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Zzzax Icon Zzzax Articles and Topics:
  • Overview


Dr. Strange Icon Large 1 The only thing we know for certain is that there are
more than cosmic forces at play here, Director Fury.
This article is about content that has recently been released.
As such, some of the information may be inaccurate or missing.
Zzzax
Gender: Agent Male Gender Male
Carries Metal? No

Class: Unknown
Health: Bar02 Bar02 Bar02 Bar02 Bar02  
Stamina: Bar02 Bar02 Bar02 Bar02 Bar02  
Attack: Bar02 Bar02 Bar02 Bar02 Bar02  
Defense: Bar02 Bar02 Bar02 Bar02 Bar02  
Accuracy: Bar02 Bar02 Bar02 Bar02 Bar02  
Evasion: Bar02 Bar02 Bar02 Bar02 Bar02  
Effects:


Bio:
Zzzax was created in an accident at a nuclear power plant. The psionic being incinerated everyone nearby, absorbing their collective intelligence. Zzzax sought to kill more people to increase its intelligence further, often conflicting with the Hulk.
Appearances
First Marvel: Avengers Alliance Appearance:
First Comic Appearance: Incredible Hulk Vol. 1 #166 (August, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions:
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects

Zzzax
Gender: Agent Male Gender Male
Carries Metal? No

Low
Class: Blastericon Blaster
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

Medium
Class: Blastericon Blaster
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

High
Class: Blastericon Blaster
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

Very High
Class: Blastericon Blaster
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Zzzax was created in an accident at a nuclear power plant. The psionic being incinerated everyone nearby, absorbing their collective intelligence. Zzzax sought to kill more people to increase its intelligence further, often conflicting with the Hulk.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Follow The Leader - Group Boss
First Comic Appearance: Incredible Hulk Vol. 1 #166 (August, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 32 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brute Force
(default counter / follow-up)
Melee One Enemy 1 n/a Special Properties
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Hunger Ranged Electric All Enemies 1 n/a All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Ozone - Taking additional damage from Electricity attacks and effectsOzone - Taking additional damage from Electricity attacks and effects
 Ozone
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Zap Ranged Electric One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
One Enemy
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
More Power! Debuff One Enemy 1 3 rounds One Enemy
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge x2
Feed Me Melee Electric One Enemy 5 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge x2

Zzzax
Gender: Agent Male Gender Male
Carries Metal? No

Low
Class: Bruisericon Bruiser
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

Medium
Class: Bruisericon Bruiser
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

High
Class: Bruisericon Bruiser
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

Very High
Class: Bruisericon Bruiser
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Zzzax was created in an accident at a nuclear power plant. The psionic being incinerated everyone nearby, absorbing their collective intelligence. Zzzax sought to kill more people to increase its intelligence further, often conflicting with the Hulk.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Follow The Leader - Group Boss
First Comic Appearance: Incredible Hulk Vol. 1 #166 (August, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 32 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brute Force
(default counter / follow-up)
Melee One Enemy 1 n/a Special Properties
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Hunger Ranged Electric All Enemies 1 n/a All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Ozone - Taking additional damage from Electricity attacks and effectsOzone - Taking additional damage from Electricity attacks and effects
 Ozone
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Zap Ranged Electric One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
One Enemy
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
More Power! Debuff One Enemy 1 3 rounds One Enemy
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge
Feed Me Melee Electric One Enemy 5 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge

Ability Type Target # of Hits Cooldown Effects
Brute Force
(default counter / follow-up)
Melee Radiation One Enemy 1 n/a Special Properties
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Hunger Ranged Radiation All Enemies 1 n/a All Enemies
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Zap Ranged Radiation One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
One Enemy
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
More Power! Debuff One Enemy 1 3 rounds One Enemy
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge
Feed Me Melee Radiation One Enemy 5 n/a Special Properties
Overexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damageOverexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damage
 Overexposure
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge

Zzzax
Gender: Agent Male Gender Male
Carries Metal? No

Low
Class: Infiltratoricon Infiltrator
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

Medium
Class: Infiltratoricon Infiltrator
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

High
Class: Infiltratoricon Infiltrator
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

Very High
Class: Infiltratoricon Infiltrator
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Zzzax was created in an accident at a nuclear power plant. The psionic being incinerated everyone nearby, absorbing their collective intelligence. Zzzax sought to kill more people to increase its intelligence further, often conflicting with the Hulk.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Follow The Leader - Group Boss
First Comic Appearance: Incredible Hulk Vol. 1 #166 (August, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 32 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brute Force
(default counter / follow-up)
Melee Radiation One Enemy 1 n/a Special Properties
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Hunger Ranged Radiation All Enemies 1 n/a All Enemies
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
 Radiation Exposure
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks
 Radiation Fatigue
Zap Ranged Radiation One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Radiation - Deals extra damage against targets with Radiation ExposureExploit Radiation - Deals extra damage against targets with Radiation Exposure
 Exploit Radiation
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
One Enemy
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
More Power! Debuff One Enemy 1 3 rounds One Enemy
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge
Feed Me Melee Radiation One Enemy 5 n/a Special Properties
Overexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damageOverexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damage
 Overexposure
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge

Zzzax
Gender: Agent Male Gender Male
Carries Metal? No

Low
Class: Scrappericon Scrapper
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

Medium
Class: Scrappericon Scrapper
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

High
Class: Scrappericon Scrapper
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

Very High
Class: Scrappericon Scrapper
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Zzzax was created in an accident at a nuclear power plant. The psionic being incinerated everyone nearby, absorbing their collective intelligence. Zzzax sought to kill more people to increase its intelligence further, often conflicting with the Hulk.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Follow The Leader - Group Boss
First Comic Appearance: Incredible Hulk Vol. 1 #166 (August, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 32 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brute Force
(default counter / follow-up)
Melee Energy One Enemy 1 n/a Special Properties
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Hunger Ranged Energy All Enemies 1 n/a All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Ozone - Taking additional damage from Electricity attacks and effectsOzone - Taking additional damage from Electricity attacks and effects
 Ozone
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Zap Ranged Energy One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
One Enemy
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
More Power! Debuff One Enemy 1 3 rounds One Enemy
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge x2
Feed Me Melee Energy One Enemy 5 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge x2

Zzzax
Gender: Agent Male Gender Male
Carries Metal? No

Low
Class: Tacticianicon Tactician
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

Medium
Class: Tacticianicon Tactician
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: -20
Effects:
Takes 2 actions every round.

High
Class: Tacticianicon Tactician
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 2 actions every round.

Very High
Class: Tacticianicon Tactician
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: -20
Effects:
Takes 2 actions every round.

Bio:
Zzzax was created in an accident at a nuclear power plant. The psionic being incinerated everyone nearby, absorbing their collective intelligence. Zzzax sought to kill more people to increase its intelligence further, often conflicting with the Hulk.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Follow The Leader - Group Boss
First Comic Appearance: Incredible Hulk Vol. 1 #166 (August, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 32 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brute Force
(default counter / follow-up)
Melee One Enemy 1 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning
 Scorched
One Enemy
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
 Burning
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened
 Pressure Points
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Hunger Ranged Electric All Enemies 1 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
All Enemies
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Ozone - Taking additional damage from Electricity attacks and effectsOzone - Taking additional damage from Electricity attacks and effects
 Ozone
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Zap Ranged Electric One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
More Power! Debuff One Enemy 1 3 rounds Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Crackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 timesCrackle - Chance to trigger an electric shock after performing a hostile action; Removes 1 Crackle when triggered; This effect can be applied 3 times
 Crackle
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge x2
Feed Me Melee Electric One Enemy 5 n/a Special Properties
Psychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacksPsychic Energy Attack - Ignores most Avoidance, Shield, Counter, and Protect effects; Deals energy damage to targets immune to psychic attacks
 Psychic Energy Attack
One Enemy
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Obsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effectsObsolete Tech - Prevents Technology attacks; Removes beneficial Technology status effects
 Obsolete Tech
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target
 Remove Buff
Self
Absorb Class - Gains the positive aspects of the target's class, Chance to stun targetAbsorb Class - Gains the positive aspects of the target's class, Chance to stun target
 Absorb Class
Zzzax Charge - Increases damage Dealt and Reduces Damage ReceivedZzzax Charge - Increases damage Dealt and Reduces Damage Received
 Zzzax Charge x2

Gallery[]

For all Images, Artworks, and Icons, see Zzzax/Gallery.



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