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For Groot's effect, see Extra Turn.
For Nico Minoru's effect, see Extra Turn.

Effect BG 3 GreenEffect Icon 005
  Extra Turn
Buff 1 turn
 Taking an extra turn
Tooltip
Extra Turn
Buff
1 turn
Effect BG 3 GreenExtra Turn
 Taking an extra turn

Empowered Isotope-8[]

Icon Name
Empowered Iso-8 030 Tag Team Empowered Iso-8
(Luke Cage Luke Cage only)
Tag Team - 15% Chance to gain an extra turn after an ally's melee attackTag Team - 15% Chance to gain an extra turn after an ally's melee attack
 Tag Team
Empowered Iso-8 008 Vengeful Empowered Iso-8
(Bruiser Bruiser only)
Big and Fast - Chance to get an extra turn when attackedBig and Fast - Chance to get an extra turn when attacked
 Big and Fast

Gear[]

Icon Name
Custom Magnetic Field Generator Custom Magnetic Field Generator
Enhanced Magnetic Field 2 rounds - Absorbs incoming damage; Grants additional turn when shield is removedEnhanced Magnetic Field 2 rounds - Absorbs incoming damage; Grants additional turn when shield is removed
 Enhanced Magnetic Field
Magnetic Field Generator Magnetic Field Generator
Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed
 Magnetic Field
Quantum Entanglement Quantum Entanglement
Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round
 Quantum Acceleration
Quantum Jumper Quantum Jumper
Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round
 Quantum Acceleration
Sugarbeat Sugarbeat
Nanotech Synergy -Nanotech Synergy -
 Nanotech Synergy
Vampiric Sword Vampiric Sword
Touch of Vampirism - Chance to gain extra turns; Gain a percentage of damage dealt with Vampiric Sword; Stacks up to 4Touch of Vampirism - Chance to gain extra turns; Gain a percentage of damage dealt with Vampiric Sword; Stacks up to 4
 Touch of Vampirism
Wakandan Speed Blade Wakandan Speed Blade
Vibranium Set - With any other set piece the Wakandan Speed Blade grants an extra turnVibranium Set - With any other set piece the Wakandan Speed Blade grants an extra turn
 Vibranium Set

Supplies[]

Icon Name Chance
Bauxite Interference Helmet Bauxite Interference Helmet 100%
Infinite Ice of Jotunheim Caducite 100%
Holographic Hand-Link Holographic Hand-Link 100%
Incursion Field Incursion Field 100%
Lucky Shamrock Lucky Shamrock 10%
Tiny Transistors Tiny Transistors 100%
Quantum Elixir Quantum Elixir 100%

Heroes[]

Name Action Chance
Adam Warlock Icon 1
Adam Warlock-Cosmic Sorcery Cosmic Sorcery
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Adam Warlock-Cosmic Divination Cosmic Divination
100%
Bishop Icon 1
Energy Manipulation - Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks; Chance to protect against kinetic, energy, and elemental attacks; Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacksEnergy Manipulation - Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks; Chance to protect against kinetic, energy, and elemental attacks; Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacks
 Energy Manipulation
Redirect Energy - Redirect the energy absorbed from the last attack; Able to use mutant abilitiesRedirect Energy - Redirect the energy absorbed from the last attack; Able to use mutant abilities
 Redirect Energy
100%
Black Cat Icon 1Black Cat Icon 2
Black Cat-Stroke of Luck Stroke of Luck
Lands on Her Feet - Stroke of Luck has a chance of granting Black Cat an Extra TurnLands on Her Feet - Stroke of Luck has a chance of granting Black Cat an Extra Turn
 Lands on Her Feet
50%
Cable Icon 1
Cable-Temporal Shift Temporal Shift
Time Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each roundTime Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each round
 Time Shift
100%
Cannonball Icon 1
Cannonball-Cleared For Take Off Cleared For Take Off
Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners
100%
Captain Britain Icon 1
Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
 Heir to the Otherworld

Passive

(?)%
Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore healthCurse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
 Curse of the Otherworld
Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
 Heir to the Otherworld
100%
Constrictor Icon 1
Quantum Elixir
Quartermaster - Chance to use a random item before an attackQuartermaster - Chance to use a random item before an attack
 Quartermaster
01.35%
Cyclops Icon 3
Uncanny Leadership - Cyclops and his allies have a chance to gain an extra turn after attackingUncanny Leadership - Cyclops and his allies have a chance to gain an extra turn after attacking
 Uncanny Leadership
Finish the Fight
15%
Falcon Icon 1
Falcon-Swoop Swoop
Lead the Charge - Loses a turn next round; Allies gain an extra turn next roundLead the Charge - Loses a turn next round; Allies gain an extra turn next round
 Lead the Charge
(Other allies only)
100%
Groot Icon 1Groot Icon 2
Groot-IIIIIIIIII!? IIIIIIIIII!?
Extra Turn - Grants one party member an extra turn; Only one extra turn may be taken each roundExtra Turn - Grants one party member an extra turn; Only one extra turn may be taken each round
 Extra Turn
100%
Havok Icon 1
Uncanny Coordination - Chance to gain an extra turn when an ally attacksUncanny Coordination - Chance to gain an extra turn when an ally attacks
 Uncanny Coordination

Passive

20%
Kate Bishop Icon 1
Hawkeye, Too - Attacks almost never miss;Attacks against marked targets are guaranteed to crit;Chance to gain an Extra Turn when attacking targets with Pinpoint TargetHawkeye, Too - Attacks almost never miss;Attacks against marked targets are guaranteed to crit;Chance to gain an Extra Turn when attacking targets with Pinpoint Target
 Hawkeye, Too

Passive

(When the target has
Pinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hitPinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hit
 Pinpoint Target)
75%
Magneto Icon 1
Magneto-Magnetic Field Magnetic Field
Magnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removedMagnetic Field - Absorbs incoming damage; Grants additional turn if the shield is removed
 Magnetic Field
100%
Mantis Icon 1
Mantis-Psychic Blast Psychic Blast
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Mantis-Psychic Transferal Psychic Transferal
100%
Mockingbird Icon 1Mockingbird Icon 2
Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes
 Tactical Insight
50%
Moon Knight Icon 1
Khonshu Persona - Class changes to Generalist; Retribution increases damage of Moon Knight's attacksKhonshu Persona - Class changes to Generalist; Retribution increases damage of Moon Knight's attacks
 Khonshu Persona
Moonlight
Counter / Follow-Up
100%
Nico Minoru Icon 1
Nico Minoru-Lesser Arcana Lesser Arcana
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions.
 Multi-Function

Nico Minoru-Kick Ass! Kick Ass!
Extra Turn (1 turn) - Take an extra turn; Only one extra turn may be taken each roundExtra Turn (1 turn) - Take an extra turn; Only one extra turn may be taken each round
 Extra Turn
100%
Rescue Icon 1
Rescue-Flyby Attack Flyby Attack
Afterburners - Grants an extra turnAfterburners - Grants an extra turn
 Afterburners
100%
Spider-Man Icon 1Spider-Man Icon 2Spider-Man Icon 3Spider-Man Icon 4
Spider-Man-Spider-Sense Spider-Sense
Spider-Sense (1 round) - Evades the next single-target attack; Grants an extra turn on a successful Spider-Sense dodge; This is not triggered by attacks made by SymbiotesSpider-Sense (1 round) - Evades the next single-target attack; Grants an extra turn on a successful Spider-Sense dodge; This is not triggered by attacks made by Symbiotes
 Spider-Sense
100%
Spider-Man Icon 4
The Web-Slinger - Spider-Man gains a chance for an Extra turn, after performing a follow-up or counter attackThe Web-Slinger - Spider-Man gains a chance for an Extra turn, after performing a follow-up or counter attack
 The Web-Slinger

Passive

40%
Spiral Icon 1
Dancing Queen - Chance to avoid an enemy's or ally's attack; Gains an extra turn when an attack is dodged this way but only once per round; Counter-attacks with Macabre Fandango when an attack is dodged this way and Spiral is under Combat ReflexesDancing Queen - Chance to avoid an enemy's or ally's attack; Gains an extra turn when an attack is dodged this way but only once per round; Counter-attacks with Macabre Fandango when an attack is dodged this way and Spiral is under Combat Reflexes
 Dancing Queen
(when evade this way)
100%
Star-Lord Icon 1Star-Lord Icon 2
I Have A Plan - Chance to grant an Extra Turn and a Morale Boost when an ally attacks or is attackedI Have A Plan - Chance to grant an Extra Turn and a Morale Boost when an ally attacks or is attacked
 I Have A Plan
12% Of A Plan
12%
Taskmaster Icon 1
Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes
 Tactical Insight
50%
Wolverine Icon 2
The Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker RageThe Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker Rage
 The Best There Is

Passive

30%
Wonder Man Icon 1
Wonder Man-Wonders Never Cease Wonders Never Cease
Molecular Reconstruction - Restores health; Gains health and an extra turn when protectingMolecular Reconstruction - Restores health; Gains health and an extra turn when protecting
 Molecular Reconstruction
100%

Enemies[]

Name Action
Green Goblin Icon
 Green Goblin
Goblin Serum
(Stacks Indefinitely)
Hellfire Commander Icon
 Hellfire Commander
Radio Contact
Hellfire Elite (Tactician) Icon
Tactician Hellfire Elite
Radio Contact
Magus Icon
 Magus
Cosmic Divination
Morbius Icon
 Morbius
Experimentation
Chemical Reaction - Applies random buffs to affected characters; Chance to apply random harmful effects due to unknown reactions; Drains stamina when appliedChemical Reaction - Applies random buffs to affected characters; Chance to apply random harmful effects due to unknown reactions; Drains stamina when applied
 Chemical Reaction
(2% Chance)
Nico Minoru Icon
 Nico Minoru
Kick Ass!
Phoenix Icon
 Phoenix
Phoenix Fragment
(Stacks Indefinitely)
Prime Sentinel Icon
 Prime Sentinel
Capacitor Array
Red Skull Icon
 Red Skull
Cosmic Acceleration
(Spec Ops 10)
Savin Icon
 Savin
Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with BurningExtremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
 Extremis
Passive
Selene Icon
 Selene
Game Piece - Selene and her lieutenants have a chance to gain an extra turn.Game Piece - Selene and her lieutenants have a chance to gain an extra turn.
 Game Piece
Passive
(has a chance)

Notes[]

  • Extra Turn is mentioned in several effects but when triggered, they don't pop up with this effect.

Related Effects[]

  • Afterburners - Grants an extra turnAfterburners - Grants an extra turn
     Afterburners - Grants an extra turn
  • Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore healthCurse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
     Curse of the Otherworld - Attacks against this target have a chance to grant an Extra Turn and restore health
  • Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actionsExhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions
     Exhausted - Cannot take extra turns
  • Exhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turnsExhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turns
     Exhaustion - Fatigued after taking an extra turn; Can't take additional extra turns this round
  • Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with BurningExtremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
     Extremis - Chance to gain an Extra Turn and Unstable Power when attacked by a hero with Burning
  • Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the OtherworldHeir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened; Attacking targets with all four effects causes Curse of the Otherworld
     Heir to the Otherworld - Chance to gain an Extra Turn and Roar of Valor after attacking a target with Dizzy, Slowed, Exposed, or Weakened
  • Kinetic Release - Consumes one Kinetic Charge to grant an extra turnKinetic Release - Consumes one Kinetic Charge to grant an extra turn
     Kinetic Release - Consumes one Kinetic Charge to grant an extra turn
  • Lead the Charge - Loses a turn next round; Allies gain an extra turn next roundLead the Charge - Loses a turn next round; Allies gain an extra turn next round
     Lead the Charge - Allies gain an extra turn next round
  • Molecular Reconstruction - Restores health; Gains health and an extra turn when protectingMolecular Reconstruction - Restores health; Gains health and an extra turn when protecting
     Molecular Reconstruction - Gains health and an extra turn when protecting
  • Nutty (3 rounds) - 20% chance per stack to gain an Extra Turn after attacking; Stacks up to 5 timesNutty (3 rounds) - 20% chance per stack to gain an Extra Turn after attacking; Stacks up to 5 times
     Nutty - 20% chance per stack to gain an Extra Turn after attacking
  • Nut Up or Shut Up - • Consumes all stacks of Nutty for extra damageNut Up or Shut Up - • Consumes all stacks of Nutty for extra damage
     Nut Up or Shut Up - Consumes all stacks of Nutty for extra damage. Will not grant an Extra Turn
  • Quantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each roundQuantum Acceleration (1 turn) - Grants each other party member an extra turn; Only one extra turn may be taken each round
     Quantum Acceleration - Grants other two party members an extra turn; Only one extra turn can be taken each round
  • Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes
     Tactical Insight - Chance to gain an extra turn when changing classes
  • Tactical Maneuvers (1 turn) - Granted an extra attack from a blasterTactical Maneuvers (1 turn) - Granted an extra attack from a blaster
     Tactical Maneuvers - Granted an extra turn
  • The Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker RageThe Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub!; Chance to gain an extra turn when counter-attacking with Berserker Rage
     The Best There Is - Chance to gain an extra turn when protecting with Come At Me, Bub; Chance to gain an extra turn when counter-attacking with Berserker Rage
  • Time Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each roundTime Shift (expires next round) - Grants one party member an extra turn; Only one extra turn may be taken each round
     Time Shift - Grants one party member an extra turn; Only one extra turn may be taken each round


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