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This Gear is Reforgeable
Cybernetic Blaster
Cybernetic Blaster

—Image © Marvel and Playdom
Gear Stats
Ranged Ranged
Power Level: Agent level +5
Stamina: 22%
Target: One Enemy
Total Damage: 710 - 842
Cooldown:

1 Round

Hit / Critical: 82% / 7%
Number of Hits: 1
PVP Bonus:  +6406 OFF
 +3450 DEF
Type: Ranged Tech Energy
Description:

• Cybernetic Set 4 of 4

Availability and Requirements:
Special Operation 21
Daily Reward
Silver-icon Sell: 250
Research: Cybernetic Blaster
This Gear is a part of:

Cybernetic Set
Special Operations Gear
Special Operation 21 Gear

Tooltip
Cybernetic Blaster This Gear is ReforgeableRanged

Ranged Tech Energy
One Enemy
+6406 OFF   +3450 DEF

Cybernetic Blaster
Pwr Lvl: Agent Lvl +5 Stamina: 22%
Damage: 710 - 842 Hit/Crit: 82% / 7%
Hits: 1 Cooldown: 1 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Fire; Attacks from this item become a Quick ActionCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Fire; Attacks from this item become a Quick Action
Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge
Fire Reduction - Reduced damage from fireFire Reduction - Reduced damage from fire

Effects[]

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled

 Burning (2 rounds)

  • Taking damage every turn
  • Defense reduced
  • Cancelled by chilled
Cybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Fire; Attacks from this item become a Quick ActionCybernetic-Evolution - Evolves when another Cybernetic Set piece is present or when Evolutionary Inhalant is used; Gains Malignant Fire; Attacks from this item become a Quick Action

 Cybernetic-Evolution

Malignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by RechargeMalignant Fire (3 rounds) - Evolved form of Burning; Chance to spread to allies with Malignant Poison; Can be removed by Recharge

 Malignant Fire

  • Evolved form of Burning
  • Chance to spread to nearby allies with Malignant Poison
  • Can be removed by Recharge
Fire Reduction - Reduced damage from fireFire Reduction - Reduced damage from fire

 Fire Reduction

  • Reduced damage from fire





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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