Marvel: Avengers Alliance Wiki
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(→‎Premium Gear: Modifed stamina cost in relation to agent's base stamina)
(→‎Special Operations Gear: Modifed stamina cost in relation to agent's base stamina)
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! Pwr Lvl
 
! Pwr Lvl
 
! Target
 
! Target
  +
! Sta % base
! Stm
 
 
! Damage
 
! Damage
 
!class="unsortable"|Hit/Crit
 
!class="unsortable"|Hit/Crit
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Set at 15 levels plus current level player is in at time of acquisition
 
Set at 15 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
| 15%
| Set by agent level when acquired
 
 
|Set by agent level when aquired
 
|Set by agent level when aquired
 
| 96% / 17%
 
| 96% / 17%
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Set at 15 levels plus current level player is in at time of acquisition
 
Set at 15 levels plus current level player is in at time of acquisition
 
| All
 
| All
  +
|25%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 92% / 16%
 
| 92% / 16%
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Set at 15 levels plus current level player is in at time of acquisition
 
Set at 15 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|17%
|Set by agent level when acquired
 
 
|Set by agent level when aquired
 
|Set by agent level when aquired
 
| 92% / 17%
 
| 92% / 17%
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Set at 15 levels plus current level player is in at time of acquisition
 
Set at 15 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|20%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 92% / 16%
 
| 92% / 16%
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|15%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 21%
 
| 94% / 21%
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|10%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 21%
 
| 94% / 21%
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| All Allies
 
| All Allies
  +
|30%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| N/A
 
| N/A
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|10%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 21%
 
| 94% / 21%
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{{tip|Customized|Power is set by Agent level when acquired|color=blue}}<br />
 
{{tip|Customized|Power is set by Agent level when acquired|color=blue}}<br />
 
{{tip|Rook Ammo|Ammunition for The Rook|color=green}}
 
{{tip|Rook Ammo|Ammunition for The Rook|color=green}}
<span style="font-size:11.5px;"> </span>
 
 
|align=right|<span style="font-size:10px;">+114 Atk</span><br style="font-size:10px;"/><span style="font-size:10px;">+171 Def</span>
 
|align=right|<span style="font-size:10px;">+114 Atk</span><br style="font-size:10px;"/><span style="font-size:10px;">+171 Def</span>
 
|-
 
|-
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|Set at 3 levels plus current level player is in at time of acquisition
 
|Set at 3 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|17%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 22%
 
| 94% / 22%
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|22%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 50%
 
| 94% / 50%
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| All
 
| All
  +
|22%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 22%
 
| 94% / 22%
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|Set at 5 levels plus current level player is in at time of acquisition
 
|Set at 5 levels plus current level player is in at time of acquisition
 
| All
 
| All
  +
|28%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 96% / 55%
 
| 96% / 55%
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|Set at 100 levels plus current level player is in at time of acquisition
 
|Set at 100 levels plus current level player is in at time of acquisition
 
| One
 
| One
  +
|50%
|Set by agent level when acquired
 
 
|Set by agent level when acquired
 
|Set by agent level when acquired
 
| 94% / 22%
 
| 94% / 22%

Revision as of 07:55, 12 August 2012

Have a question about the game? Please read the FAQs before posting a question in the Wiki.



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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.




Maa title


Gear is available for purchase in the Store, and can be equipped by your S.H.I.E.L.D Agent. Stronger gear is unlocked through a combination of leveling up and researching.

A weapon's power level is compared to agent level. If power level > agent level, the weapon will increase in power as the agent progresses. If power level = agent level, the weapon is at it's peak of effectiveness (not accounting for adjustment in agent basic stats). If power level < agent level, the weapon will not progress, and might slightly regress. At a certain point, when agent level is much greater than the item's power level, the amount of stamina required to use it vs. the damage it will do becomes fairly absurd.







Ranged Weapons

Name Pwr Lvl Target Stam Dmg #Hits Hit/Crit Type Effects PVP
Spirit-76 2 One 94 60-72 4 86% / 9% Gun Ranged -- +26 Atk
+13 Def
WMI T'Cha 5 One 67 24-32 4 72% / 8% Gun Ranged Follow-up Attack +33 Atk
+16 Def
"Barking Dog" Shotgun 7 All 67 14-19 1 86% / 9% Gun Ranged Weakened (4 turns) +38 Atk
+19 Def
S.A "Skirmish" 8 One 54 28-39 1 86% / 9% Gun Ranged Follow-up Attack +41 Atk
+20 Def
Screaming Eagle .50 9 One 72 32-57 1 62% / 62% Gun Ranged High Crits
Wild Shots
+43 Atk
+22 Def
B&F MP-2 12 All 67 19-24 1 86% / 9% Gun Ranged -- +52 Atk
+26 Def
Grenade Revolver 12 All 135 24-29 1 86% / 9% Ranged Slowed (4 turns) +52 Atk
+26 Def
Sub-0 Optics Military Rifle 13 One 48 28-31 1 100% / 40% Gun Ranged High Crits
Guaranteed Hit
+128 Atk
+64 Def
El Diablo 13 One 99 33-37 1 68% / 68% Gun Ranged Exploits Exposure
High Crits
Wild Shots
+55 Atk
+28 Def
Single-Shot Thumper 14 All 67 20-24 1 86% / 9% Ranged Gun Dizzy (4 turns) +58 Atk
+29 Def
Miasma Cannon 15 All 113 21-28 1 86% / 9% Ranged Bio Poisoned (3 turns) +122 Atk
+61 Def
S.A "Ambush" 20 One 38 32-44 4 74% / 17% Gun Ranged High Crits +77 Atk
+39 Def
Psyche Blaster 20 One 54 77-77 1 86% / 9% Ranged Migraine (1 turn) +116 Atk
+116 Def
Batstone 2.357 Minigun 21 All 135 28-36 4 86% / 9% Gun Ranged Exposed (4 turns) +80 Atk
+40 Def
Assault Shotgun 22 All 113 22-32 1 86% / 9% Gun Ranged Follow-up Attack
Weakened (4 turns)
+148 Atk
+113 Def
Rosado-15 25 One 113 52-60 4 86% / 9% Gun Ranged Follow-up Attack +188 Atk
+94 Def
NF3000 28 One 78 88-104 4 89% / 13% Gun Ranged Follow-up Attack +175 Atk
+134 Def
S.A "Siege" 29 One 54 36-52 4 86% / 32% Gun Ranged Follow-up Attack +108 Atk
+54 Def
A.R "Striker" 33 One 67 68-84 4 86% / 9% Gun Ranged Slowed (4 turns) +122 Atk
+61 Def
Eagle's Eye 35 One 83 63-76 1 89% / 89% Gun Ranged High Crits +245 Atk
+122 Def
Single-Shot Hobbler 39 All 97 45-53 1 76% / 4% Gun Ranged Slowed (4 turns) +187 Atk
+214 Def
S.A. "Pincer" 40 One 80 101-122 1 76% / 4% Gun Ranged Quick Action +178 Atk
+233 Def
SI PDW11 40 All 99 48-60 4 86% / 9% Gun Ranged Counter-Attack +296 Atk
+148 Def
Phosphorus Pang 42 All 303 44-52 1 87% / 11% Ranged Fire Burning (3 turns) +242 Atk
+185 Def
Sgt's Fury 45 One 99 143-172 1 91% / 16% Gun Ranged -- +242 Atk
+212 Def
Modded B&F "Highroad" 46 One 102 100-120 4 89% / 13% Gun Ranged -- +278 Atk
+185 Def
Tsunami Fist 47 One 255 145-160 1 82% / 7% Ranged Combo Setup (3 turns) +251 Atk
+221 Def
Tesla SP-Arc 52 One 164 65-77 1 89% / 13% Ranged Electric Energy Stun (1 turn)
Dizzy (4 turns)
+278 Atk
+185 Def
Thursday Night Special 74 One 229 143-172 1

74% / 14%
•Lower Accuracy

Gun Ranged Follow-up Attack
Wild Shots
+456 Atk
+266 Def
Quick-Load T'Cha 54 All 113 64-88 4 79% / 13% Gun Ranged Follow-up Attack +321 Atk
+214 Def
.50 Anti-Materiel Rifle 55 One 256 126-169 1 100% / 100% Gun Ranged 3 round cooldown
Ignores Defense
Guaranteed Hit
High Crits
+576 Atk
+289 Def
Quickdraw 40 60 One 170 144-172 4 92% / 17% Gun Ranged Exploits Weakness
Counter-Attack
+625 Atk
+314 Def
Frank Castle Special 61 One 125 168-200 4 90% / 14% Gun Ranged -- +400 Atk
+199 Def
P.E.W "Zealous" 65 One 196 156-196 4 91% / 42% Energy Ranged High Crits
Dizzy (4 turns)
+362 Atk
+275 Def
Pyro Technique 66 One 133 160-188 4 88% / 12% Fire Ranged Energy Burning (3 turns) +343 Atk
+302 Def
P.E.W "Stoic" 67 One 128 150-188 1 92% / 17% Energy Ranged Laser Particle
Focus (2 turns)
+438 Atk
+217 Def
Bolt-Action 4 Bore 80 One 173 426-510 1 100% / 60% Slow Reload
High Crits
Guaranteed Hit
Kicks Like a Mule
+521 Atk
+259 Def
Deep-Field Cannon 80 All 319 77-93 1 100% / 100% Gun Ranged Ignore Defense +826 Atk
+415 Def
P.E.W "Eradicator" 82 One 281 173-215 1 82% / 7% Energy Ranged Ignore Defense
Dizzy (4 turns)
+425 Atk
+374 Def
"Tenderizer" Shotgun 85 One 259 240-287 1 88% / 12% Gun Ranged Weakened (4 turns)

+471 Atk
+358 Def

The Perforator 89 All 216 96-116 4 96% / 63% Gun Ranged High Crits +580 Atk
+288 Def
B&F Icebrand 95 One 216 152-184 4 93% / 18% Gun Ranged Ice Chilled (3 turns) +494 Atk
+435 Def
M616 Combat Shotgun 97 One 236 361-434 1 97% / 33% Gun Ranged Follow-up Attack
Weakened (4 turns)

+539 Atk
+410 Def

A.R. "Spinner" 100 One 296 412-512 4 97% / 33% Gun Ranged Dizzy (4 turns)

+587 Atk
+392 Def

Widow's Kiss 179 One 532 1 96% / 26% Ranged Unarmed Biofeedback (3 turns)

+1156 Atk
+673 Def

Capacitive Impeder 182 One 539 873-1047 1 98% / 39%

Gun Ranged Electric Energy

Static Charge (10 turns)

+1058 Atk
+804 Def

Battery Powered Hand Cannon 197 One 780 2126-2551 1 98% / 38% Gun Ranged Energy Depleted (3 turns)

+1047 Atk
+524 Def

Melee

Name Pwr Lvl Stamina Damage Hit/Crit Type Effects PVP
Seiken Strike 3 67 23-30 86% / 9% Unarmed -- +28 Atk
+14 Def
Retractable Baton 4 67 16-20 86% / 9% Melee Stun (1 turn) +64 Atk
+64 Def
Katana 6 52 17-26 86% / 32% Slashing High Crits
Deadly Crits
Bleeding (4 turns)
+35 Atk
+18 Def
Survival Knife 8 36 21-26 86% / 9% Slashing Follow-up Attack +41 Atk
+20 Def
Tactical Tonfa 9 45 28-37 86% / 9% Melee Counter-Attack +43 Atk
+22 Def
Hidden Blade 10 36 17-26 86% / 9% Slashing Bleeding (4 turns) +46 Atk
+23 Def
Circuit Breaker 15 337 69-83 82% / 7% Unarmed Energy Electric Exploit Machines
Fried circuits (1 turn)
Biofeedback (3 turns)
Static Charge (10 turns)
+186 Atk
+143 Def
Knuckle Sting 17 54 23-31 86% / 9% Melee Poisoned (3 turns) +67 Atk
+34 Def
Pyro-Tonfa 18 72 21-27 86% / 9% Fire
Melee
Exploits Chill
Counter-Attack
Burning (3 turns)
+71 Atk
+35 Def
Chain Blade 19 113 32-40 86% / 9% Slashing Bleeding (4 turns)
Exposed (4 turns)
+74 Atk
+37 Def
Feral Claw 19 72 28-34 86% / 9% Slashing Follow-up Attack
Bleeding (4 turns)
Ravaged (4 turns)
+122 Atk
+61 Def
Booster-Sledge Prototype 20 57 22-29 86% / 33% Melee Ignore Defense
Exposed (4 turns)
+154 Atk
+77 Def
Tidal Fist 24 90 66-74 86% / 9% Unarmed Exploits Combos +90 Atk
+45 Def
D.A.R.S Suppressor 26 78 47-56 89% / 13% Melee Stun (1 turn) +127 Atk
+166 Def
Cryo-Tonfa 27 72 26-34 86% / 9% Ice
Melee
Exploits Burning
Counter-Attack
Chilled (3 turns)
+101 Atk
+50 Def
Fang-L13 30 80 54-65 76% / 4% Slashing Counter-Attack +163 Atk
+163 Def
Brutal Claw 34 90 48-62 86% / 9% Slashing Bleeding (4 turns)
Ravaged (4 turns)
+126 Atk
+63 Def
The Finisher 35 99 48-88 72% / 72% Unarmed Exploits Combos
High Crits
+259 Atk
+129 Def
R-Pod Concealed Cutter 37 88 82-98 86% / 9% Slashing Poisoned (3 turns) +218 Atk
+167 Def
Laser Sword 38 90 62-86 86% / 9% Energy Ignores Defense
Exposed (4 turns)
+140 Atk
+70 Def
Foley's Heart Tickler 49 113 180-215 89% / 13% Slashing Debuff
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target

Bleeding (4 turns)
+261 Atk
+228 Def
Time Touch 50 194 86-104 82% / 7% Unarmed 3 round cooldown
Stun (1 turn)
+397 Atk
+397 Def
Monofilament Blade 50 233 98-128 82% / 7% Slashing Ignore Defense
Bleeding (3 turns)
+299 Atk
+199 Def
Voltage Crash 60 213 116-138 92% / 17% Electric Energy Stun (1 turn) +314 Atk
+276 Def
Vibra-Trumbash 63 153 132-159 92% / 17% Slashing Vibranium Exploits Weakness
Exposed (4 turns)
+371 Atk
+247 Def
Crescent Flayer 65 153 117-117 100% Melee Bleeding (4 turns)
Weakened (4 turns)
+261 Atk
+228 Def
The Ripper 68 236 137-224 95% / 23% Melee Follow-up Attack
Bleeding (4 turns)
+399 Atk
+266 Def
Fury Blade 72 309 276-329 95% / 70% Melee Slashing Deadly Crits +399 Atk
+303 Def
Frag Bracer 73 285 154-184 82% / 7% Gun Exploits Exposure
Weakened (4 turns)
+379 Atk
+334 Def
Cauterizer 75 298 219-262 82% / 7% Melee Exploits Bleeds +775 Atk
+389 Def
Vibra-Shotel 78 285 138-165 82% / 7% Slashing Vibranium Bleeding (4 turns)
Exposed (4 turns)
+481 Atk
+280 Def
Adamantium Knuckles 92 236 274-328 97% / 33% Melee Unarmed Combo Setup (3 turns) +539 Atk
+359 Def
Energy Fist 94 236 192-232 88% / 36% Energy Melee Ignore Defense
High Crits
+614 Atk
+305 Def
Fistborne Defibrillator 185 554 574-690 98% / 39% Energy Unarmed Melee Countered-Attack
Stun
+1009Atk
+888 Def


Gadgets

Name Pwr
Lvl
Target Stm Heal/
DMG
Hit/Crit Cooldown Type Effects PVP
Digital Spotter 7 One
Enemy
22 24-29 100% 4 rounds Debuff Quick Action
Stealthy
Target Focus (3 turns)
+59 Atk
+89 Def
Early Warning Detector 10 All
Allies
90 -- -- -- Buff Agile
(4 turns)
+23 Atk
+46 Def
Remote Jet Injector 11 One
Ally
90 75-91 100% /
11%
2 rounds Buff
Heal
-- +25 Atk
+49 Def
Aegis Defender 13 Self 36 -- -- -- Buff Aegis
Defender (1 turn)
+28 Atk
+55 Def
Infinite Injection 15 One
Ally
90 104-140 100% 3 rounds Buff
Heal
Infinite
Injection (1 turn)
+61 Atk
+122 Def
X-Play X-ploiter 15 All
Enemies
99 -- 100% 4 rounds -- Quick Action
Blinded (1 turn)
Staggered (2 turns)
+37 Atk
+73 Def
Spider-Sense Injector 15 Self 69 -- -- 2 rounds Buff Quick Action
Spider-Sense (2 turns)
+207 Atk
+413 Def
Fantastic Formula 15 All Allies 69 -- -- 3 rounds Buff Heal Fantastic Formula (3 turns) +310 Atk
+620 Def
Precision Focus Aperture 16 All
Allies
90 -- -- -- Buff Focused (4 turns) +48 Atk
+48 Def
Nano-nurse 17 One
Ally
67 27-33 100% 3 rounds Buff
Heal
Nano-nurse (3 turns) +34 Atk
+67 Def
Force Field Generator 18 All
Allies
67 -- -- 3 rounds Buff Shield (2 turns) + Atk
+ Def
Third Law Nullifier 21 All
Allies
90 -- -- -- Buff Fortified (4 turns) +40 Atk
+80 Def
Offensive Accelerator 25 All
Allies
90 -- -- -- Buff Strengthened (4 turns) +70 Atk
+70 Def
Chrono Overdrive 30 Self 54 -- -- 3 rounds Buff Chrono
Overdrive (2 turns)
+167 Atk
+167 Def
Curative Reach 31 All
Allies
90 112-134 -- 3 rounds Buff
Heal
-- +57 Atk
+115 Def
Overwatch 36 All
Allies
45 -- -- 3 rounds Buff Combat
Awareness (2 turns)
+100 Atk
+100 Def
Ranged Epinephrine Injector 43 One
Ally
91 -- 100% -- -- Stamina Recharge +145 Atk
+291 Def
Laser Spotter 44 One Enemy 85 -- 100% 4 rounds Debuff Quick Action
Stealthy
Pinpoint Target (4 turns)
+178 Atk
+267 Def
Construct Matrix 45 All Allies 102 -- -- 3 rounds Buff Heal Construct
Matrix (2 turns)
+241 Atk
+482 Def
Mirror Field Generator 53 One
Ally
113 -- 89% /
13%
-- Buff Mirror Field +175 Atk
+350 Def
Svalinn Defender 57 Self 119 -- -- -- Buff Svalinn Defender (1 turn) +187 Atk
+376 Def
Digital Decoy 58 All
Allies
85 -- -- 3 rounds Buff Mirror Image +190 Atk
+382 Def
Target Painter 62 One Enemy 44 -- 100% 4 rounds Debuff Quick Action
Stealthy
Weak Point (3 turns)
+243 Atk
+365 Def
Sudden Support 70 Self 121 -- -- 2 rounds Buff Quick Action
Sudden Support (2 turns)
+342 Atk
+342 Def
Quantum Jumper 70 All
Allies
279 -- -- 3 rounds Buff Quantum Acceleration (1 turn) +364 Atk
+724 Def
Handheld Iso-8 Scanner 76 Self 255 -- -- -- Buff Agile
(4 turns)

Focused
(4 turns)
+246 Atk
+495 Def
Personal Combat Amplifier 83 Self 226 -- -- -- Buff Strengtened
(4 turns)

Fortified
(4 turns)
+349 Atk
+460 Def
Heroic Call 85 All
Allies
324 -- -- 3 rounds Buff Morale Boost (4 turns) +659 Atk
+659 Def
Xanthine Alkaloid Injector 88 All
Allies
236 -- -- -- Buff Stamina Serum +285 Atk
+574 Def
Combat Acceleration Program 173 All
Allies
532 -- -- 3 rounds Buff Accelerated +881 Atk
+881 Def
Damage Amplifier 188 One Enemy 532 -- 96% /
26%
-- Debuff Damage Amplifier (2 turns) +772 Atk
+1159 Def
Teleological Suspender 191 Self 569 -- -- 1 round Buff Teleos Suspension (1 turn) +552 Atk
+1313Def



Special Gear

Golden Gear

Special golden gear or Excelsior Weapons can be acquired as a reward for completing all missions in a chapter with 5 stars, including the Premium missions. These weapons are much stronger than normal weapons and have the effect "Excelsior Weapon", which make the power level grow based on the level of your agent.

Name Type Pwr Lvl Target Stamina (base%) Damage # Hits Hit/Crit Effects PVP
Golden Needle Gun Ranged * Single 8% 65-97 1 80% /
9%
-- +340 Atk
+340 Def
Golden Tonfa Melee * Single 10% 45-59 1 86% /
9%
Counter-Attack +268 Atk
+536 Def
Golden Screaming Eagle Ranged * Single 25% 76-137 1 62% /
62%
High Crits +622 Atk
+311 Def
Golden Katana Slashing
Melee
* Single 18% 50-70 1 86% /
32%
High Crits
Bleeding (4 turns)
+532 Atk
+532 Def
Golden El Diablo Ranged * Single 22% 53-96 1 72% /
72%
Exploits Exposure +799 Atk
+399 Def
Golden A.R. "Spectre" Ranged * Single 15% 56-64 4 86% /
9%
Slowed (4 turns)
Focus Fire (3 turns)
+613 Atk
+468 Def
Golden T.Q. 5000 Ranged * Single 30% 51-69 1 100% /
100%
Ignore Defense
High Crits
3 rounds cooldown
+983 Atk
+491 Def
Golden Batstone 2.357 Minigun Ranged * All 30% 44-52 4 86% /
9%
Exposed (4 turns) +1077 Atk
+539 Def
Golden Tyrant Blade Slashing
Melee
* Single 25% 100-120 1 86% /
9%
Follow-up Attack +880 Atk
+880 Def
Golden Phosphorus Pang Fire
Ranged
* All 25% 31-37 1 86% /
9%
Burning (3 turns) +856 Atk
+651 Def


Premium Gear

Premium gear are chance rewards when completing Premium Missions.

Chptr Name Type Pwr Lvl Target Sta %base Damage Hit/Crit Effects PVP
1 Gamma Gadget Buff 28 All
Allies
15% -- 100% Gamma Radiation +197 Atk
+295 Def
1 Gamma Booster Buff 28 One
Ally
15% -- 100% Gamma Rage (3 turns) +295 Atk
+197 Def
2 EMP Blaster Ranged
Energy
33 Single 25% 100-181 90% /
14%
Exploit Machines (1 turn)
Fried Circuits (1 turn)
+242 Atk
+316 Def
2 Uni-Pulse Ranged
Energy
33 Single 25% 79-143 90% /
14%
Uni-Pulse Focus
(2 turns)
+371 Atk
+186 Def
3 Web Blaster Ranged 38 Single 15% 56-102 90% /
14%
Webbed (3 turns)
Stun (1 turn)
+292 Atk
+334 Def
3 Galvanic Arm Debuff 38 Single 25% -- 100% Stealthy
Negative Static
Charge (3 turns)
+98 Atk
+211 Def
4 "Snikt" Melee
Slashing
45 Single 18% 57-104 88% /
11%
Follow-up Attack
Bleeding x2 (4 turns)
+251 Atk
+117 Def
4 Sabretooth's Claws Melee
Slashing
45 Single 20% 58-104 88% /
11%
Counter-Attack
Bleeding x2 (4 turns)
+251 Atk
+117 Def
5 Super Blade Punch Melee
Energy
54 Single 25% 89-162 62% /
62%
Ignore Defense
High Crits
+251 Atk
+117 Def
5 Power of Four Buff 54 Self 8% -- 100% 11 rounds cooldown
Power of Four (4 turns)
+425 Atk
+425 Def
6 Psychic Punch Melee
Ranged
64 Single 20% 139-251 90% /
14%
Migraine (1 turn) +632 Atk
+366 Def
6 Momentum Generator Buff 64 One
Ally
10% -- 100% Unstoppable (3 turns) +433 Atk
+564 Def
7 Handheld Hohlraum Fire Energy 73 All 40% 148-268 92% /
17%
3 rounds cooldown
Exploits Burning
+414 Atk
+718 Def
7 Cosmic Ray Bomb Energy 73 All Enemies 18% 105-188 92% /
17%
Radiation Exposure +719 Atk
+414 Def
8 Mechanical Mjolnir Melee 84 Single 20% 208-375 69% /
69%
Might of Mjolinir +825 Atk
+478 Def
8 Destroyer Power Relic Energy
Ranged
84 Single 25% 453-815 100% /
100%
3 rounds cooldown
High Crits
Deadly Crits
Stun (1 turn)
+521 Atk
+782 Def


Epic Gear

Obtained through beating Epic Bosses by finishing ALL missions and deploys to trigger their appearance

Chptr Name Type Pwr Lvl Target Stamina(base%) Damage Hit/Crit Effects PVP
2-3
Black Cat
Grecian Sai Melee Slashing 29 One enemy 15% 32-36 85% / 8% Counter-Attack
Bleeding (4 turns)
+148 Atk
+169 Def
3-5
Spider-man
The Doombringer Debuff 37 One enemy 15% 0 100% Drained Energy +185 Atk
+185 Def
4-4
Storm
Magnetic Field Generator

Buff

42 All Allies 15% 0 N/A

4 rounds cooldown Magnetic Field

+143 atk
+285 Def
5-3
Wolverine
Norn Stone Buff 50 Self 15% 0 N/A Amazing Fate (100 turns) +183 Atk
+315 Def
6-3
Luke Cage
Electrostatic Arm Buff 60 Self 15% 0 N/A Positive Static Charge 3 turns +295 Atk
+295 Def
7-3
Spider-man
Goblin Glider Ranged Slashing 69 One enemy 15% 171-206 92% / 17% Stealthy
Exploits Flying
Deadly Crits
+405 Atk
+270 Def

8-5
Hawkeye

Possessed Pistol Gun Ranged Magic 82 One enemy 25% 508-913 97% / 31% Possessed (2 turns)
+505 Atk
+294 Def


Special Operations Gear

Chance rewards when completing Special Operations.

Name Type Pwr Lvl Target Sta % base Damage Hit/Crit Effects PVP
1.1 Target Pistol Ranged Gun

Set at 15 levels plus current level player is in at time of acquisition

One 15% Set by agent level when aquired 96% / 17% Target Focus (3 turns)
Iso-8 Corruption (3 turns)
+151 Atk
+133 Def
1.1 Epic Boss The Toolbox Ranged Gun

Set at 15 levels plus current level player is in at time of acquisition

All 25% Set by agent level when acquired 92% / 16% Ignores Defense
Exposed (4 turns)
Dizzy (4 turns)
+180 Atk
+105 Def
1.2 Taste of Thunder Melee

Set at 15 levels plus current level player is in at time of acquisition

One 17% Set by agent level when aquired 92% / 17% Ignores Defense
Stun (1 turn)
+114 Atk
+171 Def
1.3 Enchanted Crowbar Melee

Set at 15 levels plus current level player is in at time of acquisition

One 20% Set by agent level when acquired 92% / 16% Counter-attack
Exposed (4 turns)
Dizzy (4 turns)
Slowed (4 turns)

+133 Atk
+151 Def

2.1 Sonic Fist Melee Sonic Set at 5 levels plus current level player is in at time of acquisition One 15% Set by agent level when acquired 94% / 21%

Exploits Dizzy Seismic Feedback

+142 Atk
+142 Def
2.2 Mutant's End Ranged Energy Set at 5 levels plus current level player is in at time of acquisition One 10% Set by agent level when acquired 94% / 21% Mutant Detector Follow-up Attack Insulator +171 Atk
+114 Def
2.3 The Experiment Buff Set at 5 levels plus current level player is in at time of acquisition All Allies 30% Set by agent level when acquired N/A Mental Resilience Deep Thought (2 turns) +114 Atk
+171 Def

2.3 Epic Boss

The Bishop Ranged Energy Set at 5 levels plus current level player is in at time of acquisition One 10% Set by agent level when acquired 94% / 21%

Stamina Recharge
Counter-Attack
Customized
Rook Ammo

+114 Atk
+171 Def

2:1-3 Task Reward

Mindbreaker Ranged Gun Set at 3 levels plus current level player is in at time of acquisition One 17% Set by agent level when acquired 94% / 22%

Exploits Weakness
Upgradeable
Customized
Weak Mind (4 turns)

+148 Atk
+137 Def

2:1-3 Task Reward

Mindkiller Ranged Gun Energy Set at 5 levels plus current level player is in at time of acquisition One 22% Set by agent level when acquired 94% / 50%

Deadly Crits
High Crits
Customized
Exploits Weakness
Upgradeable Weak Mind (4 turns)

+157 Atk
+128 Def

2:1-3 Task Reward

Skullsplitter Ranged Gun Set at 5 levels plus current level player is in at time of acquisition All 22% Set by agent level when acquired 94% / 22%

Upgradeable
Exploits Migraine
Customized
Weak Mind (4 turns)

+137 Atk
+148 Def

2:1-3 Task Reward

Skullripper Ranged Energy Gun Set at 5 levels plus current level player is in at time of acquisition All 28% Set by agent level when acquired 96% / 55%

Deadly Crits
High Crits
Customized
Exploits Migraine
Weak Mind (4 turns)

+128 Atk
+157 Def

2:1-3 Task Reward

The Rook Ranged Energy Set at 100 levels plus current level player is in at time of acquisition One 50% Set by agent level when acquired 94% / 22%

Customized
Limited Ammo
Rapid Fire

+171 Atk
+114 Def


Limited Edition Gear

Limited Edition Gear is only available in the store for a limited time.

Name Stamina Power Level Target Total Damage Number of Hits Hit / Critical Cooldown Type PVP Bonus Effects Buyable?
Heavy Ion Beam 124 15 Single 100-116 4 90% / 15% 1 Round Gun Ranged Energy +320 ATK
+299 DEF

Quick Action - Grants an immediate free turn after using.


Radiation Exposure - Deals damage every turn. Increases damage taken from energy attacks.
(4 Turns)

No
Coulson's Revenge 571 Set at 10 Levels plus current Agent Level at time of Acquisition Single Damage contingent on the level Agent was when it was obtained 1 Accuracy Contingent on Agent Level and Statistics 3 Rounds Fire Energy Ranged +620 ATK
+310 DEF

Customized - Power is set by Agent Level when acquired


Avengers Assemble! - Grants Coordinated Attack to all allies; Grants Cooperative Defense with one Avenger; Grants Collaborative Effort with two Avengers


Ignore Defense - Damage ignores the enemy's Defense statistic

No
Isotope Cannon 327 Set at 10 Levels plus current Agent Level at time of Acquisition All Enemies Damage contingent on the level Agent was when it was obtained 4 Accuracy Contingent on Agent Level and Statistics 3 Rounds Gun Ranged +310 ATK
+620 DEF

Customized - Power is set by Agent Level when acquired


(3turns) - Taking Damage every turn; All stats reduced; This effect can be applied 3 times

No

Beyond Corp Driver 234 Set at 10 Levels plus current Agent Level at time of Acquisition One Enemy Damage contingent on the level Agent was when it was obtained 4 Accuracy Contingent on Agent Level and Statistics 3 Rounds Gun Ranged +465 ATK
+465 DEF

Customized - Power is set by Agent Level when acquired


Deadly Crits - Deals extra damage on critical hits


Counter-Attack - Has a chance to perform a counter attack when attacked

No

Stark Industries Catalyst 214 Set at 10 Levels plus current Agent Level at time of Acquisition One Enemy Damage contingent on the level Agent was when it was obtained 4 Accuracy Contingent on Agent Level and Statistics 2 Rounds Gun Ranged +682 ATK
+341 DEF

Customized - Power is set by Agent Level when acquired


Quick Action - Grants an immediate free turn using


Exposed - Defense reduced by 25%


Target Focus (3 turns)- Increases damage taken by the next single-target attack

No

Omni-Fury 490 Set at 10 Levels plus current Agent Level at time of Acquisition One Enemy

257-360 Damage contingent on the level Agent was when it was obtained

1 95% / 19% Accuracy Contingent on Agent Level and Statistics - Melee Slashing +512 ATK
+512 DEF

Customized - Power is set by Agent Level when acquired


Paragon Exploiter - Deals extra damage against targets with Bleeding, Burning, Chilled, Combo Setup, Dizzy, Exposed, Poisoned, Slowed, or Stun.

No

The Exsanguinator 249 Set at 10 Levels plus current Agent Level at time of Acquisition One Enemy Damage contingent on the level Agent was when it was obtained 1 Accuracy Contingent on Agent Level and Statistics - Melee Slashing +341 ATK
+682 DEF


Exploits Bleeds - Deals extra damage against Bleeding targets

Deadly Crits - Deals extra damage on critical hits

Customized - Power is set by Agent Level when acquired

Bleeding x2 (4 turns) - Taking damage every turns, This effect can be applied 5 times

No

Witch-Hunter 249 Set at 10 Levels plus current Agent Level at time of Acquisition All Enemies Damage contingent on the level Agent was when it was obtained 1 Accuracy Contingent on Agent Level and Statistics - Ranged Gun +562 ATK
+562 DEF


Customized - Power is set by Agent Level when acquired

Remove Buffs - Removes beneficial status effects from the target



No

Chain Tonfa 181 Set at 10 Levels plus current Agent Level at time of Acquisition One Enemy Damage contingent on the level Agent was when it was obtained 1 Accuracy Contingent on Agent Level and Statistics - Melee Slashing +750 ATK
+375 DEF


Customized - Power is set by Agent Level when acquired

Counter-Attack - Has a chance to perform a counter attack when attacked

Bleeding x2 (4 turns) - Taking damage every turn, - This effect can be applied 5 times

Ravaged (4 turns) - Takes increased damage from Bleeding

No
Scroll of Melsalam 382 Set at 10 Levels plus current Agent Level at time of Acquisition All Allies - - - 3 Rounds Heal +375 ATK
+750 DEF
Customized - Power is set by Agent Level when acquired No
Rocket Pistol 519 Set at 10 Levels plus current Agent Level at time of Acquisition One Enemy - - - - Ranged Gun +320 ATK
+299 DEF
Customized Splash Damage - Deals additional damage to all enemies Bleeding (4 turns) - Applies Bleeding to all enemies; Taking damage every turn; This effect can be applied 5 times

limited
August 4 - 6, 2012

64 Golds