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Hydra Pyro
Organization: Hydra Marvel XP Hydra

1.3
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar02 Bar02 Bar02 Bar02  1
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

Others
Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

Description:
The Hydra Pyro uses an advanced napalm gelling agent which makes sure that her targets continue to burn even after an attack.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Mission 3 - HAIL HYDRA!
First Comic Appearance: None
Story Appearances
Season 1: Chapter 1 - Mission 3, Chapter 5 - Mission 6, Chapter 7 - Mission 1, Chapter 8 - Mission 5, Chapter 11 - Mission 2, Chapter 11 - Mission 6
Season 2: Chapter 2 - Mission 4, Chapter 4 - Mission 1, Chapter 7 - Mission 4, Chapter 7 - Mission 5
Special Operations Appearances
Missions: Spec Ops 3 - Mission 3, Spec Ops 10 - Mission 1
Other Appearances
Daily Missions: Teamwork - Avengers, Classy - Infiltrators, Wildcard - Average Joes, Standard - All Heroes (4), Teamwork - Thunderbolts (2), Free For All - All Heroes (5), Wildcard - Mutants (2)
Simulator: None

Abilities[]

Mission 1.1.3, Mission 1.5.6

Ability Type Target # of Hit CD Effect
Combust Ranged Fire Energy One Enemy 4 - -
Concussion Melee One Enemy 1 - -
Wildfire Ranged Fire Energy All Enemies 1 -
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning

Mission 1.7.1, 1.8.5, 1.11.2,1.11.6, Spec Ops 3.3

Ability Type Target # of Hit CD Effect
Combust Ranged Fire Energy One Enemy 4 - -
Concussion Melee One Enemy 1 - -
Fumigate Ranged Bio One Enemy 4 -
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Wildfire Ranged Fire Energy All Enemies 1 -
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning


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