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Effect BG 3 BlueEffect Icon 021
  S.H.I.E.L.D. Mech Armor
Passive Attack Buff
 Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
 S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear Actions
 Agent cannot exit the Mech Armor once it is equipped
This Effect is a part of:
Uniform-Only Effects
Tooltip
S.H.I.E.L.D. Mech Armor
Passive Attack Buff
Effect BG 3 BlueS.H.I.E.L.D
 Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
 S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear Actions
 Agent cannot exit the Mech Armor once it is equipped

Uniforms[]

Icon Name
Uniform Blaster 11 Blaster's Flight Suit
Uniform Bruiser 11 Bruiser's Flight Suit
Uniform Generalist 11 Generalist's Flight Suit
Uniform Infiltrator 11 Infiltrator's Flight Suit
Uniform Scrapper 11 Scrapper's Flight Suit
Uniform Tactician 11 Tactician's Flight Suit

Abilities[]

Generalist Generalist's Flight Suit
Generalist's Flight Suit
—Image © Marvel and Playdom
Uniform Stats
Iso-8 Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Empowered Iso-8 Empowered Iso-8 slot Empowered Iso-8 slot
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar02 Bar02
Evasion Bar01 Bar01 Bar01 Bar02 Bar02
Stat numbers are scaled to Agent Level.
• S.H.I.E.L.D.-issued Generalist Mech Armor
PVP Bonus:  +416 OFF
 +582 DEF
Availability and Requirements:
Store
Silver-icon Cost: 100,000
Shield point-icon Cost: 20
Silver-icon Sell: 300
Research: Generalist's Flight Suit
Tooltip
Generalist Generalist's Flight Suit
Uniform Generalist 11
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar02 Bar02
Evasion Bar01 Bar01 Bar01 Bar02 Bar02
+416 OFF   +582 DEF
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D

Effects[]

S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear actions
  • Agent cannot exit the Mech Armor once it is equipped

Actions[]

Suit Up Suit Up
Target: Self
# of Hits: n/a


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
Adrenaline Injectors - Gives Adrenaline to allies after attackingAdrenaline Injectors - Gives Adrenaline to allies after attacking
 Adrenaline Injectors
Hard Shell - Receives less damage from enemy attacks; Resistant to critical hitsHard Shell - Receives less damage from enemy attacks; Resistant to critical hits
 Hard Shell
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D
 Full Tank

Self

Power Level: 100% - Armor Power Level at 100%Power Level: 100% - Armor Power Level at 100%
 Power Level: 100%

Generalisticon  Generalist's Flight Suit
Generalist's Flight Suit
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   7368
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7368
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   1474
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   1474
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   1474
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   1474
Effects:
Cost and Requirements:
Carries Metal? Yes
Organization/s:

SHIELD S.H.I.E.L.D.

Bio:
S.H.I.E.L.D.-issued Generalist Mech Armor
Generalist's Flight Suit-Light Beam Light Beam Generalist's Flight Suit-Abolishing Blast Abolishing Blast Level 2
Stamina Cost: n/a Stamina Cost: n/a
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 100% / 58% Hit/Critical: 11% / 58%
Type: Ranged Energy Tech Type: Debuff Tech

Special Properties

Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

One Enemy

Coordinated Attack - Allies have a chance to join in on this attackCoordinated Attack - Allies have a chance to join in on this attack
 Coordinated Attack

All Allies

Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit
 Epiphany

Special Properties

Power Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power LevelPower Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power Level
 Power Drain: 10%

All Enemies

Purged 2 rounds - Removes effects from Class bonuses; Prevents this character from gaining Class benefits; Deals damage when removed by status removal effectsPurged 2 rounds - Removes effects from Class bonuses; Prevents this character from gaining Class benefits; Deals damage when removed by status removal effects
 Purged
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Generalist's Flight Suit-Plague Safeguard Plague Safeguard Level 6 Generalist's Flight Suit-Invigorating Charge Invigorating Charge Level 9
Stamina Cost: n/a Stamina Cost: n/a
Target: All Allies Target: All Allies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: n/a # of Hits: n/a
Hit/Critical: n/a Hit/Critical: n/a
Type: Buff Tech Type: Buff Tech

Special Properties

Power Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power LevelPower Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power Level
 Power Drain: 30%

All Allies

Plague Safeguard (2 rounds) - Immune to Endemic, Manipulated, Paradise Lost and DespairPlague Safeguard (2 rounds) - Immune to Endemic, Manipulated, Paradise Lost and Despair
 Plague Safeguard
Blessing - Increases the effect of healing receivedBlessing - Increases the effect of healing received
 Blessing

Special Properties

Power Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power LevelPower Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power Level
 Power Drain: 10%

All Allies

Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25%
 Strengthened
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25%
 Focused
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25%
 Fortified
Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25%
 Agile
World's Finest (1 round) - Attacks gain Finest Hour!World's Finest (1 round) - Attacks gain Finest Hour!
 World's Finest


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Gallery[]


Tactician Tactician's Flight Suit
Tactician's Flight Suit
—Image © Marvel and Playdom
Uniform Stats
Iso-8 Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Empowered Iso-8 Empowered Iso-8 slot Empowered Iso-8 slot
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar01 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar01 Bar02 Bar02
Stat numbers are scaled to Agent Level.
• S.H.I.E.L.D.-issued Tactician Mech Armor
PVP Bonus:  +416 OFF
 +582 DEF
Availability and Requirements:
Store
Silver-icon Cost: 100,000
Shield point-icon Cost: 20
Silver-icon Sell: 300
Research: Tactician's Flight Suit
Tooltip
Tactician Tactician's Flight Suit
Uniform Tactician 11
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar01 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar01 Bar02 Bar02
+416 OFF   +582 DEF
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D

Effects[]

S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear actions
  • Agent cannot exit the Mech Armor once it is equipped

Actions[]

Suit Up Suit Up
Target: Self
# of Hits: n/a


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
Chrono Injection - Allies' have a chance to gain an extra turn after the Agent performs an ActionChrono Injection - Allies' have a chance to gain an extra turn after the Agent performs an Action
 Chrono Injection
Gearhead - All Allies' Buff & Debuff Actions become Quick ActionsGearhead - All Allies' Buff & Debuff Actions become Quick Actions
 Gearhead
Panacea Support System - All Allies remove a harmful effect every roundPanacea Support System - All Allies remove a harmful effect every round
 Panacea Support System
Hard Shell - Receives less damage from enemy attacks; Resistant to critical hitsHard Shell - Receives less damage from enemy attacks; Resistant to critical hits
 Hard Shell
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D
 Full Tank

Self

Power Level: 100% - Armor Power Level at 100%Power Level: 100% - Armor Power Level at 100%
 Power Level: 100%

Tacticianicon  Tactician's Flight Suit
Tactician's Flight Suit
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:
Cost and Requirements:
Carries Metal? Yes
Organization/s:

SHIELD S.H.I.E.L.D.

Bio:
S.H.I.E.L.D.-issued Tactician Mech Armor
Tactician's Flight Suit-Surgical Strike Surgical Strike Tactician's Flight Suit-Fog of War Fog of War Level 2
Stamina Cost: Stamina Cost:
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 1 # of Hits:
Hit/Critical: 97% / 42% Hit/Critical:
Type: Ranged Energy Tech Type: Bio Debuff Tech

Special Properties

Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

One Enemy

Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack
 Flanked

All Allies

Perfect Shot (2 rounds) - Next ranged attack deals extra damagePerfect Shot (2 rounds) - Next ranged attack deals extra damage
 Perfect Shot

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Power Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power LevelPower Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power Level
 Power Drain: 10%

All Enemies

Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
 Biofeedback
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Broken Will (2 rounds) - Reduces damage done on next attackBroken Will (2 rounds) - Reduces damage done on next attack
 Broken Will
Tactician's Flight Suit-Destabilizer Destabilizer Level 6 Tactician's Flight Suit-Rally Beacon Rally Beacon Level 9
Stamina Cost: Stamina Cost:
Target: One Enemy Target: All Allies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 1 Round
# of Hits: ? # of Hits: n/a
Hit/Critical: 99% / 43% Hit/Critical:
Type: Ranged Tech Type: Buff Heal Tech

Special Properties

Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

One Enemy

Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy
 Hobbled
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects
 Staggered

Special Properties

Toe-to-Toe (2 rounds) - Next melee attack deals extra damageToe-to-Toe (2 rounds) - Next melee attack deals extra damage
 Toe-to-Toe

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Recuperation (2 rounds) - Restoring stamina every turnRecuperation (2 rounds) - Restoring stamina every turn
 Recuperation
Regeneration (3 turns) - Restoring health every turnRegeneration (3 turns) - Restoring health every turn
 Regeneration
Heal - Restores some healthHeal - Restores some health
 Heal
Shield (2 turns) - Shield effect absorbs incoming damageShield (2 turns) - Shield effect absorbs incoming damage
 Shield


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Gallery[]


Blaster Blaster's Flight Suit
Blaster's Flight Suit
—Image © Marvel and Playdom
Uniform Stats
Iso-8 Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Empowered Iso-8 Empowered Iso-8 slot Empowered Iso-8 slot
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar01 Bar02
Defense Bar01 Bar01 Bar02 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar01 Bar02 Bar02
Stat numbers are scaled to Agent Level.
• S.H.I.E.L.D.-issued Blaster Mech Armor
PVP Bonus:  +416 OFF
 +582 DEF
Availability and Requirements:
Store
Silver-icon Cost: 100,000
Shield point-icon Cost: 20
Silver-icon Sell: 300
Research: Blaster's Flight Suit
Tooltip
Blaster Blaster's Flight Suit
Uniform Blaster 11
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar01 Bar02
Defense Bar01 Bar01 Bar02 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar01 Bar02 Bar02
+416 OFF   +582 DEF
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D

Effects[]

S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear actions
  • Agent cannot exit the Mech Armor once it is equipped

Actions[]

Suit Up Suit Up
Target: Self
# of Hits: n/a


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
Perpetual Motion Generator - Chance for actions to not cause Power DrainPerpetual Motion Generator - Chance for actions to not cause Power Drain
 Perpetual Motion Generator
Hard Shell - Receives less damage from enemy attacks; Resistant to critical hitsHard Shell - Receives less damage from enemy attacks; Resistant to critical hits
 Hard Shell
Mystical Engine - Attacks have a chance to gain Ethereal StrikeMystical Engine - Attacks have a chance to gain Ethereal Strike
 Mystical Engine
Self Destruct Protocol - Extends Recharge, allowing the Mech Armor to Self Destruct; When defeated by combat damage, the suit Self-Destructs and damages all enemiesSelf Destruct Protocol - Extends Recharge, allowing the Mech Armor to Self Destruct; When defeated by combat damage, the suit Self-Destructs and damages all enemies
 Self Destruct Protocol
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D
 Full Tank

Self

Power Level: 100% - Armor Power Level at 100%Power Level: 100% - Armor Power Level at 100%
 Power Level: 100%

Blastericon  Blaster's Flight Suit
Blaster's Flight Suit
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:
Cost and Requirements:
Carries Metal? Yes
Organization/s:

SHIELD S.H.I.E.L.D.

Bio:
S.H.I.E.L.D.-issued Blaster Mech Armor
Blaster's Flight Suit-Focused Blast Focused Blast Blaster's Flight Suit-Redirect Reactor Redirect Reactor Level 2
Stamina Cost: Stamina Cost:
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 3 Rounds
# of Hits: 1 # of Hits:
Hit/Critical: 97% / 42% Hit/Critical:
Type: Ranged Energy Tech Type: Buff Tech

Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Follow-up Attack - Has a chance to perform a second attack when attackingFollow-up Attack - Has a chance to perform a second attack when attacking
 Follow-up Attack
Overexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damageOverexposure - Causes all applications of irradiated and Radiation Exposure to immediately deal damage
 Overexposure
Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks
 Lock-On
Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
 Chaos Shot

Self

Perfect Shot (2 rounds) - Next ranged attack deals extra damagePerfect Shot (2 rounds) - Next ranged attack deals extra damage
 Perfect Shot

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Slow Recharge - Deals extra damage, but lose a turn next roundSlow Recharge - Deals extra damage, but lose a turn next round
 Slow Recharge
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Power Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power LevelPower Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power Level
 Power Drain: 10%

Self

Reactor Overload - Restores full stamina until an attack is made, and causes next attack to do double damage.Reactor Overload - Restores full stamina until an attack is made, and causes next attack to do double damage.
 Reactor Overload
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
 Rising Up
Increased Drain - Next attack drains double PowerIncreased Drain - Next attack drains double Power
 Increased Drain
Blaster's Flight Suit-Bombs Away Bombs Away Level 6 Blaster's Flight Suit-Termination Termination Level 9
Stamina Cost: Stamina Cost:
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown:
# of Hits: ? # of Hits: n/a
Hit/Critical: 99% / 43% Hit/Critical: 99% / 69%
Type: Ranged Type: Ranged

Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Power Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power LevelPower Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power Level
 Power Drain: 30%

All Enemies

Endemic (1 round) - •  Suppresses most effects that prevent or remove debuffsEndemic (1 round) - •  Suppresses most effects that prevent or remove debuffs
 Endemic
Breakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or SoulfireBreakdown - Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
 Breakdown
Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.Side Effects - May cause Blinded, Poisoned, Staggered, Off-balance, Winded, Cornered, Incapacitation, Intimidated, Exhausted, Iso-8 Corruption, Halitosis, or in extreme cases, super powers.
 Side Effects

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects
 Ethereal Strike
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.
 Exploit Attrition
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
 Finest Hour!
Power Drain: 50% - Requires at or above Power Level: 50%; Consumes 50% of current Power LevelPower Drain: 50% - Requires at or above Power Level: 50%; Consumes 50% of current Power Level
 Power Drain: 50%


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Gallery[]


Bruiser Bruiser's Flight Suit
Bruiser's Flight Suit
—Image © Marvel and Playdom
Uniform Stats
Iso-8 Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Empowered Iso-8 Empowered Iso-8 slot Empowered Iso-8 slot
Health Bar01 Bar01 Bar01 Bar01 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar01 Bar02
Accuracy Bar01 Bar01 Bar01 Bar02 Bar02
Evasion Bar01 Bar02 Bar02 Bar02 Bar02
Stat numbers are scaled to Agent Level.
• S.H.I.E.L.D.-issued Bruiser Mech Armor
PVP Bonus:  +416 OFF
 +582 DEF
Availability and Requirements:
Store
Silver-icon Cost: 100,000
Shield point-icon Cost: 20
Silver-icon Sell: 300
Research: Bruiser's Flight Suit
Tooltip
Bruiser Bruiser's Flight Suit
Uniform Bruiser 11
Health Bar01 Bar01 Bar01 Bar01 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar01 Bar02
Accuracy Bar01 Bar01 Bar01 Bar02 Bar02
Evasion Bar01 Bar02 Bar02 Bar02 Bar02
+416 OFF   +582 DEF
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D

Effects[]

S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear actions
  • Agent cannot exit the Mech Armor once it is equipped

Actions[]

Suit Up Suit Up
Target: Self
# of Hits: n/a


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
Die Hard - Immune to Fatal Blows and Near Fatal BlowsDie Hard - Immune to Fatal Blows and Near Fatal Blows
 Die Hard
Protector - Protects allies from single-target and area attacksProtector - Protects allies from single-target and area attacks
 Protector
Vibranium Shell - Receives less damage from enemy attacks; Resistant to critical hits; UnexploitableVibranium Shell - Receives less damage from enemy attacks; Resistant to critical hits; Unexploitable
 Vibranium Shell
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D
 Full Tank

Self

Power Level: 100% - Armor Power Level at 100%Power Level: 100% - Armor Power Level at 100%
 Power Level: 100%

Bruisericon  Bruiser's Flight Suit
Bruiser's Flight Suit
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  
Effects:
Cost and Requirements:
Carries Metal? Yes
Organization/s:

SHIELD S.H.I.E.L.D.

Bio:
S.H.I.E.L.D.-issued Bruiser Mech Armor
Bruiser's Flight Suit-Reaching Hammer Reaching Hammer Bruiser's Flight Suit-Punishing Throw Punishing Throw Level 2
Stamina Cost: n/a Stamina Cost: n/a
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown:
# of Hits: 1 # of Hits: 1
Hit/Critical: 97% / 42% Hit/Critical: 97% / 42%
Type: Ground Melee Type: Ranged

Special Properties

Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets
 Exploits Stun
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened
 Paragon Exploiter
Shield Slam - Deals extra damage when this character is shieldedShield Slam - Deals extra damage when this character is shielded
 Shield Slam
Power Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power LevelPower Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power Level
 Power Drain: 30%

Self

Reaching - Hits flying targetsReaching - Hits flying targets
 Reaching

Special Properties

Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

All Enemies

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain
 Subdue
Incapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (3 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets
 Incapacitation
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
 Dizzy
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
 Exposed
Bruiser's Flight Suit-Crowd Control Crowd Control Level 6 Bruiser's Flight Suit-Rapid Reinforcement Rapid Reinforcement Level 9
Stamina Cost: n/a Stamina Cost: n/a
Target: All Enemies Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown:
# of Hits: ? # of Hits: n/a
Hit/Critical: 99% / 43% Hit/Critical:
Type: Ranged Explosion Radiation Tech Type: Buff Tech

Special Properties

Power Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power LevelPower Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power Level
 Power Drain: 30%

All Enemies

Restrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or SubdueRestrain (1 round) - Ranged attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Subdue
 Restrain
Melt Armor (2 turns) - All attacks against this target ignore defenseMelt Armor (2 turns) - All attacks against this target ignore defense
 Melt Armor
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25%
 Slowed

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

All Allies

Covered (1 round) - Taking 50% damage from all attacksCovered (1 round) - Taking 50% damage from all attacks
 Covered
Unyielding (2 rounds) - Prevents extra damage from attacks that Exploit status effectsUnyielding (2 rounds) - Prevents extra damage from attacks that Exploit status effects
 Unyielding

Self

Shield (2 turns) - Shield effect absorbs incoming damageShield (2 turns) - Shield effect absorbs incoming damage
 Shield


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Gallery[]


Scrapper Scrapper's Flight Suit
Scrapper's Flight Suit
—Image © Marvel and Playdom
Uniform Stats
Iso-8 Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Empowered Iso-8 Empowered Iso-8 slot Empowered Iso-8 slot
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar01 Bar02
Defense Bar01 Bar01 Bar01 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar02 Bar02 Bar02
Stat numbers are scaled to Agent Level.
• S.H.I.E.L.D.-issued Scrapper Mech Armor
PVP Bonus:  +416 OFF
 +582 DEF
Availability and Requirements:
Store
Silver-icon Cost: 100,000
Shield point-icon Cost: 20
Silver-icon Sell: 300
Research: Scrapper's Flight Suit
Tooltip
Scrapper Scrapper's Flight Suit
Uniform Scrapper 11
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar01 Bar02
Defense Bar01 Bar01 Bar01 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar02 Bar02 Bar02
+416 OFF   +582 DEF
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D

Effects[]

S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear actions
  • Agent cannot exit the Mech Armor once it is equipped

Actions[]

Suit Up Suit Up
Target: Self
# of Hits: n/a


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
Hard Shell - Receives less damage from enemy attacks; Resistant to critical hitsHard Shell - Receives less damage from enemy attacks; Resistant to critical hits
 Hard Shell
Lethal Weapon - Single target attacks apply Fatal BlowLethal Weapon - Single target attacks apply Fatal Blow
 Lethal Weapon
Tracking System - Chance to apply Targeted when attacking an enemy with a single-target attack; Chance to apply Targeted when an enemy attacksTracking System - Chance to apply Targeted when attacking an enemy with a single-target attack; Chance to apply Targeted when an enemy attacks
 Tracking System
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D
 Full Tank

Self

Power Level: 100% - Armor Power Level at 100%Power Level: 100% - Armor Power Level at 100%
 Power Level: 100%

Scrappericon  Scrapper's Flight Suit
Scrapper's Flight Suit
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  
Effects:
Cost and Requirements:
Carries Metal? Yes
Organization/s:

SHIELD S.H.I.E.L.D.

Bio:
S.H.I.E.L.D.-issued Scrapper Mech Armor
Scrapper's Flight Suit-Ground Control Ground Control Scrapper's Flight Suit-Colleteral Damage Colleteral Damage Level 2
Stamina Cost: Stamina Cost:
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown:
# of Hits: 1 # of Hits:
Hit/Critical: 100% / 38% Hit/Critical: 96% / 29%
Type: Ground Melee Type: Ranged

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects
 Ground Attack
Power Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power LevelPower Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power Level
 Power Drain: 10%

One Enemy

Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Winded (1 Round) - Removes and prevents Follow-Up attacksWinded (1 Round) - Removes and prevents Follow-Up attacks
 Winded
Pin Cushion - Taking additional damage from follow-up attacksPin Cushion - Taking additional damage from follow-up attacks
 Pin Cushion
Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times
 Pain
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow

Special Properties

Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

One Enemy

Grounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - Flying characters are no longer immune to Ground attacks; Ignores most evasion effects; Ground attacks are guaranteed to be critical hits
 Grounded
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)
 Cornered
Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow
Scrapper's Flight Suit-Speed Up Speed Up Level 6 Scrapper's Flight Suit-Plasma Cannon Plasma Cannon Level 9
Stamina Cost: Stamina Cost:
Target: Self Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 1 round Cooldown:
# of Hits: # of Hits: n/a
Hit/Critical: Hit/Critical: 96% / 63%
Type: Buff Tech Type: Ranged Energy Tech

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Power Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power LevelPower Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power Level
 Power Drain: 30%

All Allies

Wind-Up - Next attack does 25% more damageWind-Up - Next attack does 25% more damage
 Wind-Up
One For All - Attacks have a chance to cause allies to join in on single-target attacksOne For All - Attacks have a chance to cause allies to join in on single-target attacks
 One For All
All For One - Allies have a chance to retaliate when an ally is hit by single-target attacksAll For One - Allies have a chance to retaliate when an ally is hit by single-target attacks
 All For One

Self

Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 Exploit Opportunity
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
 Ignore Defense
Power Drain: 50% - Requires at or above Power Level: 50%; Consumes 50% of current Power LevelPower Drain: 50% - Requires at or above Power Level: 50%; Consumes 50% of current Power Level
 Power Drain: 50%

One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% healthFatal Blow (1 turn) - Defeats normal enemies with less than 30% health; Greatly damages bosses with less than 30% health
 Fatal Blow


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Gallery[]


Infiltrator Infiltrator's Flight Suit
Infiltrator's Flight Suit
—Image © Marvel and Playdom
Uniform Stats
Iso-8 Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Iso-8 slot Iso-8 slot Iso-8 slot Iso-8 slot
Empowered Iso-8 Empowered Iso-8 slot Empowered Iso-8 slot
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar01 Bar01 Bar02
Stat numbers are scaled to Agent Level.
• S.H.I.E.L.D.-issued Infiltrator Mech Armor
PVP Bonus:  +416 OFF
 +582 DEF
Availability and Requirements:
Store
Silver-icon Cost: 100,000
Shield point-icon Cost: 20
Silver-icon Sell: 300
Research: Infiltrator's Flight Suit
Tooltip
Infiltrator Infiltrator's Flight Suit
Uniform Infiltrator 11
Health Bar01 Bar01 Bar01 Bar02 Bar02
Stamina Bar01 Bar01 Bar01 Bar02 Bar02
Attack Bar01 Bar01 Bar01 Bar02 Bar02
Defense Bar01 Bar01 Bar01 Bar02 Bar02
Accuracy Bar01 Bar01 Bar01 Bar01 Bar02
Evasion Bar01 Bar01 Bar01 Bar01 Bar02
+416 OFF   +582 DEF
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D

Effects[]

S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
  • Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor
  • S.H.I.E.L.D. Mech Armors come equipped with a separate Health Pool and new Actions, replacing gear actions
  • Agent cannot exit the Mech Armor once it is equipped

Actions[]

Suit Up Suit Up
Target: Self
# of Hits: n/a


Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat
 Single Use
S.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.DS.H.I.E.L.D. Mech Armor - Extends Recharge, allowing the Agent to suit up with a unique S.H.I.E.L.D. Mech Armor; S.H.I.E.L.D
 S.H.I.E.L.D. Mech Armor
Counter Measures - Chance to interrupt enemy Counter-Attacks and Follow-up AttacksCounter Measures - Chance to interrupt enemy Counter-Attacks and Follow-up Attacks
 Counter Measures
Ghosting - Chance to enter Ghost Mode, making all attacks Stealthy; Ghost Mode grants a chance to Evade attacksGhosting - Chance to enter Ghost Mode, making all attacks Stealthy; Ghost Mode grants a chance to Evade attacks
 Ghosting
Hard Shell - Receives less damage from enemy attacks; Resistant to critical hitsHard Shell - Receives less damage from enemy attacks; Resistant to critical hits
 Hard Shell x2
Full Tank - S.H.I.E.L.DFull Tank - S.H.I.E.L.D
 Full Tank

Self

Power Level: 100% - Armor Power Level at 100%Power Level: 100% - Armor Power Level at 100%
 Power Level: 100%

Infiltratoricon  Infiltrator's Flight Suit
Infiltrator's Flight Suit
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  
Effects:
Cost and Requirements:
Carries Metal? Yes
Organization/s:

SHIELD S.H.I.E.L.D.

Bio:
S.H.I.E.L.D.-issued Infiltrator Mech Armor
Infiltrator's Flight Suit-Beam Cannon Beam Cannon Infiltrator's Flight Suit-Pop Smoke Pop Smoke Level 2
Stamina Cost: Stamina Cost:
Target: One Enemy Target: All Allies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 1 Round
# of Hits: 1 # of Hits:
Hit/Critical: 97% / 42% Hit/Critical:
Type: Ranged Energy Tech Type: Buff Tech

Special Properties

Power Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power LevelPower Drain: 10% - Requires at or above Power Level: 10%; Consumes 10% of current Power Level
 Power Drain: 10%

One Enemy

Rattled - Taking extra damage from counter and follow-up attacksRattled - Taking extra damage from counter and follow-up attacks
 Rattled
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
 Exhausted
Flustered - Unable to use Buff abilitiesFlustered - Unable to use Buff abilities
 Flustered
Perplexed - Unable to use Debuff abilitiesPerplexed - Unable to use Debuff abilities
 Perplexed

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Power Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power LevelPower Drain: 20% - Requires at or above Power Level: 20%; Consumes 20% of current Power Level
 Power Drain: 20%

All Allies

Retaliation 2 Rounds - Counter-attacks when attacking an allyRetaliation 2 Rounds - Counter-attacks when attacking an ally
 Retaliation
Hidden in Smoke - Concealment grants a 50% chance to avoid single-target attacksHidden in Smoke - Concealment grants a 50% chance to avoid single-target attacks
 Hidden in Smoke
Infiltrator's Flight Suit-Full Assault Full Assault Level 6 Infiltrator's Flight Suit-Property Damage Property Damage Level 9
Stamina Cost: Stamina Cost:
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown:
# of Hits: 3 # of Hits: n/a
Hit/Critical: 99% / 43% Hit/Critical: 99% / 69%
Type: Ranged Energy Tech Type: Ranged

Special Properties

Power Drain: 40% - Requires at or above Power Level: 40%; Consumes 40% of current Power LevelPower Drain: 40% - Requires at or above Power Level: 40%; Consumes 40% of current Power Level
 Power Drain: 40%

All Enemies

Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks
 Disabled
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
 Disadvantage
Blind Sided (2 rounds) - Takes additional damage from Counter-Attacks; Takes additional damage from Follow-up AttacksBlind Sided (2 rounds) - Takes additional damage from Counter-Attacks; Takes additional damage from Follow-up Attacks
 Blind Sided
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss
 Distraction

Special Properties

Boon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effectsBoon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects
 Boon Buster
Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting
 Exploits Protection
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields
 Exploits Shields
Power Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power LevelPower Drain: 30% - Requires at or above Power Level: 30%; Consumes 30% of current Power Level
 Power Drain: 30%


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.


Notes[]

Gallery[]

Patch Notes[]

August 2, 2016 Patch Notes

  • Note: Players who won the PvP Season 21 Vibranium tier reward in May of 2015, can now use their 'Infiltrator's Flight Suit' as specified below (August 2, 2016 Patch Notes)

July 1, 2015 Patch Notes
Undocumented

  • Added description



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