(→Premium Gear: Modifed stamina cost in relation to agent's base stamina) |
(→Special Operations Gear: Modifed stamina cost in relation to agent's base stamina) |
||
Line 1,700: | Line 1,700: | ||
! Pwr Lvl |
! Pwr Lvl |
||
! Target |
! Target |
||
+ | ! Sta % base |
||
− | ! Stm |
||
! Damage |
! Damage |
||
!class="unsortable"|Hit/Crit |
!class="unsortable"|Hit/Crit |
||
Line 1,713: | Line 1,713: | ||
Set at 15 levels plus current level player is in at time of acquisition |
Set at 15 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | | 15% |
||
− | | Set by agent level when acquired |
||
|Set by agent level when aquired |
|Set by agent level when aquired |
||
| 96% / 17% |
| 96% / 17% |
||
Line 1,726: | Line 1,726: | ||
Set at 15 levels plus current level player is in at time of acquisition |
Set at 15 levels plus current level player is in at time of acquisition |
||
| All |
| All |
||
+ | |25% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 92% / 16% |
| 92% / 16% |
||
Line 1,739: | Line 1,739: | ||
Set at 15 levels plus current level player is in at time of acquisition |
Set at 15 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |17% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when aquired |
|Set by agent level when aquired |
||
| 92% / 17% |
| 92% / 17% |
||
Line 1,752: | Line 1,752: | ||
Set at 15 levels plus current level player is in at time of acquisition |
Set at 15 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |20% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 92% / 16% |
| 92% / 16% |
||
Line 1,764: | Line 1,764: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |15% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 21% |
| 94% / 21% |
||
Line 1,776: | Line 1,776: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |10% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 21% |
| 94% / 21% |
||
Line 1,787: | Line 1,787: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| All Allies |
| All Allies |
||
+ | |30% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| N/A |
| N/A |
||
Line 1,799: | Line 1,799: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |10% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 21% |
| 94% / 21% |
||
Line 1,807: | Line 1,807: | ||
{{tip|Customized|Power is set by Agent level when acquired|color=blue}}<br /> |
{{tip|Customized|Power is set by Agent level when acquired|color=blue}}<br /> |
||
{{tip|Rook Ammo|Ammunition for The Rook|color=green}} |
{{tip|Rook Ammo|Ammunition for The Rook|color=green}} |
||
− | <span style="font-size:11.5px;"> </span> |
||
|align=right|<span style="font-size:10px;">+114 Atk</span><br style="font-size:10px;"/><span style="font-size:10px;">+171 Def</span> |
|align=right|<span style="font-size:10px;">+114 Atk</span><br style="font-size:10px;"/><span style="font-size:10px;">+171 Def</span> |
||
|- |
|- |
||
Line 1,816: | Line 1,815: | ||
|Set at 3 levels plus current level player is in at time of acquisition |
|Set at 3 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |17% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 22% |
| 94% / 22% |
||
Line 1,832: | Line 1,831: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |22% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 50% |
| 94% / 50% |
||
Line 1,850: | Line 1,849: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| All |
| All |
||
+ | |22% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 22% |
| 94% / 22% |
||
Line 1,866: | Line 1,865: | ||
|Set at 5 levels plus current level player is in at time of acquisition |
|Set at 5 levels plus current level player is in at time of acquisition |
||
| All |
| All |
||
+ | |28% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 96% / 55% |
| 96% / 55% |
||
Line 1,883: | Line 1,882: | ||
|Set at 100 levels plus current level player is in at time of acquisition |
|Set at 100 levels plus current level player is in at time of acquisition |
||
| One |
| One |
||
+ | |50% |
||
− | |Set by agent level when acquired |
||
|Set by agent level when acquired |
|Set by agent level when acquired |
||
| 94% / 22% |
| 94% / 22% |
Revision as of 07:55, 12 August 2012
Have a question about the game? Please read the FAQs before posting a question in the Wiki. |
v · eEquipment |
---|
Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
• • |
Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |
Gear is available for purchase in the Store, and can be equipped by your S.H.I.E.L.D Agent. Stronger gear is unlocked through a combination of leveling up and researching.
A weapon's power level is compared to agent level. If power level > agent level, the weapon will increase in power as the agent progresses. If power level = agent level, the weapon is at it's peak of effectiveness (not accounting for adjustment in agent basic stats). If power level < agent level, the weapon will not progress, and might slightly regress. At a certain point, when agent level is much greater than the item's power level, the amount of stamina required to use it vs. the damage it will do becomes fairly absurd.
Ranged Weapons
Name | Pwr Lvl | Target | Stam | Dmg | #Hits | Hit/Crit | Type | Effects | PVP |
---|---|---|---|---|---|---|---|---|---|
Spirit-76 | 2 | One | 94 | 60-72 | 4 | 86% / 9% | Gun Ranged | -- | +26 Atk +13 Def |
WMI T'Cha | 5 | One | 67 | 24-32 | 4 | 72% / 8% | Gun Ranged | Follow-up Attack | +33 Atk +16 Def |
"Barking Dog" Shotgun | 7 | All | 67 | 14-19 | 1 | 86% / 9% | Gun Ranged | Weakened (4 turns) | +38 Atk +19 Def |
S.A "Skirmish" | 8 | One | 54 | 28-39 | 1 | 86% / 9% | Gun Ranged | Follow-up Attack | +41 Atk +20 Def |
Screaming Eagle .50 | 9 | One | 72 | 32-57 | 1 | 62% / 62% | Gun Ranged | High Crits Wild Shots |
+43 Atk +22 Def |
B&F MP-2 | 12 | All | 67 | 19-24 | 1 | 86% / 9% | Gun Ranged | -- | +52 Atk +26 Def |
Grenade Revolver | 12 | All | 135 | 24-29 | 1 | 86% / 9% | Ranged | Slowed (4 turns) | +52 Atk +26 Def |
Sub-0 Optics Military Rifle | 13 | One | 48 | 28-31 | 1 | 100% / 40% | Gun Ranged | High Crits Guaranteed Hit |
+128 Atk +64 Def |
El Diablo | 13 | One | 99 | 33-37 | 1 | 68% / 68% | Gun Ranged | Exploits Exposure High Crits Wild Shots |
+55 Atk +28 Def |
Single-Shot Thumper | 14 | All | 67 | 20-24 | 1 | 86% / 9% | Ranged Gun | Dizzy (4 turns) | +58 Atk +29 Def |
Miasma Cannon | 15 | All | 113 | 21-28 | 1 | 86% / 9% | Ranged Bio | Poisoned (3 turns) | +122 Atk +61 Def |
S.A "Ambush" | 20 | One | 38 | 32-44 | 4 | 74% / 17% | Gun Ranged | High Crits | +77 Atk +39 Def |
Psyche Blaster | 20 | One | 54 | 77-77 | 1 | 86% / 9% | Ranged | Migraine (1 turn) | +116 Atk +116 Def |
Batstone 2.357 Minigun | 21 | All | 135 | 28-36 | 4 | 86% / 9% | Gun Ranged | Exposed (4 turns) | +80 Atk +40 Def |
Assault Shotgun | 22 | All | 113 | 22-32 | 1 | 86% / 9% | Gun Ranged | Follow-up Attack Weakened (4 turns) |
+148 Atk +113 Def |
Rosado-15 | 25 | One | 113 | 52-60 | 4 | 86% / 9% | Gun Ranged | Follow-up Attack | +188 Atk +94 Def |
NF3000 | 28 | One | 78 | 88-104 | 4 | 89% / 13% | Gun Ranged | Follow-up Attack | +175 Atk +134 Def |
S.A "Siege" | 29 | One | 54 | 36-52 | 4 | 86% / 32% | Gun Ranged | Follow-up Attack | +108 Atk +54 Def |
A.R "Striker" | 33 | One | 67 | 68-84 | 4 | 86% / 9% | Gun Ranged | Slowed (4 turns) | +122 Atk +61 Def |
Eagle's Eye | 35 | One | 83 | 63-76 | 1 | 89% / 89% | Gun Ranged | High Crits | +245 Atk +122 Def |
Single-Shot Hobbler | 39 | All | 97 | 45-53 | 1 | 76% / 4% | Gun Ranged | Slowed (4 turns) | +187 Atk +214 Def |
S.A. "Pincer" | 40 | One | 80 | 101-122 | 1 | 76% / 4% | Gun Ranged | Quick Action | +178 Atk +233 Def |
SI PDW11 | 40 | All | 99 | 48-60 | 4 | 86% / 9% | Gun Ranged | Counter-Attack | +296 Atk +148 Def |
Phosphorus Pang | 42 | All | 303 | 44-52 | 1 | 87% / 11% | Ranged Fire | Burning (3 turns) | +242 Atk +185 Def |
Sgt's Fury | 45 | One | 99 | 143-172 | 1 | 91% / 16% | Gun Ranged | -- | +242 Atk +212 Def |
Modded B&F "Highroad" | 46 | One | 102 | 100-120 | 4 | 89% / 13% | Gun Ranged | -- | +278 Atk +185 Def |
Tsunami Fist | 47 | One | 255 | 145-160 | 1 | 82% / 7% | Ranged | Combo Setup (3 turns) | +251 Atk +221 Def |
Tesla SP-Arc | 52 | One | 164 | 65-77 | 1 | 89% / 13% | Ranged Electric Energy | Stun (1 turn) Dizzy (4 turns) |
+278 Atk +185 Def |
Thursday Night Special | 74 | One | 229 | 143-172 | 1 |
74% / 14% |
Gun Ranged | Follow-up Attack Wild Shots |
+456 Atk +266 Def |
Quick-Load T'Cha | 54 | All | 113 | 64-88 | 4 | 79% / 13% | Gun Ranged | Follow-up Attack | +321 Atk +214 Def |
.50 Anti-Materiel Rifle | 55 | One | 256 | 126-169 | 1 | 100% / 100% | Gun Ranged | 3 round cooldown Ignores Defense Guaranteed Hit High Crits |
+576 Atk +289 Def |
Quickdraw 40 | 60 | One | 170 | 144-172 | 4 | 92% / 17% | Gun Ranged | Exploits Weakness Counter-Attack |
+625 Atk +314 Def |
Frank Castle Special | 61 | One | 125 | 168-200 | 4 | 90% / 14% | Gun Ranged | -- | +400 Atk +199 Def |
P.E.W "Zealous" | 65 | One | 196 | 156-196 | 4 | 91% / 42% | Energy Ranged | High Crits Dizzy (4 turns) |
+362 Atk +275 Def |
Pyro Technique | 66 | One | 133 | 160-188 | 4 | 88% / 12% | Fire Ranged Energy | Burning (3 turns) | +343 Atk +302 Def |
P.E.W "Stoic" | 67 | One | 128 | 150-188 | 1 | 92% / 17% | Energy Ranged | Laser Particle Focus (2 turns) |
+438 Atk +217 Def |
Bolt-Action 4 Bore | 80 | One | 173 | 426-510 | 1 | 100% / 60% | Slow Reload High Crits Guaranteed Hit Kicks Like a Mule |
+521 Atk +259 Def | |
Deep-Field Cannon | 80 | All | 319 | 77-93 | 1 | 100% / 100% | Gun Ranged | Ignore Defense | +826 Atk +415 Def |
P.E.W "Eradicator" | 82 | One | 281 | 173-215 | 1 | 82% / 7% | Energy Ranged | Ignore Defense Dizzy (4 turns) |
+425 Atk +374 Def |
"Tenderizer" Shotgun | 85 | One | 259 | 240-287 | 1 | 88% / 12% | Gun Ranged | Weakened (4 turns) |
+471 Atk |
The Perforator | 89 | All | 216 | 96-116 | 4 | 96% / 63% | Gun Ranged | High Crits | +580 Atk +288 Def |
B&F Icebrand | 95 | One | 216 | 152-184 | 4 | 93% / 18% | Gun Ranged Ice | Chilled (3 turns) | +494 Atk +435 Def |
M616 Combat Shotgun | 97 | One | 236 | 361-434 | 1 | 97% / 33% | Gun Ranged | Follow-up Attack Weakened (4 turns) |
+539 Atk |
A.R. "Spinner" | 100 | One | 296 | 412-512 | 4 | 97% / 33% | Gun Ranged | Dizzy (4 turns) |
+587 Atk |
Widow's Kiss | 179 | One | 532 | 1 | 96% / 26% | Ranged Unarmed | Biofeedback (3 turns) |
+1156 Atk | |
Capacitive Impeder | 182 | One | 539 | 873-1047 | 1 | 98% / 39% |
Gun Ranged Electric Energy |
Static Charge (10 turns) |
+1058 Atk |
Battery Powered Hand Cannon | 197 | One | 780 | 2126-2551 | 1 | 98% / 38% | Gun Ranged Energy | Depleted (3 turns) |
+1047 Atk |
Melee
Name | Pwr Lvl | Stamina | Damage | Hit/Crit | Type | Effects | PVP |
---|---|---|---|---|---|---|---|
Seiken Strike | 3 | 67 | 23-30 | 86% / 9% | Unarmed | -- | +28 Atk +14 Def |
Retractable Baton | 4 | 67 | 16-20 | 86% / 9% | Melee | Stun (1 turn) | +64 Atk +64 Def |
Katana | 6 | 52 | 17-26 | 86% / 32% | Slashing | High Crits Deadly Crits Bleeding (4 turns) |
+35 Atk +18 Def |
Survival Knife | 8 | 36 | 21-26 | 86% / 9% | Slashing | Follow-up Attack | +41 Atk +20 Def |
Tactical Tonfa | 9 | 45 | 28-37 | 86% / 9% | Melee | Counter-Attack | +43 Atk +22 Def |
Hidden Blade | 10 | 36 | 17-26 | 86% / 9% | Slashing | Bleeding (4 turns) | +46 Atk +23 Def |
Circuit Breaker | 15 | 337 | 69-83 | 82% / 7% | Unarmed Energy Electric | Exploit Machines Fried circuits (1 turn) Biofeedback (3 turns) Static Charge (10 turns) |
+186 Atk +143 Def |
Knuckle Sting | 17 | 54 | 23-31 | 86% / 9% | Melee | Poisoned (3 turns) | +67 Atk +34 Def |
Pyro-Tonfa | 18 | 72 | 21-27 | 86% / 9% | Fire Melee |
Exploits Chill Counter-Attack Burning (3 turns) |
+71 Atk +35 Def |
Chain Blade | 19 | 113 | 32-40 | 86% / 9% | Slashing | Bleeding (4 turns) Exposed (4 turns) |
+74 Atk +37 Def |
Feral Claw | 19 | 72 | 28-34 | 86% / 9% | Slashing | Follow-up Attack Bleeding (4 turns) Ravaged (4 turns) |
+122 Atk +61 Def |
Booster-Sledge Prototype | 20 | 57 | 22-29 | 86% / 33% | Melee | Ignore Defense Exposed (4 turns) |
+154 Atk +77 Def |
Tidal Fist | 24 | 90 | 66-74 | 86% / 9% | Unarmed | Exploits Combos | +90 Atk +45 Def |
D.A.R.S Suppressor | 26 | 78 | 47-56 | 89% / 13% | Melee | Stun (1 turn) | +127 Atk +166 Def |
Cryo-Tonfa | 27 | 72 | 26-34 | 86% / 9% | Ice Melee |
Exploits Burning Counter-Attack Chilled (3 turns) |
+101 Atk +50 Def |
Fang-L13 | 30 | 80 | 54-65 | 76% / 4% | Slashing | Counter-Attack | +163 Atk +163 Def |
Brutal Claw | 34 | 90 | 48-62 | 86% / 9% | Slashing | Bleeding (4 turns) Ravaged (4 turns) |
+126 Atk +63 Def |
The Finisher | 35 | 99 | 48-88 | 72% / 72% | Unarmed | Exploits Combos High Crits |
+259 Atk +129 Def |
R-Pod Concealed Cutter | 37 | 88 | 82-98 | 86% / 9% | Slashing | Poisoned (3 turns) | +218 Atk +167 Def |
Laser Sword | 38 | 90 | 62-86 | 86% / 9% | Energy | Ignores Defense Exposed (4 turns) |
+140 Atk +70 Def |
Foley's Heart Tickler | 49 | 113 | 180-215 | 89% / 13% | Slashing Debuff | Bleeding (4 turns) |
+261 Atk +228 Def |
Time Touch | 50 | 194 | 86-104 | 82% / 7% | Unarmed | 3 round cooldown Stun (1 turn) |
+397 Atk +397 Def |
Monofilament Blade | 50 | 233 | 98-128 | 82% / 7% | Slashing | Ignore Defense Bleeding (3 turns) |
+299 Atk +199 Def |
Voltage Crash | 60 | 213 | 116-138 | 92% / 17% | Electric Energy | Stun (1 turn) | +314 Atk +276 Def |
Vibra-Trumbash | 63 | 153 | 132-159 | 92% / 17% | Slashing Vibranium | Exploits Weakness Exposed (4 turns) |
+371 Atk +247 Def |
Crescent Flayer | 65 | 153 | 117-117 | 100% | Melee | Bleeding (4 turns) Weakened (4 turns) |
+261 Atk +228 Def |
The Ripper | 68 | 236 | 137-224 | 95% / 23% | Melee | Follow-up Attack Bleeding (4 turns) |
+399 Atk +266 Def |
Fury Blade | 72 | 309 | 276-329 | 95% / 70% | Melee Slashing | Deadly Crits | +399 Atk +303 Def |
Frag Bracer | 73 | 285 | 154-184 | 82% / 7% | Gun | Exploits Exposure Weakened (4 turns) |
+379 Atk +334 Def |
Cauterizer | 75 | 298 | 219-262 | 82% / 7% | Melee | Exploits Bleeds | +775 Atk +389 Def |
Vibra-Shotel | 78 | 285 | 138-165 | 82% / 7% | Slashing Vibranium | Bleeding (4 turns) Exposed (4 turns) |
+481 Atk +280 Def |
Adamantium Knuckles | 92 | 236 | 274-328 | 97% / 33% | Melee Unarmed | Combo Setup (3 turns) | +539 Atk +359 Def |
Energy Fist | 94 | 236 | 192-232 | 88% / 36% | Energy Melee | Ignore Defense High Crits |
+614 Atk +305 Def |
Fistborne Defibrillator | 185 | 554 | 574-690 | 98% / 39% | Energy Unarmed Melee | Countered-Attack Stun |
+1009Atk +888 Def |
Gadgets
Name | Pwr Lvl |
Target | Stm | Heal/ DMG |
Hit/Crit | Cooldown | Type | Effects | PVP |
---|---|---|---|---|---|---|---|---|---|
Digital Spotter | 7 | One Enemy |
22 | 24-29 | 100% | 4 rounds | Debuff | Quick Action Stealthy Target Focus (3 turns) |
+59 Atk +89 Def |
Early Warning Detector | 10 | All Allies |
90 | -- | -- | -- | Buff | Agile (4 turns) |
+23 Atk +46 Def |
Remote Jet Injector | 11 | One Ally |
90 | 75-91 | 100% / 11% |
2 rounds | Buff Heal |
-- | +25 Atk +49 Def |
Aegis Defender | 13 | Self | 36 | -- | -- | -- | Buff | Aegis Defender (1 turn) |
+28 Atk +55 Def |
Infinite Injection | 15 | One Ally |
90 | 104-140 | 100% | 3 rounds | Buff Heal |
Infinite Injection (1 turn) |
+61 Atk +122 Def |
X-Play X-ploiter | 15 | All Enemies |
99 | -- | 100% | 4 rounds | -- | Quick Action Blinded (1 turn) Staggered (2 turns) |
+37 Atk +73 Def |
Spider-Sense Injector | 15 | Self | 69 | -- | -- | 2 rounds | Buff | Quick Action Spider-Sense (2 turns) |
+207 Atk +413 Def |
Fantastic Formula | 15 | All Allies | 69 | -- | -- | 3 rounds | Buff Heal | Fantastic Formula (3 turns) | +310 Atk +620 Def |
Precision Focus Aperture | 16 | All Allies |
90 | -- | -- | -- | Buff | Focused (4 turns) | +48 Atk +48 Def |
Nano-nurse | 17 | One Ally |
67 | 27-33 | 100% | 3 rounds | Buff Heal |
Nano-nurse (3 turns) | +34 Atk +67 Def |
Force Field Generator | 18 | All Allies |
67 | -- | -- | 3 rounds | Buff | Shield (2 turns) | + Atk + Def |
Third Law Nullifier | 21 | All Allies |
90 | -- | -- | -- | Buff | Fortified (4 turns) | +40 Atk +80 Def |
Offensive Accelerator | 25 | All Allies |
90 | -- | -- | -- | Buff | Strengthened (4 turns) | +70 Atk +70 Def |
Chrono Overdrive | 30 | Self | 54 | -- | -- | 3 rounds | Buff | Chrono Overdrive (2 turns) |
+167 Atk +167 Def |
Curative Reach | 31 | All Allies |
90 | 112-134 | -- | 3 rounds | Buff Heal |
-- | +57 Atk +115 Def |
Overwatch | 36 | All Allies |
45 | -- | -- | 3 rounds | Buff | Combat Awareness (2 turns) |
+100 Atk +100 Def |
Ranged Epinephrine Injector | 43 | One Ally |
91 | -- | 100% | -- | -- | Stamina Recharge | +145 Atk +291 Def |
Laser Spotter | 44 | One Enemy | 85 | -- | 100% | 4 rounds | Debuff | Quick Action Stealthy Pinpoint Target (4 turns) |
+178 Atk +267 Def |
Construct Matrix | 45 | All Allies | 102 | -- | -- | 3 rounds | Buff Heal | Construct Matrix (2 turns) |
+241 Atk +482 Def |
Mirror Field Generator | 53 | One Ally |
113 | -- | 89% / 13% |
-- | Buff | Mirror Field | +175 Atk +350 Def |
Svalinn Defender | 57 | Self | 119 | -- | -- | -- | Buff | Svalinn Defender (1 turn) | +187 Atk +376 Def |
Digital Decoy | 58 | All Allies |
85 | -- | -- | 3 rounds | Buff | Mirror Image | +190 Atk +382 Def |
Target Painter | 62 | One Enemy | 44 | -- | 100% | 4 rounds | Debuff | Quick Action Stealthy Weak Point (3 turns) |
+243 Atk +365 Def |
Sudden Support | 70 | Self | 121 | -- | -- | 2 rounds | Buff | Quick Action Sudden Support (2 turns) |
+342 Atk +342 Def |
Quantum Jumper | 70 | All Allies |
279 | -- | -- | 3 rounds | Buff | Quantum Acceleration (1 turn) | +364 Atk +724 Def |
Handheld Iso-8 Scanner | 76 | Self | 255 | -- | -- | -- | Buff | Agile (4 turns) Focused (4 turns) |
+246 Atk +495 Def |
Personal Combat Amplifier | 83 | Self | 226 | -- | -- | -- | Buff | Strengtened (4 turns) Fortified (4 turns) |
+349 Atk +460 Def |
Heroic Call | 85 | All Allies |
324 | -- | -- | 3 rounds | Buff | Morale Boost (4 turns) | +659 Atk +659 Def |
Xanthine Alkaloid Injector | 88 | All Allies |
236 | -- | -- | -- | Buff | Stamina Serum | +285 Atk +574 Def |
Combat Acceleration Program | 173 | All Allies |
532 | -- | -- | 3 rounds | Buff | Accelerated | +881 Atk +881 Def |
Damage Amplifier | 188 | One Enemy | 532 | -- | 96% / 26% |
-- | Debuff | Damage Amplifier (2 turns) | +772 Atk +1159 Def |
Teleological Suspender | 191 | Self | 569 | -- | -- | 1 round | Buff | Teleos Suspension (1 turn) | +552 Atk +1313Def |
Special Gear
Golden Gear
Special golden gear or Excelsior Weapons can be acquired as a reward for completing all missions in a chapter with 5 stars, including the Premium missions. These weapons are much stronger than normal weapons and have the effect "Excelsior Weapon", which make the power level grow based on the level of your agent.
Name | Type | Pwr Lvl | Target | Stamina (base%) | Damage | # Hits | Hit/Crit | Effects | PVP |
---|---|---|---|---|---|---|---|---|---|
Golden Needle Gun | Ranged | * | Single | 8% | 65-97 | 1 | 80% / 9% |
-- | +340 Atk +340 Def |
Golden Tonfa | Melee | * | Single | 10% | 45-59 | 1 | 86% / 9% |
Counter-Attack | +268 Atk +536 Def |
Golden Screaming Eagle | Ranged | * | Single | 25% | 76-137 | 1 | 62% / 62% |
High Crits | +622 Atk +311 Def |
Golden Katana | Slashing Melee |
* | Single | 18% | 50-70 | 1 | 86% / 32% |
High Crits Bleeding (4 turns) |
+532 Atk +532 Def |
Golden El Diablo | Ranged | * | Single | 22% | 53-96 | 1 | 72% / 72% |
Exploits Exposure | +799 Atk +399 Def |
Golden A.R. "Spectre" | Ranged | * | Single | 15% | 56-64 | 4 | 86% / 9% |
Slowed (4 turns) Focus Fire (3 turns) |
+613 Atk +468 Def |
Golden T.Q. 5000 | Ranged | * | Single | 30% | 51-69 | 1 | 100% / 100% |
Ignore Defense High Crits 3 rounds cooldown |
+983 Atk +491 Def |
Golden Batstone 2.357 Minigun | Ranged | * | All | 30% | 44-52 | 4 | 86% / 9% |
Exposed (4 turns) | +1077 Atk +539 Def |
Golden Tyrant Blade | Slashing Melee |
* | Single | 25% | 100-120 | 1 | 86% / 9% |
Follow-up Attack | +880 Atk +880 Def |
Golden Phosphorus Pang | Fire Ranged |
* | All | 25% | 31-37 | 1 | 86% / 9% |
Burning (3 turns) | +856 Atk +651 Def |
Premium Gear
Premium gear are chance rewards when completing Premium Missions.
Chptr | Name | Type | Pwr Lvl | Target | Sta %base | Damage | Hit/Crit | Effects | PVP |
---|---|---|---|---|---|---|---|---|---|
1 | Gamma Gadget | Buff | 28 | All Allies |
15% | -- | 100% | Gamma Radiation | +197 Atk +295 Def |
1 | Gamma Booster | Buff | 28 | One Ally |
15% | -- | 100% | Gamma Rage (3 turns) | +295 Atk +197 Def |
2 | EMP Blaster | Ranged Energy |
33 | Single | 25% | 100-181 | 90% / 14% |
Exploit Machines (1 turn) Fried Circuits (1 turn) |
+242 Atk +316 Def |
2 | Uni-Pulse | Ranged Energy |
33 | Single | 25% | 79-143 | 90% / 14% |
Uni-Pulse Focus (2 turns) |
+371 Atk +186 Def |
3 | Web Blaster | Ranged | 38 | Single | 15% | 56-102 | 90% / 14% |
Webbed (3 turns) Stun (1 turn) |
+292 Atk +334 Def |
3 | Galvanic Arm | Debuff | 38 | Single | 25% | -- | 100% | Stealthy Negative Static Charge (3 turns) |
+98 Atk +211 Def |
4 | "Snikt" | Melee Slashing |
45 | Single | 18% | 57-104 | 88% / 11% |
Follow-up Attack Bleeding x2 (4 turns) |
+251 Atk +117 Def |
4 | Sabretooth's Claws | Melee Slashing |
45 | Single | 20% | 58-104 | 88% / 11% |
Counter-Attack Bleeding x2 (4 turns) |
+251 Atk +117 Def |
5 | Super Blade Punch | Melee Energy |
54 | Single | 25% | 89-162 | 62% / 62% |
Ignore Defense High Crits |
+251 Atk +117 Def |
5 | Power of Four | Buff | 54 | Self | 8% | -- | 100% | 11 rounds cooldown Power of Four (4 turns) |
+425 Atk +425 Def |
6 | Psychic Punch | Melee Ranged |
64 | Single | 20% | 139-251 | 90% / 14% |
Migraine (1 turn) | +632 Atk +366 Def |
6 | Momentum Generator | Buff | 64 | One Ally |
10% | -- | 100% | Unstoppable (3 turns) | +433 Atk +564 Def |
7 | Handheld Hohlraum | Fire Energy | 73 | All | 40% | 148-268 | 92% / 17% |
3 rounds cooldown Exploits Burning |
+414 Atk +718 Def |
7 | Cosmic Ray Bomb | Energy | 73 | All Enemies | 18% | 105-188 | 92% / 17% |
Radiation Exposure | +719 Atk +414 Def |
8 | Mechanical Mjolnir | Melee | 84 | Single | 20% | 208-375 | 69% / 69% |
Might of Mjolinir | +825 Atk +478 Def |
8 | Destroyer Power Relic | Energy Ranged |
84 | Single | 25% | 453-815 | 100% / 100% |
3 rounds cooldown High Crits Deadly Crits Stun (1 turn) |
+521 Atk +782 Def |
Epic Gear
Obtained through beating Epic Bosses by finishing ALL missions and deploys to trigger their appearance
Chptr | Name | Type | Pwr Lvl | Target | Stamina(base%) | Damage | Hit/Crit | Effects | PVP |
---|---|---|---|---|---|---|---|---|---|
2-3 Black Cat |
Grecian Sai | Melee Slashing | 29 | One enemy | 15% | 32-36 | 85% / 8% | Counter-Attack Bleeding (4 turns) |
+148 Atk +169 Def |
3-5 Spider-man |
The Doombringer | Debuff | 37 | One enemy | 15% | 0 | 100% | Drained Energy | +185 Atk +185 Def |
4-4 Storm |
Magnetic Field Generator |
Buff |
42 | All Allies | 15% | 0 | N/A |
4 rounds cooldown Magnetic Field |
+143 atk +285 Def |
5-3 Wolverine |
Norn Stone | Buff | 50 | Self | 15% | 0 | N/A | Amazing Fate (100 turns) | +183 Atk +315 Def |
6-3 Luke Cage |
Electrostatic Arm | Buff | 60 | Self | 15% | 0 | N/A | Positive Static Charge 3 turns | +295 Atk +295 Def |
7-3 Spider-man |
Goblin Glider | Ranged Slashing | 69 | One enemy | 15% | 171-206 | 92% / 17% | Stealthy Exploits Flying Deadly Crits |
+405 Atk +270 Def |
8-5 |
Possessed Pistol | Gun Ranged Magic | 82 | One enemy | 25% | 508-913 | 97% / 31% | Possessed (2 turns) |
+505 Atk +294 Def |
Special Operations Gear
Chance rewards when completing Special Operations.
Name | Type | Pwr Lvl | Target | Sta % base | Damage | Hit/Crit | Effects | PVP | |
---|---|---|---|---|---|---|---|---|---|
1.1 | Target Pistol | Ranged Gun |
Set at 15 levels plus current level player is in at time of acquisition |
One | 15% | Set by agent level when aquired | 96% / 17% | Target Focus (3 turns) Iso-8 Corruption (3 turns) |
+151 Atk +133 Def |
1.1 Epic Boss | The Toolbox | Ranged Gun |
Set at 15 levels plus current level player is in at time of acquisition |
All | 25% | Set by agent level when acquired | 92% / 16% | Ignores Defense Exposed (4 turns) Dizzy (4 turns) |
+180 Atk +105 Def |
1.2 | Taste of Thunder | Melee |
Set at 15 levels plus current level player is in at time of acquisition |
One | 17% | Set by agent level when aquired | 92% / 17% | Ignores Defense Stun (1 turn) |
+114 Atk +171 Def |
1.3 | Enchanted Crowbar | Melee |
Set at 15 levels plus current level player is in at time of acquisition |
One | 20% | Set by agent level when acquired | 92% / 16% | Counter-attack Exposed (4 turns) Dizzy (4 turns) Slowed (4 turns) |
+133 Atk |
2.1 | Sonic Fist | Melee Sonic | Set at 5 levels plus current level player is in at time of acquisition | One | 15% | Set by agent level when acquired | 94% / 21% |
Exploits Dizzy Seismic Feedback |
+142 Atk +142 Def |
2.2 | Mutant's End | Ranged Energy | Set at 5 levels plus current level player is in at time of acquisition | One | 10% | Set by agent level when acquired | 94% / 21% | Mutant Detector Follow-up Attack Insulator | +171 Atk +114 Def |
2.3 | The Experiment | Buff | Set at 5 levels plus current level player is in at time of acquisition | All Allies | 30% | Set by agent level when acquired | N/A | Mental Resilience Deep Thought (2 turns) | +114 Atk +171 Def |
2.3 Epic Boss |
The Bishop | Ranged Energy | Set at 5 levels plus current level player is in at time of acquisition | One | 10% | Set by agent level when acquired | 94% / 21% |
Stamina Recharge |
+114 Atk +171 Def |
2:1-3 Task Reward |
Mindbreaker | Ranged Gun | Set at 3 levels plus current level player is in at time of acquisition | One | 17% | Set by agent level when acquired | 94% / 22% |
Exploits Weakness |
+148 Atk +137 Def |
2:1-3 Task Reward |
Mindkiller | Ranged Gun Energy | Set at 5 levels plus current level player is in at time of acquisition | One | 22% | Set by agent level when acquired | 94% / 50% |
Deadly Crits |
+157 Atk +128 Def |
2:1-3 Task Reward |
Skullsplitter | Ranged Gun | Set at 5 levels plus current level player is in at time of acquisition | All | 22% | Set by agent level when acquired | 94% / 22% |
Upgradeable |
+137 Atk +148 Def |
2:1-3 Task Reward |
Skullripper | Ranged Energy Gun | Set at 5 levels plus current level player is in at time of acquisition | All | 28% | Set by agent level when acquired | 96% / 55% |
Deadly Crits |
+128 Atk +157 Def |
2:1-3 Task Reward |
The Rook | Ranged Energy | Set at 100 levels plus current level player is in at time of acquisition | One | 50% | Set by agent level when acquired | 94% / 22% |
Customized |
+171 Atk +114 Def |
Limited Edition Gear
Limited Edition Gear is only available in the store for a limited time.