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Doctor Voodoo Icon Doctor Voodoo Articles and Topics:
This article is about the Boss. For the playable Hero version, see Doctor Voodoo.


Doctor Voodoo
Gender: Agent Male Gender Male
Carries Metal? No

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 1 action every round.

Bio:
After twelve years in America studying psychology, Jericho Drumm returned to his homeland of Haiti to help his brother Daniel fight an evil sorceror. As Daniel lay dying, he made Jericho promise to take up the ways of his ancestors and avenge him. Now called Dr. Voodoo, Jericho's knowledge of the mystic arts rivals that of Dr. Strange, and he has held the mantle of Sorceror Supreme when Strange was unable to.
Appearances
First Marvel: Avengers Alliance Appearance: S.H.I.E.L.D. Simulator Challenge: Dr. Strange Set
First Comic Appearance: Strange Tales Vol. 1 #169 (September, 1973) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: Dr. Strange Set

Actions[]

Action Type Target # of Hits Cooldown Effects
Terron Attack Spell
(default counter / follow-up)
Magic Ranged One Enemy 1 n/a One Enemy
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects
 Bane
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied
 Soulfire
Staff of Legba Magic Melee One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
All Allies
At the Crossroads - Heals all alliesAt the Crossroads - Heals all allies
 At the Crossroads
Doom Curse Debuff Magic Ranged One Enemy 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
One Enemy
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting
 Doom
Daniel Drumm Buff Debuff Psychic Ranged All Enemies 1 2 rounds Special Properties
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
All Enemies
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Drain Stamina (1 Round) - Drains the target's staminaDrain Stamina (1 Round) - Drains the target's stamina
 Drain Stamina
All Allies
Energize - Restores stamina to all party members when usedEnergize - Restores stamina to all party members when used
 Energize
Vodoun Crows Debuff Energy Magic Ranged Summon All Enemies 1 3 rounds Special Properties
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced
 Dark Void
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered
 Deathfrost
Spirit Possession Buff Debuff Psychic Ranged One Enemy 1 4 rounds Special Properties
Full Round Action - This action cannot be used in the same round another action has been used; Cannot use any other actions in the same round once this action is usedFull Round Action - This action cannot be used in the same round another action has been used; Cannot use any other actions in the same round once this action is used
 Full Round Action
Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects
 Psychic Attack
One Enemy
Possessed (expires next turn) - Psychic effect which causes the target to immediately attack an ally; Cannot use any action besides Recharge on the next turnPossessed (expires next turn) - Psychic effect which causes the target to immediately attack an ally; Cannot use any action besides Recharge on the next turn
 Possessed (70% chance)
Self
Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies
 Phased

Gallery[]

For all Images, Artwork, and Icons (Original and Alternate Uniform versions), see Doctor Voodoo/Gallery.



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