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Groot/Patch History

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May 14, 2015 Patch Notes

Bug and Balance Fixes

  • Groot’s Well-Rooted passive has been renamed to
    Effect BG 3 BlueEffect Icon 193
     We Are Groot
  • Groot’s
    Effect BG 2 BlueEffect Icon 192
     Tree Hugger passive that is applied to allies while Groot is in his Cutting Form will only protect against single-target attacks

August 29, 2014 Patch Notes

New Uniform: Guardian Groot

  • Class: Bruiser/Generalist
  • Self Passive: Well-Rooted
    • Guardians of the Galaxy are immune to Fatal Blows
    • Guardians of the Galaxy take 50% less damage when their Health is below 35%
    • Affects Guardians Uniforms Only

July 24, 2014 Patch Notes

New Hero: Groot

  • Bio – He is Groot...okay, but really Groot is the strangest member of the Guardians of the Galaxy... and that's really saying something. A Floral Colossus with a three word vocabulary, he is tremendously strong and nearly immortal. Even if he is blown to pieces, so long as just a twig survives to be replanted, Groot will return. And he even provides refreshing shade on hot summer days.
  • Flora Colossus Passives
    • Self Passive : Biocommunication
      • Chance to counter enemy attacks, applying Cower and Withered
      • Becomes Talking Plant when Groot becomes a Cutting
    • Self Passive : Flora Colossus
      • Protects Allies from single-target and area attacks
      • Revived as a Cutting when HP reaches 0
  • Action 1: I am...Groot!
    • Unlocked at Level 1
    • Melee
    • Targets One Enemy
    • One Enemy
    • Self
      • Thorns
        • Successful enemy melee attacks against this target give the attacker Bleeding and immediately Hemorrhage
        • This effect can be applied 3 times
  • Action 2: I AM Groot!
    • Unlocked at Level 2
    • Debuff
    • 2 Round Cooldown
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
    • One Enemy
  • Action 3: I am Groot!
    • Unlocked at Level 6
    • Unarmed, Melee
    • Targets One Enemy
    • Special Properties
      • High Crits
        • Increased chance of critical hits
      • I am Groot
        • 20% Chance to perform a second attack when attacking
        • Chance increases to 60% against enemy with Dizzy, Exposed, Slowed or Weakened
    • One Enemy
      • Grounded
        • Flying characters are no longer immune to Ground attacks
        • Ignores most evasion effects
        • Ground attacks are guaranteed to be critical hits
  • Action 4: I AM GROOT!
    • Unlocked at Level 9
    • Ground
    • Starts cooled down
    • 3 Round Cooldown
    • Targets All Enemies
    • Special Properties
      • Deadly Crits
        • Deals extra damage on critical hits
      • Finest Hour!
        • Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded or Healing
      • Ground Attack
        • Ignores most protect and Avoidance effects
      • Paragon Exploiter
        • Deals extra damage against targets wit Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
  • Cutting Passives
    • Self Passive : Talking Plant
      • Chance to follow-up ally melee attacks, applying Toe-to-Toe
      • Chance to follow-up ally range attacks, applying Perfect Shot
      • Replaced by Biocommunication when Groot becomes a Flora Colossus
    • Self Passive : Cutting
      • Can be KO'ed from attacks
      • Becomes a Flora Colossus when Cutting expires
      • Lasts 2 Rounds
    • Ally Passive : Tree Hugger
      • Protects Groot from single-target and area attacks
  • Action 1: |||||||.
    • Unlocked at Level 1
    • Buff, Heal
    • 2 Round Cooldown
    • Targets All Allies
    • All Allies
      • Rising Up
        • Has a chance to gain Focused, Fortified, Agile or Strengthened
    • Self
  • Action 2: |||||||?
  • Action 3: |||||||!
    • Unlocked at Level 6
    • Buff, Heal
    • 2 Round Cooldown
    • Targets All Allies
    • All Allies
      • Rally
        • Next Buff action becomes a Quick Action
    • Self
  • Action 4: |||||||!?
    • Unlocked at Level 9
    • Buff, Heal
    • 2 Round Cooldown
    • Targets One Ally
    • One Ally
      • Extra Turn
        • Grants one party member an extra turn
        • Only one extra turn may be taken each round
    • Self


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