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Dracula Icon Dracula Articles and Topics:
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Dracula
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Vampires

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Vlad Dracula was a feared Transylvanian warlord better known as "Vlad the Impaler." When he was mortally wounded, Dracula was turned into a vampire and took the title of "the Lord of Vampires."
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Eclipse Phase: Mission 3 - Split the Difference
First Comic Appearance: Suspense Vol. 1 #7 (March, 1951) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 22 - Mission 3, Spec Ops 22 - Mission 4
Other Appearances
Daily Missions: Powers - Flyers, Classy - Scrappers, Standard - All Heroes (11)
Simulator: Villain Archive

Actions[]

Action Type Target # of Hits Cooldown Effects
Rising Mists Buff All Allies n/a 3 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons
 Cloak of Shadow
Spinning Blade Melee Slashing All Enemies 1 n/a All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Mesmerism Debuff One Enemy 1 n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
One Enemy
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Impaler Melee Slashing One Enemy 1 n/a One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Living Death
(default counter / follow-up)
Melee Unarmed One Enemy 1 n/a Special Properties
Vampiric Strike - Consumes Bleeding on targets to restore healthVampiric Strike - Consumes Bleeding on targets to restore health
 Vampiric Strike
One Enemy
Ichor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each roundIchor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each round
 Ichor
Conjure Fog Debuff All Enemies 1 n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Conjure Bats Ranged Summon All Enemies 3 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Rabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and SlowedRabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and Slowed
 Rabies (60% chance)
Thunderstorm Electric Energy Magic All Enemies 1 n/a Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
All Enemies
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.
 Static Charge
Self
Recovery (3 rounds) - Recovering from the previous attack; Taking one action each round; Taking additional damage from all attacks; Removed after hitting an enemy with Living DeathRecovery (3 rounds) - Recovering from the previous attack; Taking one action each round; Taking additional damage from all attacks; Removed after hitting an enemy with Living Death
 Recovery
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Escape n/a Self n/a n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Dracula flees from the battle.
What is a Man? [1] Buff Self n/a 50 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Dracula flees from the battle.

  1. Used only on Spec Ops 22 - Mission 3 and Daily Missions.

Dracula
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Vampires

1
Class: Blastericon Blaster
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Blastericon Blaster
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Blastericon Blaster
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Blastericon Blaster
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Vlad Dracula was a feared Transylvanian warlord better known as "Vlad the Impaler." When he was mortally wounded, Dracula was turned into a vampire and took the title of "the Lord of Vampires."
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Instruments of Darkness - Group Boss
First Comic Appearance: Suspense Vol. 1 #7 (March, 1951) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 30 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Last Rites Buff Self 1 2 rounds Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Removes Recovery
Thunderstorm Magic Electric Energy All Enemies 1 2 rounds Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
All Enemies
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target
 Remove Buffs
Stun (1 turn) - Loses next turn; Reduced chance to dodgeStun (1 turn) - Loses next turn; Reduced chance to dodge
 Stun (10%)
Self
Recovery (3 rounds) - Recovering from the previous attack; Taking one action each round; Taking additional damage from all attacks; Removed after hitting an enemy with Living DeathRecovery (3 rounds) - Recovering from the previous attack; Taking one action each round; Taking additional damage from all attacks; Removed after hitting an enemy with Living Death
 Recovery
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
 Weakened
Rising Mists Buff All Allies 1 3 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons
 Cloak of Shadow
Conjure Bats
(default counter / follow-up)
Summon Ranged All Enemies 3 2 rounds Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
All Enemies
Rabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and SlowedRabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and Slowed
 Rabies (60%)
Off-balance (1 round) - Removes and prevents Counter-Attack effectsOff-balance (1 round) - Removes and prevents Counter-Attack effects
 Off-balance
Impaler Melee Slashing One Enemy 1 n/a

Dracula
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Vampires

1
Class: Bruisericon Bruiser
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Bruisericon Bruiser
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Bruisericon Bruiser
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Bruisericon Bruiser
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Vlad Dracula was a feared Transylvanian warlord better known as "Vlad the Impaler." When he was mortally wounded, Dracula was turned into a vampire and took the title of "the Lord of Vampires."
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Instruments of Darkness - Group Boss
First Comic Appearance: Suspense Vol. 1 #7 (March, 1951) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 30 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Who's Thirsty? Debuff All Enemies 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Fumbling (1 round) - Single-target attacks provoke a counter-attackFumbling (1 round) - Single-target attacks provoke a counter-attack
 Fumbling (70%, non-Blasters only)
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Conjure Fog Debuff All Enemies 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Impaler
(default counter / follow-up)
Melee Slashing One Enemy 1 2 rounds One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Spinning Blade Ranged Slashing All Enemies 1 2 rounds All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding

Dracula
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Vampires

1
Class: Infiltratoricon Infiltrator
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Infiltratoricon Infiltrator
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Infiltratoricon Infiltrator
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Infiltratoricon Infiltrator
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Vlad Dracula was a feared Transylvanian warlord better known as "Vlad the Impaler." When he was mortally wounded, Dracula was turned into a vampire and took the title of "the Lord of Vampires."
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Instruments of Darkness - Group Boss
First Comic Appearance: Suspense Vol. 1 #7 (March, 1951) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 30 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Dark Drink Buff Self 1 4 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Mesmerism
(default counter / follow-up)
Debuff One Enemy 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
One Enemy
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented
Rising Mists Buff All Allies 1 3 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons
 Cloak of Shadow
Living Death Melee Unarmed One Enemy 1 2 rounds Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
One Enemy
Ichor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each roundIchor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each round
 Ichor
Conjure Fog Debuff All Enemies 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower

Dracula
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Vampires

1
Class: Scrappericon Scrapper
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Scrappericon Scrapper
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:
Takes 2 actions every round.

3
Class: Scrappericon Scrapper
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:
Takes 2 actions every round.

4
Class: Scrappericon Scrapper
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Vlad Dracula was a feared Transylvanian warlord better known as "Vlad the Impaler." When he was mortally wounded, Dracula was turned into a vampire and took the title of "the Lord of Vampires."
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Instruments of Darkness - Group Boss
First Comic Appearance: Suspense Vol. 1 #7 (March, 1951) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 30 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Dark Drink Buff Self 1 4 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs
Conjure Fog Debuff All Enemies 1 2 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Enemies
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects
 Neutralized
Generalized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 turns) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits
 Generalized
Spinning Blade Ranged Slashing All Enemies 1 2 rounds All Enemies
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Scrapped - All stats are reduced; May be prevented with Bruiser EnragedScrapped - All stats are reduced; May be prevented with Bruiser Enraged
 Scrapped
Impaler
(default counter / follow-up)
Melee Slashing One Enemy 1 2 rounds One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Impaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue
 Impaired
Scrapped - All stats are reduced; May be prevented with Bruiser EnragedScrapped - All stats are reduced; May be prevented with Bruiser Enraged
 Scrapped
Living Death Melee Unarmed One Enemy 1 2 rounds Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
One Enemy
Ichor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each roundIchor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each round
 Ichor
Scrapped - All stats are reduced; May be prevented with Bruiser EnragedScrapped - All stats are reduced; May be prevented with Bruiser Enraged
 Scrapped

Dracula
Gender: Agent Male Gender Male
Carries Metal? No
Organization: Vampires

1
Class: Tacticianicon Tactician
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 2 actions every round.

2
Class: Tacticianicon Tactician
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: -20
Effects:
Takes 2 actions every round.

3
Class: Tacticianicon Tactician
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 2 actions every round.

4
Class: Tacticianicon Tactician
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: -20
Effects:
Takes 2 actions every round.

Bio:
Vlad Dracula was a feared Transylvanian warlord better known as "Vlad the Impaler." When he was mortally wounded, Dracula was turned into a vampire and took the title of "the Lord of Vampires."
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Instruments of Darkness - Group Boss
First Comic Appearance: Suspense Vol. 1 #7 (March, 1951) (Marvel Database Page)
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: Spec Ops 30 - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Rising Mists Buff All Allies 1 3 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
All Allies
Cloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed WeaponsCloak of Shadow (2 rounds) - 25% chance to temporarily become incorporeal avoiding single-target attacks; Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons
 Cloak of Shadow
Impaler
(default counter / follow-up)
Melee Slashing One Enemy 1 2 rounds One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times
 Bleeding
Pin Cushion - Taking additional damage from follow-up attacksPin Cushion - Taking additional damage from follow-up attacks
 Pin Cushion
Living Death Melee Unarmed One Enemy 1 2 rounds Special Properties
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets
 Exploits Bleeds
One Enemy
Ichor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each roundIchor (2 rounds) - Deals bio damage every turn; Prevented from using a set of abilities each round
 Ichor
Conjure Bats Summon Ranged All Enemies 3 2 rounds Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit
 Catastrophic
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects
 Summon Attack
One Enemy
Rabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and SlowedRabies (2 rounds) - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and Slowed
 Rabies (60%)
Dark Drink Buff Self 1 4 rounds Special Properties
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
 Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle
Self
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target
 Remove Debuffs

Gallery[]

For all Images, Artworks, and Icons, see Dracula/Gallery.



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