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May 14, 2015 Patch NotesEdit

Bug and Balance Fixes

The following characters have had their actions adjusted:

  • Cannonball
    • Comin’ Through:
      • Stamina Cost increased
      • Damage increased
    • Nothin’s Impossible:
      • Stamina Cost increased
      • Damage increased
    • Crash Landing:
      • Stamina Cost increased
      • Damage increased
    • Cleared For Take Off:
      • Stamina Cost reduced
      • Damage increased

October 16, 2014 Patch NotesEdit

Bug & Balance Fixes:

  • Characters
    • Fixed an issue with Cannonball not restoring his Kinetic Field after defeating an opponent with Nothin's Impossible

July 24, 2014 Patch NotesEdit

Undocumented Change

  • Updated bio
    • From:
      • Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.
    • To:
      • Sam Guthrie is a mutant with the ability to generate and release thermo-chemical energy through his body, transforming into a virtually invulnerable human rocket. While he is well-known as a founding member of the New Mutants, he has since brought his courage and sense of justice to many heroic teams.

July 10, 2014 Patch NotesEdit

Release

  • Spec Ops 19 reward
  • Bio – Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.
  • Class: Blaster
    • Self Passives
      • Blast Off
        • 20% chance to dodge an attack
        • Immune to ground attacks
        • Attacks dodged this way grant Rising Up
      • Last Man Standing
        • Increases Accuracy, Attack, Defense and Evasion when an ally is KO'ed
  • Action 1 : Comin' Through
    • Unlocked at Level 1
    • Unarmed, Melee,Kinetic
    • Targets One Enemy
    • Special Properties
      • Exploits Shields
        • Bypasses and deals extra damage against targets that are protected by Shields
      • High Crits
        • Increased chance of critical hits
      • Expanded Field
        • While Kinetic Field is active, this action gains Shield Slam
        • This action consumes Kinetic Field
    • One Enemy
      • Shield Breaker
        • Removes and prevents new shields
  • Action 2A : Kinetic Field
    • Unlocked at Level 2
    • Buff
    • 3 Round Cooldown
    • Special Properties
      • Cry Uncle
        • While Kinetic Field is active, this action is replaced with Nothin's Impossible
    • Self
      • Kinetic Field
        • Reduces damage taken by attacks to 0
        • Does not affect Ignore Defense, Magic, or Psychic attacks
        • Counts as a Shield for the purposes of attacks
  • Action 2B : Nothin's Impossible
    • Unlocked at Level 2
    • Unarmed, Melee, Kinetic
    • 3 Round Cooldown
    • Special Properties
      • Brutal Strike
        • Damage cannot be prevented by resurrection effects
      • Deadly Crits
        • Deals extra damage on critical hits
      • Finest Hour!
        • Deals extra damage while Agile, Focused, Fortified, Strengthened, Shielded or Healing
      • Matter of Perspective
        • While Kinetic Field is inactive, this action is replaced with Kinetic Field
        • This action consumes Kinetic Field
        • Knocking Out an enemy with this attack grants Kinetic Field
  • Action 3 : Crash Landing
    • Unlocked at Level 6
    • Ground, Kinetic
    • 2 Round Cooldown
    • Targets All Enemies
    • Special Properties
      • Ground Attack
        • Ignores most protect and Avoidance effects
      • Crash Course
        • While Kinetic Field is active, this action gains Breakthrough
        • This action consumes Kinetic Field
    • All Enemies
      • Winded
        • Removes and prevents Follow-Up attacks
      • Off-balance
        • Removes and prevents Counter-Attack effects
      • Exhausted
        • Cannot take extra turns
        • Quick Actions become normal actions
  • Action 4 : Cleared For Take Off
    • Unlocked at Level 9
    • Melee, Kinetic, Fire
    • 2 Round Cooldown
    • Targets One Enemy
    • One Enemy
      • Melt Armor
        • All attacks against this target ignore defense
    • Self
      • Afterburners
        • Grants an extra turn



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