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Effects[]
Special Properties
- Power is set by Agent level when acquired
- Unlocks new abilities if other pieces of the Integrated Intelligence Set are equipped.
Self
- Has a chance to gain Focused, Fortified, Agile, or Strengthened
- Shield effect absorbs incoming damage
Epiphany (2/4)
- The next attack is guaranteed to be a critical hit
- (Requires 2 pieces)
Stealthy (3/4)
- Does not trigger counter-attacks or protect abilities
- (Requires 3 pieces)
Chaos Shield (4/4)
- The next attack will restore health instead of causing damage
- Many harmful status effects become replaced by their opposite
- (Requires 4 pieces)
Other Versions[]
Icon | Name |
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Cuff Guard Previous Version | |
Cuff Support Previous Version (QA) | |
Cuff Interface Previous Version |
v · eEquipment |
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Gear • Supplies • Uniforms • Isotope-8 • Key Items • Limited Edition Items |
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Due to the stats having a difference between players depending on their Agent's Level and Equipment, Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats. Editors must refrain from changing the stats if this is not their Agent setup. For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear. | |