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Hydra Vanguard
Organization: Hydra Marvel XP Hydra

Class: Infiltratoricon Infiltrator
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

Description:
The Hydra Vanguard deals damage to stunned targets. he can also encourage his team and increase their attack damage.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 5 - Gods & Monsters: Premium Mission: Hydra Assemble!
First Comic Appearance: None
Story Appearances
Season 1: Chapter 5 - Mission 6, Chapter 7 - Mission 1, Chapter 8 - Mission 5, Chapter 11 - Mission 2, Chapter 11 - Mission 6
Season 2: Chapter 4 - Mission 1, Chapter 7 - Mission 4, Chapter 7 - Mission 5
Special Operations Appearances
Missions: Spec Ops 3 - Mission 3, Spec Ops 7 - Mission 3, Spec Ops 10 - Mission 3, Spec Ops 17 - Mission 1, Spec Ops 17 - Mission 3
Other Appearances
Daily Missions: Teamwork - Avengers, Wildcard - Average Joes, Free For All - All Heroes (4), Standard - All Heroes (4), Teamwork - Thunderbolts (2), Wildcard - Mutants (2)
Simulator: None

Abilities[]

Mission 1.5.6, 1.11.6

Ability Type Target # of Hit CD Effect
"Hail HYDRA!" Buff All Allies - -
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Hand Grenade Ranged One Enemy 1 - -
Plasma Bolt Ranged Energy One Enemy 1 - -
Stun Baton Melee Electric One Enemy 1 -
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun

Ability Type Target # of Hit CD Effect
"Hail HYDRA!" Buff All Allies - -
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Flesh Wound Ranged One Enemy 1 -
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Hand Grenade Ranged One Enemy 1 - -
Plasma Bolt Ranged Energy One Enemy 1 - -
Stun Baton Melee Electric One Enemy 1 -
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun

Ability Type Target # of Hits Cooldown Effects
"Hail HYDRA!" Buff All Allies - -
Combat Awareness (2 turns) - Performs a counter against the next attackCombat Awareness (2 turns) - Performs a counter against the next attack
 Combat Awareness
Flesh Wound Ranged One Enemy 1 -
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point
Hand Grenade Ranged One Enemy 1 -
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Plasma Bolt
(default follow-up / counter)
Ranged Energy One Enemy 1 - -
Stun Baton Melee Electric One Enemy 1 -
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun


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