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Contents
  1. Chapter 5 - Spot Treatment
    1. Mission 1 - Tech Up
    2. Mission 2 - Grudge Match
    3. Mission 3 - Up a Tree
    4. Mission 4 - Cleaning House
    5. Mission 5 - Enchanted
    6. Premium Mission: Deific Inadeguacy


Chapter 5 - Spot TreatmentEdit

Mission 1 - Tech UpEdit

Heroic Battle
Wave 1
Bulldozer Icon Bulldozer Bruisericon
Passive: None
Thunderball Icon Thunderball Tacticianicon
Passive: None
Wave 2
Wrecker Icon Wrecker Scrappericon
Passive:
Effect BG 3 BlueEffect Icon 001
Piledriver Icon Piledriver Bruisericon
Passive: None

Heroes Required: Tigra, Thundra, She-Hulk
Appears in: Chapter 5 - Spot Treatment: Mission 1 - Tech Up
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 013Predatory Empowered Isotope-8, Empowered Iso-8 037Resolute Empowered Isotope-8, Empowered Iso-8 036Furious Empowered Isotope-8
Total Hero Cost: 195 Command point icon

The first wave of this battle is not difficult: Thunderball will take two turns per action and Bulldozer one, and they'll attack often dealing
Effect BG 1 RedEffect Icon 039
 Weakened,
Effect BG 1 RedEffect Icon 040
 Slowed,
Effect BG 1 RedEffect Icon 008
 Exposed and
Effect BG 1 RedEffect Icon 009
 Dizzy (some of their attacks have
Effect BG 1 BlueEffect Icon 043
 Paragon Exploiter too). The best way to fight is to use She-Hulk's and Thundra's stunning attacks as much often as possible (Thundra should use Rolling Thunder every other time, in order to have a chance to remove Thunderball's debuffs thanks to the
Effect BG 1 GreenEffect Icon 012
 Rising Up effect), while Tigra should fight with her proper setup (Swipe-Frenzy, Swipe-Tiger's Fury, Swipe-Razor Claws etc.). The second wave features Piledriver and the Wrecker: this is the battle's real enemy, since he's
Effect BG 3 BlueEffect Icon 001
 Relentless, his attacks and Piledriver's can deal stat-reducing debuffs, and his Crowbar of the Gods attacks have Paragon Exploiter (never attack him with Tigra). This is the moment to pump Thundra's Perfect Storm, while Tigra and She-Hulk should focus their attention on Piledriver: if Thundra is properly buffed and Wrecker properly debuffed, even a single Perfect Storm should kill him with ease.

Mission 2 - Grudge MatchEdit

Heroic Battle
X-23 Icon X-23 Bruisericon
Passive:
Effect BG 3 BlueEffect Icon 001
Effect BG 3 BlueEffect Icon 056
Effect BG 3 RedEffect Icon 063

Heroes Required: Kitty Pryde
Appears in: Chapter 5 - Spot Treatment: Mission 2 - Grudge Match
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 016Draconian Empowered Isotope-8, Empowered Iso-8 027Aromatic Empowered Isotope-8
Total Hero Cost: 33 Command point icon

In this battle, Hydra made X-23 go berserk with a massive amount of trigger scent... and Kitty Pryde will fix things up. As for almost every Heroic Battle, having Kitty's Shadowcat alternate outfit (obviously not the Scrapper version) will make things easier. Remember to put a lot of ISO-8 on the girl's health, plus on evasion and attack.

If Kitty wears her default outfit, she should begin the battle with Call Lockeed:
Effect BG 1 RedEffect Icon 003
 Burning damage will practically negate her
Effect BG 3 BlueEffect Icon 056
 Healing Factor (already weakened by her
Effect BG 3 RedEffect Icon 063
 Corrupted Scent debuff), and reduce her defense. X-23 will then give herself a
Effect BG 3 GreenEffect Icon 002
 Bloodhaze effect, which means only one thing: Kitty should use Phased Attack, because in the next turn the adamantium girl will use her powerful Made for Walking, which will be completely avoided by being
Effect BG 3 GreenEffect Icon 025
 Phased. After that, X-23 will start using her other attacks, based on the
Effect BG 1 RedEffect Icon 002
 Bleeding debuff: the best thing to do is then exploit the Phased status with a powerful Sneak Attack, then using Shadow Kick to reduce enemy's defense, restarting then the sequence (Phased Attack - Call Lockeed - Sneak Attack - Shadow Kick - Phased Attack etc.). With the Shadowcat costume, things to do are a bit different: Kitty should always open with Call Lockeed, but since she's Phased from the beginning it'll be necessary to use Sneak Attack on the second turn (instead of the third), taking the damage of X-23's Made for Walking. Things will be easier because of Kitty's
Effect BG 2 BlueEffect Icon 017
 Strike From the Shadows ability, and after this first turn, the attack sequence remains the same. Alternative tactic: You only have to drag out the fight long enough for X-23 to come to her senses. ISO full evasion and/or health on Kitty and give her the Recovering Empowered Isotope-8 for
Effect BG 3 GreenEffect Icon 089
 Soothing Rest. Now always get and stay phased as soon and for as long as possible, and only recharge in between. After a couple of rounds the fight will be won.

Extra info: this fight, even in challenge mode, can be won easily by having lvl 1 Kitty Pryde. Kitty has sufficient health to withstand a little more than 2 Made for Walking, provided that she does not have bleed on her. All you have to do is recharge in the first round, wait for X-23 to gain Bloodhaze, then use phased attack. Afterwards, keep on recharging until using Phased attack will grant you phased (when recently phased is gone). Repeating this process should just about let you win this battle.

Alternative tactic 2: Another useful strategy is building Kitty's Health, Attack and Accuracy and just attack X-23 at every turn, using Call Lockeed when Kitty is Phased and then spamming Sneak Attack, using Phased Attack if she's not Phased and she isn't
Effect BG 1 RedEffect Icon 025
 Recently Phased. This should allow Kitty to defeat X-23 with a few health (just pay attention to Assassin's Strike).

Mission 3 - Up a TreeEdit

Heroic Battle
Wave 1
Vapor Icon Vapor Infiltratoricon
Passive:
Effect BG 3 BlueEffect Icon 031
Effect BG 3 BlueEffect Icon 001
Effect BG 3 BlueEffect Icon 066
X-Ray Icon X-Ray Blastericon
Passive:
Effect BG 1 GreenEffect Icon 020
Effect BG 3 BlueEffect Icon 001
Effect BG 3 BlueEffect Icon 066
Ironclad Icon Ironclad Bruisericon
Passive:
Effect BG 3 BlueEffect Icon 022
Effect BG 3 BlueEffect Icon 001
Wave 2
Vector Icon Vector Tacticianicon
Passive:
Effect BG 1 GreenEffect Icon 016
Effect BG 1 GreenEffect Icon 016
Effect BG 3 BlueEffect Icon 001


"The U-Foes have abducted Mr. Fantastic! Reports are coming in that they may be forcing him to create new Iso-8 enhancements for them. The rest of the Fantastic Four are moving to get him back."

Heroes Required: Thing, Human Torch, Invisible Woman
Appears in: Chapter 5 - Spot Treatment: Mission 3 - Up a Tree
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 019Masonic Empowered Isotope-8, Empowered Iso-8 026Pyroclastic Empowered Isotope-8, Empowered Iso-8 004Circulating Empowered Isotope-8
Total Hero Cost: 81 Command point icon

This battle requires an Invisible Woman at least at level 9 to be won, with the other two heroes at least at level 2. Alternate costumes, as always, can make the battle a lot easier. The most important stats to raise are the IW's Evasion and the HT's Attack (keeping IW alive can be quite a challenge as Vapor appears to prioritize her).

In this battle between the "true" and the "fake" Fantastic Four Susan, Johnny and Ben will face three of the U-Foes. Each one of them will start buffing him with a unique effect:

This buffs are also the enemies' main weakness: as you can guess, Susan should constantly use Force Cage on X-Ray, making him lose his turns and take great amounts of damage; Johnny should apply
Effect BG 1 RedEffect Icon 003
 Burning to Vapor and then hit her with Fireball; lastly, Ben should use Stonewall whenever possible, punching Ironclad whenever an extra turn is gained. The key of winning is taking down Vapor as soon as you can, without letting Invisible Woman die (since X-Ray can be damaged only by Force Cage): raise Human Torch's attack with ISO-8... and hope that Susan's
Effect BG 3 BlueEffect Icon 024
 Invisibility will save her from Vapor's devastating attacks (they either deal great explosive damage, or little damage plus
Effect BG 1 RedEffect Icon 006
 Iso-8 Corruption, which is the most difficult trouble to face). One point to note - on Sue's third turn, she is free to use any of her other moves, as X-Ray will reapply Pulsing Enhancement to himself without dealing any damage. She should resume Force Caging him the next round. Keeping IW alive is by far the most challenging part of the battle and is mostly luck based as Vapor seems to prioritize her which in turn puts devestating debuffs on her. Ironicly IW e-iso won in this fight can actually make this battle significantly easier with the ability for her shields to remove and prevent debuffs. On the second wave, Vector will make his entrance and buff himself with
Effect BG 3 GreenEffect Icon 110
 Kinetic Enhancement, reducing damage from melee and ranged attacks, applying Radiation Exposure to the Fantastic Four at every round... and being vulnerable to Force Cage. Vector's attack can deal Radiation Exposure and reduce the party's attack damage, plus his Concussive Blast can deal a lot of damage. Be sure to protect with Stonewall and use Force Cage: "forcecaging" will cause a meltdown, making Vector weak against melee and fire attacks; attack him with everything you have to win.

Mission 4 - Cleaning HouseEdit

Heroic Battle
Living Pharaoh Icon Living Pharaoh Generalisticon
Passive:
Effect BG 3 BlueEffect Icon 001

"Bishop just arrived from the near future. It seems the Living Pharoah will soon arrive to absorb the energy from Havok and become the Living Monolith. We'll use Havok as bait, but Bishop will be there to make sure history doesn't repeat itself"
Heroes Required: Havok, Bishop
Appears in: Chapter 5 - Spot Treatment: Mission 4 - Cleaning House
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 008Grounding Empowered Isotope-8, Empowered Iso-8 002Dynamo Empowered Isotope-8
Total Hero Cost: 335 Command point icon

This battle is an exercise in patience and biding one's time. While not particularly difficult, striking too early can be disastrous. Havok and Bishop team up against Living Pharoah: the enemy has a passive which allows him to absorb Plasma Wave and turn into Living Monolith. This is bad. This passive only lasts a few turns. This is good. Simply wait to use Plasma Wave until the right moment.

Pharoah will usually use
Effect BG 1 GreenEffect Icon 071
 Conducting Matrix as his first move. As this is a shield effect, Havok's Shattering Punch for
Effect BG 1 RedEffect Icon 119
 Shield Breaker is a good start. Bishop will tend to take most of the punishment by protecting and absorbing attacks. Use Cybernetic Crash to build up
Effect BG 3 GreenEffect Icon 165
 Potential Energy. When Bishop has three stacks of Potential Energy, use Accelerated Healing to keep Bishop alive and healthy to maintain the meat shield protecting Havok. Once Pharoah's Plasma Wave absorbing passive expires, now is the time to strike. Use Bishop's L1 to apply
Effect BG 1 RedEffect Icon 018
 Lock-On, increasing Plasma Wave's damage. By this time, Havok should have five stacks of
Effect BG 1 GreenEffect Icon 007
 Cosmic Energy. Either way, use his L9 for a guaranteed critical, then Plasma Wave Pharoah. That should be enough to take him down; otherwise, a good smack from Bishop should do the trick.

Mission 5 - EnchantedEdit

Heroic Battle
IN-Delta Icon IN-Delta Infiltratoricon
Passive: None
Sugar Man Icon Sugar Man Infiltratoricon
Passive: None
IN-Delta Icon IN-Delta Infiltratoricon
Passive: None

Heroes Required: Spiral, Psylocke, Fantomex
Appears in: Chapter 5 - Spot Treatment: Mission 5 - Enchanted
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 014Synchronized Empowered Isotope-8, Empowered Iso-8 017Duplicitous Empowered Isotope-8, Empowered Iso-8 033Rhythmic Empowered Isotope-8
Total Hero Cost: 405 Command point icon

Like most Heroic Battles, this battle requires a little skill and a lot of luck. The two patients will always go first and each take two turns, usually one attacking Fantomex and the second applying
Effect BG 1 RedEffect Icon 046
 Fumbling on any of the Allies. Please remember, even if an attack is
Effect BG 1 BlueEffect Icon 024
 Stealthy, Fumbling can cause a counter-attack! If Fantomex has Fumbling applied to him, all of his attacks will cause a Counter-Attack. It might be a good idea to just recharge. If Fantomex does not have Fumbling applied to him, use Fantôme on an enemy who ALREADY has
Effect BG 2 GreenEffect Icon 079
 Combat Reflexes, in order to not apply Combat Reflexes to an enemy so that the allies can target that particular enemy.

If Spiral has Fumbling applied to her, just use Macabre Fandango because it is a subtle Area of Effect and will not provoke a counter-attack.

If Spiral does not have Fumbling applied to her, pick one opponent and use Flashbolt on an enemy who does not have Combat Reflexes. This will make sure that enemy can no longer apply debuffs and set her up with Dance Magic Dance the next round and she can buff all allies and debuff all enemies. Time Spiral may also work, as it sets up another Subtle Area of Effect attack.

If Psylocke has Fumbling applied to her, use Mental Coordination to boost stats and coordinate attacks.

If Psylocke does not have Fumbling applied to her, use Telekinetic Katana on an enemy who does not have Combat Reflexes.

Keep a similar strategy through each round. Just remember to be patient, your goal here to is avoid counter-attacks and strike with Stealthy/Subtle attacks when possible. It's also good to remember that KOing the test subjects accomplishes little: Sugar Man will keep summoning more until he is defeated.

Using the alternative uniform for Psylocke makes the battle much easier. Fantomex and psylocke will be able to attack anyone they like without provoking a counter attack. Although Spiral does not have Butterfly effect (despite being an X-Force Spiral), Flashbolt is always Stealthy. Use mental Coordination for the psylocke in the first round, allons-y for Fantomex to increase the damage, and flashbolt on Sugar man. Focus fire on Sugar man after than, and with mental coordination he should fall in 2 rounds. the test subjects will be easy

Premium Mission: Deific InadequacyEdit

Heroic Battle
Hulk Icon Hulk Bruisericon
Passive:
Effect BG 3 BlueEffect Icon 001
Effect BG 3 BlueEffect Icon 001

"According to General Ross's sources, there's a HYDRA facility hidden deep in this part of the jungle. He's specifically requested Hulk to assist him in taking it apart"

Heroes Required: Red Hulk
Appears in: Chapter 5 - Spot Treatment: Premium Mission: Deific Inadequacy
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 011Smoldering Empowered Isotope-8, Empowered Iso-8 009Ironclad Empowered Isotope-8
Total Hero Cost: 135 Command point icon

This is a challenging battle. However, Red Hulk will usually go first. Firstly, you will need Red Hulk to be at least level 9 and equipped with the A-Iso Red 003Endothermic Augmented Isotope-8. The trick to winning is the get Hulk affected by
Effect BG 1 RedEffect Icon 028
 Pyrophoric, and have it trigger three times in a row. To do this, start with Gamma Bomb. If you're lucky with the
Effect BG 1 RedEffect Icon 127
 Side Effects, Hulk will get
Effect BG 1 RedEffect Icon 031
 Poisoned and
Effect BG 1 RedEffect Icon 006
 Iso-8 Corruption as well as
Effect BG 1 RedEffect Icon 020
 Radiation Exposure. The more DoTs, the better. Now up to 40%
Effect BG 1 GreenEffect Icon 033
 Heat, it's Hulk's turn.

The luck part of this Heroic Battle centers on Hulk's accuracy with his devastating Hulk Smash attacks. Stunning by Titanic Hurl is a trivial concern: it doesn't occur often, but when it does the battle is no longer winnable. Hulk will usually Hulk Smash on both of his turns. When it comes back to Red Hulk, you should have 70% Heat. Use Bulwark. The next time Hulk attacks, he will lose health for every stack of Heat, as well as gain Burning and Pyrophoric. He will then attempt to use Cool Off, which should normally reduce Heat by 30%, but doesn't seem to do that when Bulwark is active. This will put Rulk at 90% heat, and up to 100% at the start of the next turn.

Use Bunker Buster for massive damage. This will be followed by a meltdown. Pyrophoric will trigger once for the Bunker Buster and once for the meltdown. Red Hulk will lose his next turn, but if all went right, Hulk should be low enough health to go down from the DoTs.

Alternative Tactic: another easy way to win the battle, if Red Hulk isn't at level 9, requires the Quick Empowered Isotope-8, buyable for 20 Gold, and RHulk at least at level 6. You'll just need to use Bulwark at every turn and any other attack in order to damage Hulk and heal yourself after his attacks. Remember that even when using this tactic, consecutive critical Hulk Smashes can demolish your defenses.

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