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May 1, 2014 Patch Notes[]
Bug Fix
- An ally cannot benefit from Uncanny Cyclops' Don't Die On Me more than once per round
November 12, 2013 Patch Notes[]
Uncanny Cyclops Adjustment
- Don't Die On Me can now only trigger a maximum of once per round
- Uncanny Leadership can now only trigger a maximum of once per round
October 15, 2013 Patch Notes[]
New Uniform: Uncanny Cyclops
- Team Passive: Uncanny Leadership
- Cyclops and his allies have a chance to gain an extra turn after attacking
- Team Passive: Don't Die On Me
- Attacks that would reduce an ally's health to 0 have a 25% chance to reduce the ally to 1% instead
Cyclops Adjustment
- Get Back in the Fight will no longer proc while stunned
- Area attacks on teammates will have a 50% chance of proccing a team Get Back in the Fight
- Combat Expertise on Evasive Maneuvers has been replaced with Combat Awareness
- Mega Optic Blast now has a 60% chance of applying Incapacitation
October 1, 2013 Patch Notes[]
Cyclops Fix and Adjustment
- Cyclops's Get Back in the Fight will not proc on allies with Morale Boost
- Cyclops's Natural Leader proc has been reduced to 50%
August 15, 2013 Patch Notes[]
Undocumented Change
July 5, 2013 Patch Notes[]
Cyclops Fix
- Now correctly grants Morale Boost to characters that are attacked
- PVP AI now better makes use of all of his abilities
June 25, 2013 Patch Notes[]
Cyclops Refactor
Changes highlighted in bold.
- Passive: Natural Leader
- Cyclops has a chance to give Morale Boost to allies that are attacked, increasing all stats
- 1. Optic Blast
- Single Enemy
- Ranged Energy
- Deadly Crits
- Flanked
- Single-target attacks against this target grant a follow-up attack
- 2. Exploit Weakness
- Single Enemy
- Unarmed Melee
- Weak Point
- Next attack against this target is guaranteed to hit and crit
- Disadvantage
- Applies a debuff depending on the class targeted
- Tactician → Exhausted¹ (prevents extra turns)
- Infiltrator → Off-balance (prevents counter attacks)
- Scrapper → Winded (prevents follow-up attacks)
- Bruiser → Neutralized (removes stat buffs & prevents stat buffs)
- Blaster → Impaired (prevents crits & -20% damage)
- Generalist → Intimidated (reduces Attack, Accuracy, and Evasion)
- Applies a debuff depending on the class targeted
- 3. Evasive Maneuvers²
- All Allies
- Buff
- Quick Action
- Agile (all allies)
- Combat Expertise (all allies)
- Counters single-target and area attacks
- 4. Mega Optic Blast
- All Enemies
- Ranged Energy
- Deadly Crits
- Incapacitation
- Chance to lose a turn
Cyclops Phoenix Five Costume
- Phoenix Potential: Flames of Destruction
- Allies have a chance to unleash Phoenix power each turn
- Attacks are guaranteed to crit and ignore defense
- Chance to proc increased to 40%
Notes[]
- 1 - The Patch Note incorrectly call it as Exhaustion
- 2 - Now has 3 rounds cooldown
March 20, 2013 Patch Notes[]
Related Adjustment
- Party buffs brought by a character or a costume no longer continue to apply when that character is knocked out as Cyclops's Phoenix Potential: Flames of Destruction
October 4, 2012 Patch Notes[]
New Uniform - Phoenix Five Cyclops
- Blaster and Tactician Alternate suits now available
- Passive - "Phoenix Potential: Flames of Destruction"
- Allies have a chance to unleash Phoenix power each turn
- All attacks are critical hits and ignore defense
April 2, 2012 Patch Notes[]
Cyclops Adjustment
- Exploit Weakness is now available at level 2. Evasive Maneuvers is now available at level 6.
- Using Evasive Maneuvers now grants Cyclops Combat Expertise, allowing him to counter attacks for 1 round
- This is addition to granting Agile to all party members
Original Hero[]
- This hero has no Release Patch Note