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November 27, 2013 Patch Notes[]
Hero Bug Fixes and Balance Changes
- Modern Dr. Strange now correctly applies Bane on Vapors of Valtorr
July 18, 2013 Patch Notes[]
Dr. Strange Fix
- Dr. Strange now correctly gains an extra turn from Power of the Principalities
July 5, 2013 Patch Notes[]
Dr. Strange Adjustment
- Dr. Strange with Power of the Principalities now displays Quick Action
Undocumented Change
- Bolts of Balthakk and Vapors of Valtorr now displays Bane
March 20, 2013 Patch Notes[]
Dr. Strange Adjustment
- Now starts the fight with one stack of Mystic Energy, rather than one stack of Power of the Principalities
- Reduced the amount absorbed by Light of the Seraphim by 20%
- Initial damage of Vapors of Valtorr is no longer considered an energy attack
Related Adjustment
- Party buffs brought by a character or a costume no longer continue to apply when that character is knocked out as Dr. Strange's Light of the Seraphim
February 15, 2013 Patch Notes[]
Modern Dr. Strange Fix
- Bane popup fix
November 30, 2012 Patch Notes[]
Vapors of Valtorr adjustment
- Now is considered Catastrophic
- Have 100% chance to hit and cannot be intercepted by Protect abilities
- The damage and hit chance have been adjusted accordingly
November 12, 2012 Patch Notes[]
Dr. Strange Revamp
All versions of Dr. Strange have a new passive, Sorcerer Supreme
- Sorcerer Supreme
- Grants a stack of Mystic Energy when any enemy attacks
- Restores Stamina every turn
- Grants a stack of Mystic Energy when any enemy attacks
- When Dr. Strange has three stacks of Mystic Energy, he consumes all three to generate Power of the Principalities
- Power of the Principalities
- Restores Stamina every turn
- Makes the next Teresing Boost, Vapors of Valtorr, or Shield of the Seraphim a Quick Action
- Dr. Strange may still collect Mystic Energy while he has Power of the Principalities
- Dr. Strange will not generate Power of the Principalities while he already has one
- Thus Dr. Strange can have one Power of the Principalities and three Mystic Energy, ready to be converted as soon as the Power of the Principalities is used
- Bolts of Balthakk
- Increased Stamina cost and damage
- In addition, Bolts of Balthakk now generates one stack of Mystic Energy
New costume: Modern Dr. Strange
- Uniform passive: Defender
- Dr. Strange and his allies have a chance to be shielded by the Light of the Seraphim before an enemy attack
- Bolts of Balthakk and Vapors of Valtorr inflict Bane on a successful hit
Original Hero[]
- This hero has no Release Patch Note