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Hydra Officer
Organization: Hydra Marvel XP Hydra

1.1.3
Class: Infiltratoricon Infiltrator
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar02 Bar02 Bar02 Bar02  1
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

None

Others
Class: Infiltratoricon Infiltrator
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Effects:

None

Description:
The Hydra Officer is equipped with the latest is Stun Baton technology. One solid hit with the Stun baton can knock out even the toughest foes.
Appearances
First Marvel: Avengers Alliance Appearance: Chapter 1 - The Pulse: Mission 3 - HAIL HYDRA!
First Comic Appearance: None
Story Appearances
Season 1: Chapter 1 - Mission 3, Chapter 5 - Mission 6, Chapter 7 - Mission 1, Chapter 11 - Mission 2, Chapter 11 - Mission 6
Season 2: Chapter 2 - Mission 4, Chapter 4 - Mission 1, Chapter 7 - Mission 4, Chapter 7 - Mission 5
Special Operations Appearances
Missions: Spec Ops 3 - Mission 3, Spec Ops 10 - Mission 3, Spec Ops 11 - Mission 1
Other Appearances
Daily Missions: Teamwork - Avengers, Classy - Infiltrators, Wildcard - Average Joes, Standard - All Heroes (4), Teamwork - Thunderbolts (2), Free For All - All Heroes (5), Wildcard - Mutants (2)
Simulator: None

Abilities[]

Mission 1.1.3, Mission 1.5.6

Ability Type Target # of Hit CD Effect
Hand Grenade Ranged One Enemy 1 - -
Plasma Bolt Ranged Energy One Enemy 1 - -
Stun Baton Melee Electric One Enemy 1 -
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun

Mission 1.5.6, 1.7.1, 1.11.2, 1.11.6, Spec Op 3.3

Ability Type Target # of Hit CD Effect
Flesh Wound Ranged One Enemy 1 -
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Hand Grenade Ranged One Enemy 1 - -
Plasma Bolt Ranged Energy One Enemy 1 - -
Stun Baton Melee Electric One Enemy 1 -
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun

Ability Type Target # of Hits Cooldown Effects
Flesh Wound Ranged One Enemy 1 -
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit
 Weak Point
Hand Grenade Ranged One Enemy 1 -
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Plasma Bolt Ranged Energy One Enemy 1 - -
Stun Baton Melee Electric One Enemy 1 -
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun


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