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Deathlok Set
Description: • Deathlok Set Items 1, 2, 3, & 4
Quickdraw Plasma Pistol Quickdraw Plasma Pistol Focused Plasma Launcher Focused Plasma Launcher
Deathlok Cannon Deathlok Cannon Deathlok Fist Deathlok Fist
Availability and Requirements:
March 14, 2016 -
How They WorkNotes


The Deathlok Set is a Gear Set associated with Special Operations - Masters of Evil: Headhunting.

Gear[]

Quickdraw Plasma Pistol[]

Deathlok Set - 1 of 4

Quickdraw Plasma Pistol
Quickdraw Plasma Pistol
Ranged Gun Energy
Power Lvl: Agent level +5
Target: One Enemy
Damage: 770 - 849
Hit/Crit: 82% / 7%
PVP Bonus:  +14204 OFF
+28409 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks
Automated Regeneration - With any other piece of the Deathlok set applies a heal to the Agent on useAutomated Regeneration - With any other piece of the Deathlok set applies a heal to the Agent on use
Cybernetic Aegis - Increased Evasion and DefenseCybernetic Aegis - Increased Evasion and Defense
Required:

Quickdraw Plasma Pistol


Focused Plasma Launcher[]

Deathlok Set - 2 of 4

Focused Plasma Launcher
Focused Plasma Launcher
Ranged Tech Energy
Power Lvl: Agent level +5
Target: All Enemies
Damage: 307 - 432
Hit/Crit: 82% / 7%
PVP Bonus:  +28409 OFF
+14204 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Surging Nanomachines - With any other piece of the Deathlok set increases the effect of all healing received by the agent's team; Has a chance to activate after the Quickdraw Plasma PistolSurging Nanomachines - With any other piece of the Deathlok set increases the effect of all healing received by the agent's team; Has a chance to activate after the Quickdraw Plasma Pistol
Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25%
Dizzy (3 rounds) - Accuracy reduced by 25%Dizzy (3 rounds) - Accuracy reduced by 25%
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25%
Required:

Focused Plasma Launcher


Deathlok Cannon[]

Deathlok Set - 3 of 4

Deathlok Cannon
Deathlok Cannon
Ranged Gun Energy Tech
Power Lvl: Agent level +5
Target: One Enemy
Damage: 652 - 848
Hit/Crit: 82% / 26%
PVP Bonus:  +28409 OFF
+14204 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
One With the Machines - With any other piece of the Deathlok set the Agent gains Cybernetic and immunity to Winded; Has a chance to activate after the Focused Plasma LauncherOne With the Machines - With any other piece of the Deathlok set the Agent gains Cybernetic and immunity to Winded; Has a chance to activate after the Focused Plasma Launcher
Tech Upgrade (3 rounds) - Technology attacks do extra damageTech Upgrade (3 rounds) - Technology attacks do extra damage
Required:

Deathlok Cannon


Deathlok Fist[]

Deathlok Set - 4 of 4

Deathlok Fist
Deathlok Fist
Tech Melee Energy
Power Lvl: Agent level +10
Target: One Enemy
Hit/Crit: 98% /38%
Cooldown:

3 Rounds

PVP Bonus:  +46874 OFF
+23437 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses
Deathlok Potential - With any other piece of the Deathlok set gains Exploits Shields and Paragon Exploiter; Has a chance to activate again following its own use as well as following the use of the Deathlok CannonDeathlok Potential - With any other piece of the Deathlok set gains Exploits Shields and Paragon Exploiter; Has a chance to activate again following its own use as well as following the use of the Deathlok Cannon
Required:

Deathlok Fist


How They Work[]

Item Advantages Disadvantages
Quickdraw Plasma Pistol Quick Action, Applies healing on use, Raises Evasion and Defense Requires additional piece of Deathlok set to activate healing effect, Medium damage
Focused Plasma Launcher AOE,Increases healing effects, Applies Paragon Exploiter debuffs Low Damage, Needs additional piece to increase healing, Requires Quick Draw Plasma Pistol to activate again
Deathlok Cannon Grants Cybernetic and Lively, Raises damage of Tech attacks Needs additional piece to grant Cybernetic and Lively, Only activates again after using Focused Plasma Launcher
Deathlok Fist Massive damage, Exploits Shields Three round cooldown, Needs additional piece to gain Exploits Shields and Paragon Exploiter, Requires Deathlok Canon to activate again





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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