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Mutants

Homo Sapien Superior is a term coined by Magneto to refer to Mutants; those born with a genetic anomaly that grants them an extra-normal ability not possessed by normal humans.

This anomaly is known as the "X-Factor" or "X-Gene".

Mutant Level Scale[]

Mutants are subdivided according to the extent, power or external perceptibly of it's manifested Abilities, into 6 categories or "Levels":

1) Alpha Level Mutants
The Alpha Mutants are the second most powerful and feared mutants. Alpha`s have extremely powerful mutant traits without any significant flaws. Less than 10% of mutants are Alpha mutants so they are very rare. They have a normal human appearance and their mutation is powerful, useful and controllable (i.e. turn it on and off, direct it at will.) Some of the Alpha mutants include Gambit, Psylocke, Storm, Colossus, Kitty Pryde, Magik, Emma Frost (Disputed), Scarlet Witch (Disputed), Quicksilver and Professor X (Disputed)

2) Beta Level Mutants
Beta Mutants are on the same power level as Alpha-level mutants. But the difference between them is that the Beta`s have flaws, albeit very small. This level is also about 10% of the mutant population. Beta Level`s have a normal human appearance (or close to it) and their mutation is powerful, useful, but less controllable. Some examples are Rogue, Mystique, Havok, X-23, Toad, Cable, Cyclops and Wolverine.

3) Delta Level Mutants
Delta Mutants don't have any significant flaws. However they don't have powers that match an Alpha mutant, or even a Beta or Gamma mutant. At least 50% of mutants are Delta's making them the most common type of mutant. They have a normal human appearance, but their mutagenic powers are weaker or only narrowly applicable, though still controllable. Some Examples are Trance, Blindspot, Annalee, Masque and Prodigy.

4) Epsilon Level Mutants
Epsilon Mutants are the unfortunate ones. Epsilon`s pretty much have no chance of having a regular life in society due to their major flaws, and they also only have minor superhuman powers. About 20% of mutants are Epsilon Mutants. The Epsilon Level have an inhuman appearance or their mutation makes it impossible for them to function normally. Any accompanying "superpowers" would be next to useless. A good example of Epsilon mutants are Beak and Bliss. A lot of Epsilon Level Mutants are members of the underground civilization The Morlocks, living in bunkers underneath Manhattan. 

5) Gamma Level Mutants
Gamma mutants have very powerful mutations, but they have flaws. while Alpha and Beta mutants can pass as regular looking humans, many Gamma mutants cannot because they have physical impairments or deformities like Blob or Marrow. Their mutation is powerful, uncontrollable, sometimes useful but usually detrimental to living a normal life, such as a monstrously inhuman appearance that can't be switched off at will. Good examples are Nightcrawler, Beast and Sabretooth.

6) Omega Level Mutants
Omega mutants are, in theory, supposed to be the most powerful class of mutants. Originally omega mutants were beings with vast control over matter and energy, such as Phoenix, Iceman, Legion, James Jaspers, etc. The term "Alpha mutant" can, but does not necessarily, intersect, but the distinction is usually blurry, and varies depending on the writer. Other Examples are Hope and Magneto.


In-Game Members[]

Heroes[]

Angel Icon 1Angel Icon 2
Avalanche Icon 1
Beast Icon 1Beast Icon 2
Bishop Icon 1
Cable Icon 1
Cannonball Icon 1
Colossus Icon 1Colossus Icon 2Colossus Icon 3
Cyclops Icon 1Cyclops Icon 2Cyclops Icon 3
Domino Icon 1
Emma Frost Icon 1Emma Frost Icon 2
Fantomex Icon 1
Gambit Icon 1
Havok Icon 1
Iceman Icon 1Iceman Icon 2
Kitty Pryde Icon 1Kitty Pryde Icon 2
Magik Icon 1Magik Icon 2
Magneto Icon 1
Molly Hayes Icon 1
Nightcrawler Icon 1Nightcrawler Icon 2
Phoenix Icon 1Phoenix Icon 2Phoenix Icon 3
Psylocke Icon 1Psylocke Icon 2
Quicksilver Icon 1Quicksilver Icon 2Quicksilver Icon 3
Rogue Icon 1Rogue Icon 2Rogue Icon 3
Sabretooth Icon 1
Scarlet Witch Icon 1Scarlet Witch Icon 2Scarlet Witch Icon 3
Shatterstar Icon 1
Squirrel Girl Icon 1Squirrel Girl Icon 2
Storm Icon 1Storm Icon 2
Sunfire Icon 1
Wolverine Icon 1Wolverine Icon 2Wolverine Icon 3
X-23 Icon 1X-23 Icon 2

Villains[]

Angel Icon
 Angel
Apocalypse Icon
 Apocalypse
Avalanche Icon
 Avalanche
Blob Icon
 Blob
Colossus Icon
 Colossus
Cyclops Icon
 Cyclops
Dark Wolverine Icon
 Dark Wolverine
Death Icon
 Death
Dragoness Icon
 Dragoness
Emma Frost-B Icon
 Emma Frost
Famine Icon
 Famine
Havok Icon
 Havok
Living Monolith Icon
 Living Monolith
Living Pharaoh Icon
 Living Pharaoh
Magik Icon
 Magik
Magneto Icon
 Magneto
Mr. Sinister Icon
 Mr. Sinister
Mystique Icon
 Mystique
Pestilence Icon
 Pestilence
Phoenix Icon
 Phoenix
Quicksilver Icon
 Quicksilver
Sabretooth Icon
 Sabretooth
Sauron Icon
 Sauron
Scarlet Witch Icon
 Scarlet Witch
Sebastian Shaw Icon
 Sebastian Shaw
Selene Icon
 Selene
Sugar Man Icon
 Sugar Man
Thanos Icon
 Thanos
Toad Icon
 Toad
War Icon
 War
Wolverine Icon
 Wolverine
X-23 Icon
 X-23


Team-Up Bonuses[]

Children of the Atom Heroes who are mutants AngelAvalancheBeastBishopCableCannonballColossusCyclopsDominoEmma FrostFantomexGambitHavokIcemanKitty PrydeMagikMagnetoMolly HayesNightcrawlerPhoenixPsylockeQuicksilverRogueSabretoothScarlet WitchShatterstarSquirrel GirlStormSunfireWolverineX-23


Related Effects[]

Name Name Name
Essence Reading - Chance to preemptively place Generalized on attackersEssence Reading - Chance to preemptively place Generalized on attackers
 Essence Reading
Techno-Organic Wings - Immune to ground attacks; 20% chance to avoid attacksTechno-Organic Wings - Immune to ground attacks; 20% chance to avoid attacks
 Techno-Organic Wings
Natural Selection - Allied Uncanny X-Force members gain Fatal Blow to their fourth actionNatural Selection - Allied Uncanny X-Force members gain Fatal Blow to their fourth action
 Natural Selection
Divine Inspiration - Increases Attack, Defense, Accuracy and EvasionDivine Inspiration - Increases Attack, Defense, Accuracy and Evasion
 Divine Inspiration
Benediction - Restores stamina when appliedBenediction - Restores stamina when applied
 Benediction
Guardian Angel - The next time this character would be KO'ed, they are instead healed to 25% HealthGuardian Angel - The next time this character would be KO'ed, they are instead healed to 25% Health
 Guardian Angel
Making Waves - Gains an increasing damage buff whenever an ally uses a sonic or ground attackMaking Waves - Gains an increasing damage buff whenever an ally uses a sonic or ground attack
 Making Waves
Seismic Activity (2 rounds) - Increases damage done by 5%; This effect stacks up to 5 timesSeismic Activity (2 rounds) - Increases damage done by 5%; This effect stacks up to 5 times
 Seismic Activity
Seismic - Consumes all stacks of Seismic Activity to deal extra damageSeismic - Consumes all stacks of Seismic Activity to deal extra damage
 Seismic
Sky is Falling - Ally sonic and ground attacks have a 50% chance to create falling debrisSky is Falling - Ally sonic and ground attacks have a 50% chance to create falling debris
 Sky is Falling
Feedback (2 rounds) - Reverberating at a frequency that sends shockwaves back at attackersFeedback (2 rounds) - Reverberating at a frequency that sends shockwaves back at attackers
 Feedback
Bleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hitBleak House - After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
 Bleak House
Catch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacksCatch-22 - Gains a bonus to Attack on any turn Beast does not attack; This effect goes away the next turn Beast attacks
 Catch-22
The Call of the Wild - Increases Attack; Removed after any turn Beast attacks; Not removed by Counter attacksThe Call of the Wild - Increases Attack; Removed after any turn Beast attacks; Not removed by Counter attacks
 The Call of the Wild
Point Counter Point (1 turn) - Any attack provokes a counter-attack from BeastPoint Counter Point (1 turn) - Any attack provokes a counter-attack from Beast
 Point Counter Point
The Sun Also Rises (1 turn) - Grants random beneficial effects to alliesThe Sun Also Rises (1 turn) - Grants random beneficial effects to allies
 The Sun Also Rises
Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.Faustian Bargain - Allies that have Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void have a 60% chance to apply those effects when they attack.; Allies take reduced damage from damage over time effects.
 Faustian Bargain
Paradise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemiesParadise Lost - Suppresses most effects that prevent or remove debuffs from both allies and enemies
 Paradise Lost
Energy Manipulation - Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks; Chance to protect against kinetic, energy, and elemental attacks; Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacksEnergy Manipulation - Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks; Chance to protect against kinetic, energy, and elemental attacks; Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacks
 Energy Manipulation
Potential Energy - Unlocks and increases the power of mutant abilitiesPotential Energy - Unlocks and increases the power of mutant abilities
 Potential Energy
Locked Potential - Unlock with Potential EnergyLocked Potential - Unlock with Potential Energy
 Locked Potential
Focus Energy - Focus the stored energy from previous attacks; Unlocks Focus ActionsFocus Energy - Focus the stored energy from previous attacks; Unlocks Focus Actions
 Focus Energy
Unleashed Potential - Consumes all Potential EnergyUnleashed Potential - Consumes all Potential Energy
 Unleashed Potential
Full Potential - Gain Realized Potential for each stack of Potential EnergyFull Potential - Gain Realized Potential for each stack of Potential Energy
 Full Potential
Realized Potential - Increases all stats; Stacks up to 3 timesRealized Potential - Increases all stats; Stacks up to 3 times
 Realized Potential
Accelerated Potential - Restores health when applied; Removes harmful status effects when applied; Restores health over time for X rounds where X is the number of Potential Energy on the targetAccelerated Potential - Restores health when applied; Removes harmful status effects when applied; Restores health over time for X rounds where X is the number of Potential Energy on the target
 Accelerated Potential
Run and Gun - Access to future weaponry; Returns to Normal ActionsRun and Gun - Access to future weaponry; Returns to Normal Actions
 Run and Gun
Cone of Silence - Has a chance to spawn a Shield aroundCable before an attackCone of Silence - Has a chance to spawn a Shield aroundCable before an attack
 Cone of Silence
Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks
 Mental Resilience
Time Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each roundTime Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each round
 Time Shift
T-O Control -T-O Control -
 T-O Control
T-O Overdrive -T-O Overdrive -
 T-O Overdrive
Power Contained (2 rounds) - Cable's non-Psychic attacks deal increased damage and ignore defensePower Contained (2 rounds) - Cable's non-Psychic attacks deal increased damage and ignore defense
 Power Contained


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