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This Gear is Reforgeable
Cuff L.I.N.C.
Cuff L.I.N.C.

—Image © Marvel and Playdom
Gear Stats
Gadget Gadget
Power Level: Agent level +10
Stamina: 11%
Target: Self
Cooldown:

1 Round

PVP Bonus:  +3473 OFF
 +3473 DEF
Type: Tech Buff
Description:

Integrated Intelligence Set - 1 of 4

Availability and Requirements:
Special Operations 19
Complete Task 21
Silver-icon Sell: 250
Research: Cuff L.I.N.C.
This Gear is a part of:

Integrated Intelligence Set
Special Operations Gear
Special Operation 19 Gear

Tooltip
Cuff L.I.N.C. This Gear is ReforgeableGadget

Tech Buff
Self
+3473 OFF   +3473 DEF

Cuff L.I.N.C.
Pwr Lvl: Agent Lvl +10 Stamina: 11%
Damage: n/a Hit/Crit: n/a
Hits: n/a Cooldown: 1 Rounds
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened
Shield (2 turns) - Shield effect absorbs incoming damageShield (2 turns) - Shield effect absorbs incoming damage
Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities
Chaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to failChaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to fail

Effects[]


Special Properties

Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped

 Linked Systems

  • Unlocks new abilities if other pieces of the Integrated Intelligence Set are equipped.


Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened

 Rising Up

  • Has a chance to gain Focused, Fortified, Agile, or Strengthened
Shield (2 turns) - Shield effect absorbs incoming damageShield (2 turns) - Shield effect absorbs incoming damage

 Shield

  • Shield effect absorbs incoming damage
Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit

 Epiphany (2/4)

  • The next attack is guaranteed to be a critical hit
  • (Requires 2 pieces)
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities

Stealthy (3/4)

  • Does not trigger counter-attacks or protect abilities
  • (Requires 3 pieces)
Chaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to failChaos Shield - The next attack will restore health instead of causing damage; Many harmful status effects become replaced by their opposite; Has a chance to fail

 Chaos Shield (4/4)

  • The next attack will restore health instead of causing damage
  • Many harmful status effects become replaced by their opposite
  • (Requires 4 pieces)

Other Versions[]

Icon Name
Cuff Guard Cuff Guard
Previous Version
Cuff Support Cuff Support
Previous Version (QA)
Cuff Interface Cuff Interface
Previous Version





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Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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