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Domino/Patch History

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Domino Icon 1 Domino Articles and Topics:

October 16, 2014 Patch Notes

Bug & Balance Fixes:

May 1, 2014 Patch Notes

Bug Fix

  • Domino's Get Lucky now applies its bonuses when triggered correctly

April 2, 2014 Patch Notes

Bug Fixes

November 12, 2013 Patch Notes


  • Bio: Neena Thurman was genetically modified in a top-secret government breeding program, one of only two individuals to survive the process. After she was freed by a religious cult called the Armajesuits, Neena became the mercenary known as Domino. Her skill with firearms and her mutant powers of probability manipulation make for a potent combination.
  • Class: Blaster
  • Self Passive: Something About Us
    • "I roll twenties"
    • The attacks of Domino and her allies are more likely to be critical hits
  • Self Passive: Get Lucky
    • Chance to manipulate probability, dodging attacks, countering attacks, following-up attacks, ignoring enemy defense, or avoiding debuffs
    • Chance to make Hold Up a Quick Action
  • Level 1: Spinal Scratch
    • One Enemy
    • Slashing, Ranged
    • Paragon Exploiter
      • Deals extra damage against targets with Combo Setup, Dizzy,Exposed, Slowed, Stunned or Weakened
    • Target Debuff: Disadvantage
      • Creates a negative effect according to the class of the target
  • Level 2: Hold Up
    • All Enemies
    • Ranged
    • Domino shoots upward, knocking debris onto enemies and causing random debuffs based on the debris:
      • Concrete
        • Pain
        • Staggered
      • Glass
        • Tenderized
        • Bleeding x 2
      • Exploding Barrel
        • Burning
        • Pyrophoric
      • Radioactive Ooze
        • Poison
        • Radiation Exposure
  • Level 6: Around the World
    • All Enemies
    • Ranged
    • 2 Round Cooldown
    • Team Buff: Rising Up
      • Has a chance to gain Focused, Fortified, Agile, or Strengthened
    • Target Debuff: Pressure Points
      • Has a chance to cause Dizzy, Exposed, Slowed or Weakened
  • Level 9: Aerodynamite
    • All Enemies
    • Ranged, Explosive
    • 2 Round Cooldown
    • Target Debuff: Disoriented
      • Has a chance of attacking allies
    • Target Debuff: Incapacitation
      • Chance to lose a turn
      • Counts as Stun for actions that affect those targets

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