Cooldown: 3 Rounds Cooldown: 2 Rounds
# of Hits: n/a # of Hits: n/a
Hit/Critical: 82% / 7% Hit/Critical: 100% / 8%
Type: Unarmed Melee Type: Ranged

One Enemy

Near Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% healthNear Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% health
 Near Fatal (2 rounds)

Self

Tactical Tendency (2 rounds) - Attacks grant an extra turnTactical Tendency (2 rounds) - Attacks grant an extra turn
 Tactical Tendency (2 rounds)

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter

All Enemies

Hubbled (1 round) - Attacks cannot be StealthyHubbled (1 round) - Attacks cannot be Stealthy
 Hubbled (1 round)

Self

Infiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacksInfiltration Impulse (2 Rounds) - Performs a counter-attack against enemy attacks
 Infiltration Impulse (2 rounds)


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.

Character-Restricted Empowered ISO-8[]

  • None.

Character-Restricted Augmented ISO-8[]

  • None.

Patch History[]

Team-Up Bonuses[]

For a complete list of Hyperion's Team-Up Bonuses, see Hyperion/Team-Up Bonuses.

Hyperion has the following Team-Up Bonuses:

  • Antihero: Heroes who are violent vigilantes
  • Assemble!: Any pair of core Avengers members
  • Aviary: Any pair of Flying Heroes
  • Cosmology: Heroes who have powers that involve cosmic radiation
  • Far Far Away: Heroes from space
  • Orphanage: Orphaned Heroes
  • Not of This Earth: Heroes not from this reality
  • Pro-Precog: Characters for Precognitive Justice
  • Race to Valhalla: Hyperion & Thor
  • Redheads: Heroes with red hair
  • Tossers: Heroes with tossing abilities
  • Weird Rivalry: Blue Marvel and Hyperion


Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Hyperion/Gallery.


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