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May 22, 2015 Patch NotesEdit

  • Doctor Voodoo’s Spirit Possession has had its Cooldown reduced to 3 Rounds, down from 4
  • Doctor Voodoo’s Spirit Possession is no longer a ranged action
  • Doctor Voodoo’s Spirit Possession is now a buff and debuff action
  • Removed Full Round Action from Doctor Voodoo’s Spirit Possession

November 21, 2014 Patch NotesEdit

Undocumented Changes

  • Increased base attack from 4 to 5
  • Increased base evasion from 2 to 3

January 24, 2014 Patch NotesEdit

Bug Fixes

  • Doctor Voodoo distress call works properly

November 27, 2013 Patch NotesEdit

Hero Bug Fixes and Balance Changes

  • Staff of Legba now works correctly with avoidance and shield effects

November 15, 2013 Patch NotesEdit


  • Bio: After twelve years in America studying psychology, Jericho Drumm returned to his homeland of Haiti to help his brother Daniel fight an evil sorceror. As Daniel lay dying, he made Jericho promise to take up the ways of his ancestors and avenge him. Now called Dr. Voodoo, Jericho's knowledge of the mystic arts rivals that of Dr. Strange, and he has held the mantle of Sorceror Supreme when Strange was unable to.
  • Class : Blaster
  • Team Passive : Houngan Supreme
    • Grants all allies Magic Warding
      • Immune to harmful Magic effects
      • Takes reduced damage from Magic attacks
  • Level 1 : Terron Attack Spell
    • One Enemy
    • Magic, Ranged, Debuff
    • Target Debuff : Bane
      • Taking additional damage from Magic attacks and effects
      • Lasts 3 Rounds
    • Target Debuff : Soulfire
      • Taking Magic damage every turn
      • Removes beneficial statuses when applied
      • Counts as Burning for actions that affect Burning targets
      • Lasts 2 Rounds
  • Level 2 : Staff of Legba
    • One Enemy
    • Melee, Magic, Buff
    • Deadly Crits
      • Deals extra damage on critical hits
    • Exploit Attrition
      • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
    • All Allies Buff : At The Crossroads
      • Heals all allies
  • Level 6 : Voodoo Incantation
    • Multi-Function
      • Can be used to perform different actions
    • Move 1 : Doom Curse
      • One Enemy
      • Magic, Ranged, Debuff
      • Subtle
        • Does not trigger most status effects
      • Target Debuff : Doom
        • Deals a heavy amount of damage to the target’s current health when removed by duration or removal effects
        • Lasts 2 Rounds
    • Move 2 : Daniel Drumm
      • All Enemies
      • Ranged, Psychic, Debuff, Buff
      • Psychic Attack
        • Ignores most Avoidance, Shield, Counter, and Protect effects
      • Target Debuff : Impaired
        • Attacks do 20% less damage and cannot crit
        • Lasts 1 Round
      • Target Debuff : Drain Stamina
        • Drains the target’s stamina
      • All Allies Buff : Energize
        • Restores stamina to all party members when used
    • Move 3 : Vodoun Crows
      • All Enemies
      • Ranged, Magic, Debuff, Energy, Summon
      • Summon Attack
        • Does not trigger counter or retaliation effects
      • Target Debuff : Dark Void
        • Taking Magic damage every turn
        • Accuracy reduced
        • Lasts 2 Rounds
      • Target Debuff : Deathfrost
      • Taking Magic damage and losing Stamina every turn
      • Evasion lowered
      • Counts as Chilled for actions that affect Chilled targets
      • Lasts 2 Rounds
  • Move 4 : Spirit Possession
    • One Enemy
    • Ranged, Psychic, Debuff, Buff
    • Psychic Attack
      • Ignores most Avoidance, Shield, Counter, and Protect effects
    • Full Round Action
      • This action cannot be used in the same round another action has been used
      • Cannot use any other actions in the same round once this action is used
    • Target Debuff : Possessed 70%
      • Psychic effect which causes the target to immediately attack an ally
      • Cannot use any action besides Recharge on the next turn
      • Lasts 1 Round
    • Self Buff : Phased
      • Avoids all attacks except magic and psychic attacks
      • Deals increased damage
      • Removed after attacking
      • Cannot protect allies
      • Lasts 2 Rounds
  • Level 9 : Evanodor Compatriot Boost Spell
    • One Ally
    • Magic, Buff
    • Target Buff : Macoldine Spell of Binding
      • Targeted ally is granted an extra turn for each remaining ally
      • All other allies are Fatigued
        • Fatigued
          • Cannot use any action this round besides Recharge

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