Avoidance Effects are effects that grant a chance to avoid attacks, regardless of character's Evasion stat and hit by a character's Accuracy stat. They are not the same as Incorporeal Effects.
Avoidance Effects procs before any attack.
There are multiple behaviors of avoidance effects:
- Procs randomly on number of hits (e.g. Bloodsense)
- Procs in an attack dodges all hits (e.g. Reality Hacking)
- Procs in one turn (normal attacks and follow-up attacks, e.g. Spider-Sense)
As of November 12, 2013 Patch Notes, Characters may have several passive avoidance effects such as the Synthetic Cube’s
Reality Hacking or Fantomex’s
Misdirection, but the chance to avoid attacks does not stack.
- A single trigger check is made regardless of the number of avoidance effects
- If one effect triggers, all effects will trigger
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