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Contents
  1. Chapter 1 - Excalibur
    1. Mission 1 - Artificial Sweetener
    2. Mission 2 - Trans-Atlantic
    3. Mission 3 - Sword in the Stone
    4. Mission 4 - Vulture, MP
    5. Mission 5 - God Save the Queen
    6. Premium Mission: To Catch a Thief


Chapter 1 - Excalibur[]

Mission 1 - Artificial Sweetener[]

Heroic Battle
Prime Sentinel Icon Prime Sentinel Generalisticon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Prime Sentinel Icon Prime Sentinel Generalisticon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects

"Rogue and Gambit thought they were out for a quiet date. Dinner, a movie, that kind of thing. But S.H.I.E.L.D. is going to have to cut their dessert short, because there are Sentinels on the move."

Heroes Required: Rogue and Gambit
Appears in: Chapter 1 - Excalibur: Mission 1 - Artificial Sweetener
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 009Caressing Empowered Iso-8, Empowered Iso-8 025Pilfered Empowered Iso-8
Total Hero Cost: 180 Command point icon


This is the first and earliest Heroic Battle that can be encountered by players in the game. Prior to the October 15, 2013 update, Prime Sentinels in this battle never changed to other classes using their abilities, rendering Rogue's
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class only obtaining
Ubiquitous Power (3 turns) - Increases all statsUbiquitous Power (3 turns) - Increases all stats
 Ubiquitous Power in this fight. Since the update, they now change their class during their first turn, allowing Rogue more versatility; thanks to her battle-exclusive passive buff
Rogue Protocol - Rogue gains extra powers when using Absorb Power on Prime SentinelsRogue Protocol - Rogue gains extra powers when using Absorb Power on Prime Sentinels
 Rogue Protocol, Rogue is also able to absorb more than one class power, if the Sentinel she is using Absorb Power on has had the other Sentinel transfer it's class bonus.
The battle is actually pretty easy, if Gambit is at least at level 9: using Royal Flush will in fact remove the Sentinels' buffs and deal the useful
Wide-Open - Taking additional damage from melee attackWide-Open - Taking additional damage from melee attack
 Wide-Open and
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling, which will make Rogue more lethal. If not, Gambit should accumulate as many stacks of
Kinetic Charge - Grants 2-4 applications of Kinetic Charge; Increases chance to critical hit; Not consumed by Bo Roulette; Can be applied up to 4 timesKinetic Charge - Grants 2-4 applications of Kinetic Charge; Increases chance to critical hit; Not consumed by Bo Roulette; Can be applied up to 4 times
 Kinetic Charge possible, and use Ace of Spades to lower their defense, allowing Rogue to deal more damage.

Note: if you're using Rogue's Horseman of Famine alt, dialogues will be different.

Mission 2 - Trans-Atlantic[]

Heroic Battle
Wave 1
Sabretooth Icon Sabretooth Scrappericon
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Wave 2
Sabretooth Icon Sabretooth Scrappericon
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Healing Factor - Rapidly regaining HealthHealing Factor - Rapidly regaining Health
Wave 3
Sabretooth Icon Sabretooth Scrappericon
Passive:
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison
Healing Factor - Rapidly regaining HealthHealing Factor - Rapidly regaining Health
Frenzy - Attacking twice with each attackFrenzy - Attacking twice with each attack

"Sabretooth is in London. He's probably on Brotherhood business, but he's moving independently of the main Brotherhood and Hellfire Club forces. We've got Logan tracking him down..there ought to be fireworks pretty soon."

Heroes Required: Wolverine
Appears in: Chapter 1 - Excalibur: Mission 2 - Trans-Atlantic
Potential Gear Reward: Random Deploy Gear, The Exsanguinator The Exsanguinator, Empowered Iso-8 002Soothing Empowered Iso-8, Empowered Iso-8 034Frenzied Empowered Iso-8
Total Hero Cost: 90 Command point icon


This Heroic Battle is unique in that damaging Sabretooth for at least 50% of his health will end the wave and begin the next with a different combat background. Sabretooth cannot be completely defeated in the first two waves and can only be defeated at the third and final Wave; aside from the combat background changes, Wolverine gains
Feral Instinct - Increased damage and chance to dodge attacksFeral Instinct - Increased damage and chance to dodge attacks
 Feral Instinct whenever he defeats Sabretooth in a wave, stacking for up to two times. Sabretooth gains
Healing Factor - Rapidly regaining HealthHealing Factor - Rapidly regaining Health
 Healing Factor in the second wave, and then gains
Frenzy - Attacking twice with each attackFrenzy - Attacking twice with each attack
 Frenzy at the final wave, similar to what his passive effects were on Chapter 4 - Mission 6 of Season 1.
This battle is pretty easy, since Sabretooth's damage output is not very high and Wolverine's
Healing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% insteadHealing Factor - Gradually restores Health during combat; Reduces durations for Bleeding and Poison; Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
 Healing Factor is more than enough to let him live. The best thing to do is to keep as many stacks of
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding as possible on Sabretooth, especially when he gains his Healing Factor. On the third wave things will be more difficult, but Wolverine's counter-attacks (more frequent if he's at low health) will probably defeat Sabretooth with ease.

Mission 3 - Sword in the Stone[]

Heroic Battle
Mystique Icon Mystique Infiltratoricon
Passive: None

"Mystique has cut off her very own son, Nightcrawler, on a patrol while he was tracking Brotherhood activity. He could bamf his way out, but there comes a time in a man's life when he's got to face his demons. Even if one of them is his mother."

Heroes Required: Nightcrawler
Appears in: Chapter 1 - Excalibur: Mission 3 - Sword in the Stone
Potential Gear Reward: Random Deploy Gear, Sonic Fist Sonic Fist Empowered Iso-8 016 Revered Empowered Iso-8
Total Hero Cost: 48 Command point icon

For the first time in the game, Mystique can now copy other characters using her Shapeshift ability. In this battle she can Shapeshift to Cyclops and attack using Exploit Weakness, can shapeshift into Wolverine and attack using Deadly Claws and Savage Rend, can shapeshift into Beast and attack using The Jungle and A Farewell to Arms, and shapeshift into Emma Frost and attack using War Diamond. The best strategy is to spam Ambush, as it deals and exploits
Combo Setup (3 turns) - The next unarmed attack against this target deals extra damageCombo Setup (3 turns) - The next unarmed attack against this target deals extra damage
 Combo Setup with a 60% chance to follow-up, using Night Kick every time it's possible to stun the enemy; obviously, Nightcrawler's Scrapper Swashbuckler outfit will give him a great advantage. The battle won't be a problem anyway, unless Mystica's Deadly Claws hit Nightcrawler, dealing him two stacks of
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding with
Ravaged (3 turns) - Takes increased damage from BleedingRavaged (3 turns) - Takes increased damage from Bleeding
 Ravaged.

Mission 4 - Vulture, MP[]

Heroic Battle
Safety Officer Icon Bioethicist Blastericon
Passive:
Budget Airfilters - While affected by pheromones, will heal and sometimes protect enemies.Budget Airfilters - While affected by pheromones, will heal and sometimes protect enemies.
M.O.D.O.K. Icon M.O.D.O.K. Blastericon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Doomsday Clock: 3 (1 turn) - The clock stands at 3 minutes to midnightDoomsday Clock: 3 (1 turn) - The clock stands at 3 minutes to midnight
Organic Machine Interface - Longer processes vulnerable to bio-electric attacks.Organic Machine Interface - Longer processes vulnerable to bio-electric attacks.
Safety Officer Icon Bioethicist Blastericon
Passive:
Budget Airfilters - While affected by pheromones, will heal and sometimes protect enemies.Budget Airfilters - While affected by pheromones, will heal and sometimes protect enemies.

"Spider-Woman was keeping an eye on some of the Hellfire Club locations we've already pacified. Who did she run across rebuilding one of them into an A.I.M. lab? Why, M.O.D.O.K.. Jessica's never liked A.I.M.. She likes M.O.D.O.K. even less."

Heroes Required: Spider-Woman
Appears in: Chapter 1 - Excalibur: Mission 4 - Vulture, MP
Potential Gear Reward: Random Deploy Gear, Nuclear Fuel Rod Nuclear Fuel Rod, Empowered Iso-8 006 Tantalizing Empowered Iso-8
Total Hero Cost: 33 Command point icon


Extremely difficult before Spider-Woman's update, this heroic battle is now pretty medium difficult. Due to the Bioethicist's
Budget Airfilters - While affected by pheromones, will heal and sometimes protect enemies.Budget Airfilters - While affected by pheromones, will heal and sometimes protect enemies.
 Budget Airfilters, Spider-Woman can manipulate these enemies into healing and protecting her by using Fear Pheromones or Seduction Pheromones; M.O.D.O.K. also has a new Heroic Battle-exclusive passive effect called
Organic Machine Interface - Longer processes vulnerable to bio-electric attacks.Organic Machine Interface - Longer processes vulnerable to bio-electric attacks.
 Organic Machine Interface that makes him vulnerable to bio-electric attacks. Because of this, Spider-Woman can use her Venom Blast in order for M.O.D.O.K. to stop his Doomsday Clock Countdown and force him to waste a turn into resetting his countdown back to
Doomsday Clock: 3 (1 turn) - The clock stands at 3 minutes to midnightDoomsday Clock: 3 (1 turn) - The clock stands at 3 minutes to midnight
 Doomsday Clock: 3. The first action to do should be using Seduction Pheromones on M.O.D.O.K., then Fear Pheromones on all enemies and after that spamming Venom Blast on the main boss, letting the Bioethicists alive (as long as Spider-Woman's
Vengeance - 50% chance to counter Melee attacks with Brawl; 50% chance to counter Ranged attacks with Venom BlastVengeance - 50% chance to counter Melee attacks with Brawl; 50% chance to counter Ranged attacks with Venom Blast
 Vengeance passive counterattack will allow this) to have a free "healing source" when needed.

If you have Kuurth, it's best to use the scrapper form for obvious reasons. Kuurth is immune to Bio and Psychic attacks, so she can simply ignore half of the attacks M.O.D.O.K. and his minions use. This gives her the freedom to be more aggressive offensively. She can use Love Me on M.O.D.O.K., then let him fight his own minions while she prepares to smash him with her hammer.

Mission 5 - God Save the Queen[]

Heroic Battle
Thor-B 1 Icon Thor Bruisericon
Passive:
Asgardian - Immune to Burning, Chilled, Poison, and RadiationAsgardian - Immune to Burning, Chilled, Poison, and Radiation

"Hercules is a man--well, demigod--of simple tastes. He likes to eat, he likes to drink, he likes to test his strength. That means every so often, he starts looking for a fight. When he's feeling fighty and Thor is around, you get a truly epic struggle between demigod and Thunder God."

Heroes Required: Hercules
Appears in: Chapter 1 - Excalibur: Mission 5 - God Save the Queen
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 009Smiting Empowered Iso-8
Total Hero Cost: 90 Command point icon


This battle marks the second time Thor becomes an enemy, and the first in Story Mission to battle against a Hero (not counting the Villains turned Heroes).

This is an easy Heroic Battle. The battle begins with a Heroic Battle-exclusive Passive called
Tough God - Resting gains Hit Me, taking less damage and doing more.Tough God - Resting gains Hit Me, taking less damage and doing more.
 Tough God applied to both Hercules and Thor that applies
Hit Me! - Taking Less Damage; Next attack does extra damage; If not attacked, enemy gains "Unsporting"Hit Me! - Taking Less Damage; Next attack does extra damage; If not attacked, enemy gains "Unsporting"
 Hit Me! to the character that Rests or Recharges, that eventually leads into granting
Unsporting - Resting does not grant Hit Me, or any StaminaUnsporting - Resting does not grant Hit Me, or any Stamina
 Unsporting to the character that does a non-offensive action while their enemy has Hit Me! in effect. The battle may require proper timing on the use of abilities, including Recharge, in order to succeed: simply be sure to not be out of Stamina when Thor recharges, and it'll be fine.

Premium Mission: To Catch a Thief[]

Heroic Battle
Wave 1
Ironclad Icon Ironclad Bruisericon
Passive:
Organic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistanceOrganic Steel - Immune to Bleeding, Burning, and Chilled; Resistant to Psychic attacks; Very high crit resistance
Wave 2
X-Ray Icon X-Ray Blastericon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Energy Body - Immune to burning and radiationEnergy Body - Immune to burning and radiation
Vector Icon Vector Blastericon
Passive: None
Vapor Icon Vapor Infiltratoricon
Passive:
Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Toxin Immunity - Cannot be afflicted with PoisonToxin Immunity - Cannot be afflicted with Poison

"The U-Foes are protecting a base built into this location underneath Central Park. Cable and Deadpool were arguing about the best caliber of ammunition for a weapon that hasn't been invented yet, and happened to run across them. Dear Reader, guess what happened next?"

Heroes Required: Cable and Deadpool
Appears in: Chapter 1 - Excalibur: Premium Mission: To Catch a Thief
Potential Gear Reward: Random Deploy Gear, Empowered Iso-8 011Spicy Empowered Iso-8, Empowered Iso-8 004Instant Empowered Iso-8
Total Hero Cost: 270 Command point icon

Note: Cable should at least be at level 9 to have a chance to win this battle. It doesn't matter Deadpool's level.

The battle begins with Ironclad as the first wave. Ironclad will use Punch twice on Deadpool. The enemy is considerably weak compared to his other appearances: despite having two stacks of
Enraged (1 round) - Increases all stats; Stacks up to 2 timesEnraged (1 round) - Increases all stats; Stacks up to 2 times
 Enraged, he can be defeated in under a few hits by either Cable or Deadpool. The next wave with the remaining U-Foes members starts with a twist, as Deadpool begins the round using Redesign Encounter. This turns him into the opposing side and replaces Vector in battle, but retaining Vector's turn order icon, his Tactician class, and Deadpool's Passive effects, along with gaining a new Heroic Battle-exclusive effect called
Lover-boy - Taking damage every turn or after performing hostile actions; This effect can be applied three timesLover-boy - Taking damage every turn or after performing hostile actions; This effect can be applied three times
 Lover-boy in which he protects Cable and Vapor from all single target attacks. Unfortunately, Deadpool will attack Cable in each of his turns... and with the correct attack sequence, which will sure kill Cable in a few turns. This battle will then be a matter of time and strategy: if you kill Deadpool first you'll be open against X-Ray and Vapor attacks; if you kill them first, the Merc-With-A-Mouth will ravage you. Start giving yourself an extra turn with Temporal Shift, then use Askani Arts on Deadpool: switch then to Overdrive mode and attack him with Techno-Organic Rampage, which will be followed by Psionic Spikes (note that Vapor and X-Ray will "help" you killing Deadpool). On the second turn, switch to Control mode and attack the Merc with a double Plasma Rifle (thanks to the Askani Arts'
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked effect), which will probably kill him: focus your attention then on the other two enemies, using Temporal Shift whenever possible, to easily win the fight. If you want, you could try using Telekinetic Slam to
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun the enemy party.
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