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Calculated Response
Calculated Response

—Image © Marvel and Playdom
Gear Stats
Power Level: Agent level +10
Stamina: 11%
Target: One Enemy
Cooldown:

1 Round

Hit / Critical: 100% / 8%
PVP Bonus:  +3473 OFF
 +3473 DEF
Description:

Integrated Intelligence Set - 4 of 4

Availability and Requirements:
Special Operations 19
Mission 2 Epic Boss Drop
Silver-icon Sell: 250
This Gear is a part of:

Integrated Intelligence Set
Epic Gear
Special Operations Gear
Special Operations 19 Gear

Tooltip
Calculated Response This Gear is Reforgeable

One Enemy
n/a
+3473 OFF   +3473 DEF

Calculated Response
Pwr Lvl: Agent level +10 Stamina: 11%
Damage: Customized Hit/Crit: 100% / 8%
Hits: n/a Cooldown: 1 Rounds
Calculated Response - Chance to take reduced damage and resist crits from attacksCalculated Response - Chance to take reduced damage and resist crits from attacks
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired
Special Functionality - May not be activated manuallySpecial Functionality - May not be activated manually
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped
Reactive Armor - Defensive Systems greatly reduce damage based on last type receivedReactive Armor - Defensive Systems greatly reduce damage based on last type received
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target
Predictive Systems - Chance to gain the positive aspects of the target's classPredictive Systems - Chance to gain the positive aspects of the target's class

Effects[]

Calculated Response - Chance to take reduced damage and resist crits from attacksCalculated Response - Chance to take reduced damage and resist crits from attacks

 Calculated Response

  • Chance to take reduced damage and resist crits
Customized - Power is set by Agent level when acquiredCustomized - Power is set by Agent level when acquired

 Customized

  • Power is set by Agent level when acquired
Special Functionality - May not be activated manuallySpecial Functionality - May not be activated manually

 Special Functionality

  • May not be activated manually
Linked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equippedLinked Systems - Unlocks new abilities if other pieces of the Integrated Intelligence set are equipped

 Linked Systems

Reactive Armor - Defensive Systems greatly reduce damage based on last type receivedReactive Armor - Defensive Systems greatly reduce damage based on last type received

 Reactive Armor (2/4)

  • Defensive Systems greatly reduce damage based on last type recived
  • (Requires 2 pieces)
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target

 Disadvantage (3/4)

  • Creates a negative effect according to the class of the target
  • (Requires 3 pieces)
Predictive Systems - Chance to gain the positive aspects of the target's classPredictive Systems - Chance to gain the positive aspects of the target's class

 Predictive Systems (4/4)

  • Chance to gain positive aspects of target class
  • (Requires 4 pieces)



Notes[]



Store Icon
Due to the stats having a difference between players depending on their Agent's Level and Equipment,
Gear stats in the Wiki are now based on a Level 300 Agent equipped with a Generalist's Kevlar Jumpsuit without any Iso-8 slotted on the Uniform and no other items that affect the stats.

Editors must refrain from changing the stats if this is not their Agent setup.

For Customized Gear in addition to the requirements above, editors must have their Customized Gear's Power Level at 300 or greater via Reforging or obtaining the Gear at the required Level. It is recommended to use obtaining gear.


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