- Power is set by Agent level when acquired
- Deals extra damage on critical hits
- Deals damage every turn
- Evasion reduced
- Cancelled by burning
- Evolves when another Cybernetic Set piece is present or when is used
- Gains Malignant Ice
- Attacks from this weapon become Stealthy
- Evolved form of Chilled
- Quick Actions become normal actions
- Chance to spread to nearby allies with Malignant Radiation
- Reduced damage from chilled
|Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items|
|Due to the stats having a difference between players depending on their Agent's Level and Equipment,|
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.
Editors must refrain from changing the stats if this is not their Agent setup.
For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.