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Cybernetic Set
Description: • All four Cybernetic Set weapons together
Cybernetic Cannon Cybernetic Cannon Cybernetic Blade Cybernetic Blade
Cybernetic Glaive Cybernetic Glaive Cybernetic Blaster Cybernetic Blaster



How They WorkNotes


The Cybernetic Set is a Gear set associated with Special Operations - Savage Lands.

Gear[]

Cybernetic Cannon[]

Cybernetic Set - 1 of 4

Cybernetic Cannon
Cybernetic Cannon
Ranged Gun Energy
Available:
Spec Ops 21
Power Lvl: Agent level +5
Stamina: 33%
Target: All Enemies
Damage: 493 - 589
Hit/Crit: 82% / 7%
PVP Bonus:  +6406 OFF
+3450 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Ice; Attacks from this weapon become StealthyCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Ice; Attacks from this weapon become Stealthy
Malignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant RadiationMalignant Ice (3 rounds) - Evolved form of Chilled; Quick Actions become normal actions; Chance to spread to allies with Malignant Radiation
Cold Reduction - Reduced damage from chilledCold Reduction - Reduced damage from chilled


Cybernetic Blade[]

Cybernetic Set - 2 of 4

Cybernetic Blade
Cybernetic Blade
Slashing Melee
Available:
Spec Ops 21
Power Lvl: Agent level +10
Stamina: 27%
Target: One Enemy
Damage: 869 - 1042
Hit/Crit: 82% / 7%
PVP Bonus:  +9966 OFF
+5366 DEF
Adamantium - Attacks ignore the defense stat; Attacks do not bypass shieldsAdamantium - Attacks ignore the defense stat; Attacks do not bypass shields
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Poisoned (2 turns) - Taking damage every turn; Attack reducedPoisoned (2 turns) - Taking damage every turn; Attack reduced
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Poison; Exploit AttritionCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Poison; Exploit Attrition
Malignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby alliesMalignant Poison (1 round) - Evolved form of Poisoned; Prevents healing while active; Chance to spread to nearby allies
Poison Reduction - Reduced damage from poisonPoison Reduction - Reduced damage from poison
Follow-up Attack - Chance to perform a follow-up attackFollow-up Attack - Chance to perform a follow-up attack


Cybernetic Glaive[]

Cybernetic Set - 3 of 4

Cybernetic Glaive
Cybernetic Glaive
Melee Slashing Energy
Available:
Special Operations - Savage Lands
Power Lvl: Agent level +5
Stamina: 44%
Target: One Enemy
Damage: 806 - 975
Hit/Crit: 82% / 82%
PVP Bonus:  +3450 OFF
+6406 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Radiation; Attacks from this item become PsychicCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Radiation; Attacks from this item become Psychic
Malignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effectsMalignant Radiation (4 rounds) - Evolved form of Radiation Exposure; Chance to spread to allies with Malignant Fire; May cause side-effects
Radiation Reduction - Reduced damage from radiation exposureRadiation Reduction - Reduced damage from radiation exposure


Cybernetic Blaster[]

Cybernetic Set - 4 of 4

Cybernetic Blaster
Cybernetic Blaster
Ranged Tech Energy
Available:
Spec Ops 21
Power Lvl: Agent level +5
Stamina: 22%
Target: One Enemy
Damage: 710 - 842
Hit/Crit: 82% / 7%
PVP Bonus:  +6406 OFF
+3450 DEF
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Fire; Attacks from this item become a Quick ActionCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Fire; Attacks from this item become a Quick Action
Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge
Fire Reduction - Reduced damage from fireFire Reduction - Reduced damage from fire


How They Work[]

Item Advantages Disadvantages
Cybernetic Cannon Reduces damage from ice, multi-target attack, causes Chilled or Malignant Ice, Stealthy with rest of set. Low damage, Chilled not guaranteed.
Cybernetic Blade Causes Poisoned or Malignant Poison, High damage, Exploit Attrition with rest of set, reduces damage from poison, follows up, Adamantium Single-target attack
Cybernetic Glaive Causes Radiation Exposure or Malignant Radiation, Reduces damage from Radiation, becomes Psychic if used with rest of set,Guaranteed Crit

Single-target attack, Medium damage, near useless without rest of set.

Cybernetic Blaster Reduces damage from fire, causes Burning or Malignant Fire, Quick Action if used with rest of set. Single-target attack, medium damage, Malignant Fire can be removed by recharge, can only be used once per round.


Notes[]

This is the first Special Operations weapon set that can be obtained entirely without purchasing with Gold, provided all of the necessary Cybernetic Tech items are collected in time to complete the related research. The second was the Maddening Method set.





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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