Daily MissionsEdit

Daily Missions are unique, stand-alone challenges with special gameplay rules, offering rare and exclusive rewards for completion. Each day, a new Daily Mission task will be posted, which can only be completed by playing in the Daily Mission, found within a new tab in the Mission page.

New Weekly Tasks: "Ho-Ho-Hybrid"Edit

A new lockbox hero is available: Hybrid. Complete the weekly Ho-Ho-Ho Hybrid Tasks to collect Symbiotic Lockboxes. Additional lockboxes can be collected by completing the Daily Mission Tasks.

New Lockbox Hero: HybridEdit

Bio: Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiote called Venom. After his brother was killed and he was paralyzed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.

Customization: After enduring the Green Goblin's barbaric experiments, Hybrid and his symbiotes have unlocked an amazing affinity with Augmented and Empowered Iso-8. However, this will have to wait until Hybrid decides to join us...perhaps until a certain holiday.

  • Class : Blaster
    • Uniforms : Infiltrator, Tactician, Scrapper, Bruiser (30cp each)
    • Standard Passives (All Classes)
      • Hyper Awareness
        • Attacks against this character cannot be Stealthy
      • Symbiotic Relationship
        • Gradually restores Health during combat
        • Chance to remove harmful effects each round
        • Attacks that would reduce health to 0 have a chance to reduce health to 1% instead
    • Class Passive
      • Blaster
        • Wreak Vengeance
          • Gains Health and Justified, increasing Accuracy, Attack, Defense, and Evasion, whenever an enemy is defeated
      • Infiltrator
        • Painfully Aware
          • 20% chance to avoid enemy attacks
          • Attacks dodged this way provoke a counter-attack
      • Tactician
        • Survivor
          • Guaranteed to survive being KO'ed once and restored to 30% Health
      • Scrapper
        • Barbed Spines
          • Successful enemy melee attacks against this target give the attacker Bleeding and immediately Hemorrhage
      • Bruiser
  • Action 1 - Riot
    • Unlocked at Level 1
    • Melee, Slashing
    • Targets One Enemy
    • Special Properties
      • Exploit Opportunity
        • Deals increased damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
      • Deadly Crits
        • Deals extra damage on critical hits
  • Action 2 - Agony
    • Unlocked at Level 2
    • Melee, Slashing
    • Targets One Enemy
    • One Enemy
      • Subdue
        • Melee attacks do 40% less damage and cannot crit
        • Counts as Impaired
        • Cancelled by Impaired or Restrain
      • Exposed
        • Defense reduced by 25%
      • Bleeding
        • Taking damage every round or after performing hostile actions
        • This effect can be applied 3 times
  • Action 3 - Phage
    • Unlocked at Level 6
    • Ranged, Bio
    • Targets One Enemy
    • Special Properties
      • Bio Attack
        • Does not work against mechanical targets
    • One Enemy
      • Restrain
        • Ranged attacks do 40% less damage and cannot crit
        • Counts as Impaired
        • Cancelled by Impaired or Subdue
      • Creeping Infestation
        • Performing an attack causes damage, Pressure Points, and may apply Hybrid Infestation
        • Removed by performing or being targeted by Fire of Sonic attacks
  • Action 4 - Lasher
    • Unlocked at Level 9
    • Slashing, Ranged
    • Targets All Enemies
    • Special Properties
    • All Enemies
      • Opportunist
        • Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded
      • Remove Buff
        • Removes a single beneficial status effect from the target
      • Fumbling
        • Single-target attacks provoke a counter-attack

New Hero: Molly HayesEdit

  • Bio: Molly Hayes is the youngest member of the Runaways, a group of young heroes who ran away from home because their parents were super-villains with apocalyptic plans. When Molly's abilities of super strength and endurance began to manifest, she saw it as the perfect opportunity to wear a cool costume and become a vigilante super-hero with her friends. However, the constant threat of being broken up by powered villains and heroes alike have caused Molly and the Runaways to stay on the run.
  • Class: Bruiser
    • Passives
      • Lil' Bruiser
        • All Bruisers start with 1 stack of Enraged for having to work with Molly Hayes
      • Determined
        • Immune to Stun, Incapacitation, and Fear effects
  • Action 1 : Drop Kick
    • Unlocked at Level 1
    • Melee, Unarmed
    • Single Target
    • One Enemy
      • Impaired
        • Attacks do 20% less damage and cannot crit
        • Cancelled by Restrain or Subdue
      • Wide Open
        • Taking additional damage from melee attacks
      • Combo Setup
        • The next unarmed attack against this target deals extra damage
  • Action 2 : Wind Up Punch
  • Action 3-A : Raspberry
    • Unlocked at Level 6
    • Buff
    • Targets Self
    • Special Properties
      • Hot Head
        • Raspberry Action becomes Temper Tantrum at the beginning of the next turn
    • Self
      • Taunt The Meanies
        • Protects allies from single target attacks
        • Counters enemy attacks with Drop Kick
  • Action 3-B : Temper Tantrum
    • Unlocked at Level 6
    • Buff
    • 1 Round Cooldown
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Cooled Off
        • Temper Tantrum Action becomes Raspberry at the beginning of the next round
        • Falls Asleep next round
        • Gains Exhaustion next round
    • Self
      • Temper Tantrum
        • Restores all Stamina when Temper Tantrum is applied
        • Gain infinite actions until Recharge
        • Immune to Exhaustion & Fear
  • Action 4 : Let's Play Catch!
    • Unlocked at Level 9
    • Ranged
    • Targets All Enemies
    • Special Properties
      • Catastrophic
        • Can't be Protected against
        • Ignores most Avoidance effects
        • Guaranteed to hit
    • All Enemies
      • Intimidated
        • Reduces Attack, Accuracy, and Evasion
      • Incapacitation
        • Chance to lose a turn
        • Counts as Stun for actions that affect those targets

Undocumented ChangesEdit



External LinksEdit

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