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Spider-Woman Icon 1 Spider-Woman Articles and Topics:
This article is about the playable hero. For the Enemy version, see Spider-Woman.


Scrappericon  Classic Spider-Woman
Spider-Woman
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   117
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   29
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   23
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   26
Effects:
Cost and Requirements:
Gender: Agent Female Gender Female
Carries Metal? No
Organization/s:

Avengers Avengers, Lady Liberators, Way of the Spider Large Spider-Army

Bio:
Suffering from uranium poisoning as a young girl, Jessica Drew was at the point of death when her geneticist father injected her with a serum derived from spider venom. After decades in stasis as the serum took hold, Jessica reawoke into the contemporary world with tremendous powers. Initially trained by Hydra, she rebelled against them and joined S.H.I.E.L.D., where she's a valued asset.
Spider-Woman-Brawl Brawl Spider-Woman-Venom Blast Venom Blast Level 2
Stamina Cost: 25% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 2 # of Hits: 1
Hit/Critical: 88% / 11% Hit/Critical: 88% / 11%
Type: Unarmed Melee Type: Ranged

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits
 Deadly Crits

One Enemy

Biofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poisonBiofeedback (2 turns) - Bioelectric energy deals damage every turn; Counts as poison
 Biofeedback
Spider-Woman-Fear Pheromones Fear Pheromones Level 6 Spider-Woman-Seduction Pheromones Seduction Pheromones Level 9
Stamina Cost: 15% Stamina Cost: 10%
Target: All Enemies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: n/a # of Hits: n/a
Hit/Critical: 100% Hit/Critical: 100%
Type: Debuff Bio Type: Debuff Bio

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack
 Intimidated
Cower - 20% Chance for attacks to fail and cower in fear; Can only occur once per roundCower - 20% Chance for attacks to fail and cower in fear; Can only occur once per round
 Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain.
 Pheromones

Special Properties

Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets
 Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects
 Subtle

One Enemy

Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect
 Mind Control
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally
 Disoriented


For information regarding Heroes' Leveling costs and requirements, refer to this page.
Information above may only be accurate to the Facebook Version.
Actions, Effects, and Stats may or may not differ from the Mobile Version as majority of the Heroes are still on their older Patch versions. Stats are based on Agent level 2. Action Stats are based on a hero without Iso-8, Empowered Iso-8, and Augmented Iso-8 socketed. Total Damage/Healing is based on Agent Level 300.
Please do not change the data into the Mobile Version with the exception of adding the Mobile Version's Cost and Requirements.
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