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March 28, 2016 Patch NotesEdit

Adamantium Reward: Cloak & DaggerEdit

Bio: As runaway teenagers, Tandy Bowen and Tyrone Johnson first met when Tyrone saved Tandy from a mugging. The two became fast friends, and when Tandy joined a new shelter on Ellis Island, Tyrone couldn't help but be suspicious and joined her. He was right as the shelter was a testing ground for a new drug the Maggia had developed. Most died in their experiments, but Tandy and Tyrone not only survived, they gained incredible powers that were both a blessing and a curse. Tyrone became a conduit for the Darkforce, able to teleport and summon the negative energies within the dark dimension while Tandy became a conduit of the Lifeforce, harnessing the positive energies she releases as dagger-like beams of light. However, Tyrone's powers cursed him with a need to consume the lifeforce of another, and Tandy needed to continually release her own energy or become sickly, eventually releasing her energy involuntarily in an explosive fashion. However, the two found that Tandy could give off her energy for Tyrone to feed his hunger in order to stave off the effects. The two were bound to each other. Together, they defeated the Maggia responsible and protect the streets of New York as Cloak and Dagger.

Class: Infiltrator

  • Passive: Blinding Light
    • Immune to Blinded and Dark effects
    • Chance to pre-emptively counter melee attacks, applying Blinded, Off-Balance, and Winded
  • Light and Darkness
    • Counts as both a Scrapper and Infiltrator while in combat and gains the advantages and disadvantages of both
  • Dark Teleportation
    • High chance to avoid Range Attacks

Action 1: Bright Blades

  • Unlocked at Level 1
  • Targets One Enemy
  • Type: Ranged
  • Special Properties
    • Ethereal Strike
      • Ignores Avoidance and Incorporeal effects
    • Psychic Energy Attack
      • Ignores most Avoidance, Shield, Counter, and Protect effects
      • Deals energy damage to targets immune to psychic attacks
  • One Enemy
    • Diminished Resolve (2 rounds)
      • Reduces damage dealt by all attacks
      • Counts as a Delirium effect
    • Purged (2 rounds)
      • Removes effects from Class bonuses
      • Prevents this character from gaining Class benefits
      • Deals damage when removed by status removal effects
  • Self
    • Rising Up
      • Has a chance to gain Focused, Fortified, Agile, or Strengthened

Action 2: Black Out

  • Unlocked at Level 2
  • Targets All Enemies
  • 4 Round Cooldown
  • Type: Debuff
  • Special Properties
    • Catastrophic
      • Can't be Protected against
      • Ignores most Avoidance effects
      • Guaranteed to hit
  • All Enemies
    • Remove Buffs
      • Removes beneficial status effects from the target
    • Dementia
      • Chance to cause Delirium effects, including Confusion, Disoriented, Mind Control, and Possessed
    • Dark Forces
      • Chance to cause a harmful Dark effect, including Apprehension, Bane, Dark Void, Doom, Falter, Sin, and Shadowgraft
  • All
    • Darkforce Dimension (2 rounds)
      • Drains Health over time while affected
      • Cloak and Dagger regain health over time while affected

Action 3: Casting Shadows

  • Unlocked at Level 6
  • Special Properties
  • Shot in the Dark
    • Targets All Enemies
    • 3 Round Cooldown
    • Type: Ranged
    • Special Properties
      • Ethereal Strike
        • Ignores Avoidance and Incorporeal effects
      • Finest Hour!
        • Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened
      • Measured Attack
        • The higher this character's Stamina, the more damage this attack does
      • Psychic Energy Attack
        • Ignores most Avoidance, Shield, Counter, and Protect effects
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
  • Pitch Black
    • Targets All Enemies
    • 4 Round Cooldown
    • Starts cooled down
    • Type: Ranged
    • Special Properties
      • Desperation Attack
        • The lower this character's Health, the more damage this attack does
      • Ethereal Strike
        • Ignores Avoidance and Incorporeal effects
      • Exploits Delirium
        • Deals extra damage against targets that are being manipulated by other status effects like Disoriented, Mind Control, or Possessed
      • Ignore Defense
        • Damage ignores enemy's Defense stat
        • Attacks penetrate Shield statuses
      • Stealthy
        • Does not trigger counter-attacks or protect abilities

Action 4: Light in the Darkness

  • Unlocked at Level 9
  • Special Properties
  • Multi-Function
    • Can be used to perform different actions
  • Child of Light
    • Targets All Allies
    • 2 Round Cooldown
    • Starts cooled down
    • Type: Buff, Heal
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
      • Subtle
        • Does not trigger most status effects
      • Lifeforce
        • Dismisses the Darkforce Dimension
        • Restores a small amount of Health and Stamina
    • All Allies
      • Remove Debuffs
        • Removes harmful status effects from the target
      • Detox (2 rounds)
        • Removes and prevents damage over time effects
  • Child of Darkness
    • Targets Self
    • Type: Buff, Heal
    • Special Properties
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
      • Single Use
        • Can only be used once per combat
      • Subtle
        • Does not trigger most status effects
    • Self


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