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Effects[]
- Attacks ignore the defense stat
- Attacks do not bypass shields
- Power is set by Agent level when acquired
Poisoned (2 rounds)
- Taking damage every turn
- Attack reduced
- Evolves when another Cybernetic set piece is present or Evolutionary Inhalant is used
- Gains Malignant Poison
- Exploit Attrition
- Evolved form of Poisoned
- Prevents healing while active
- Chance to spread to nearby allies
- Reduced damage from poison
- Chance to perform a follow-up attack
Patch Notes[]
- Bug & Balance Fixes
- Fixed an issue with the Cybernetic Blade and Nascent Blade, where they were following up against unintended targets
Other Versions[]
Icon | Name |
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Nascent Blade Similar-Looking Gear |
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |