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August 15, 2013 Patch NotesEdit

  • Bruiser
  • Self Passive : Energy Manipulation
    • Takes half damage and gains an extra turn from kinetic, energy, psychic, and elemental attacks
    • Chance to protect against kinetic, energy, and elemental attacks
    • Gains Potential Energy when attacked by kinetic, energy, psychic, and elemental attacks
  • Self Passive : Run and Gun
    • Access to Future Technology
    • Returns to Normal Actions
  • Run and Gun Actions
    • Level 1 : Headhunter
    • Level 2 : Cyberkinetic Crash
      • One Enemy
      • Melee, Unarmed, Tech
      • Potential Energy
        • Unlocks and increases the power of actions under Focus Energy and Redirect Energy
      • Obsolete Technology
        • Prevents Technology attacks
        • Removes beneficial Technology status effects
        • Slows Metal Targets
        • Lasts 1 Turn
      • Short Circuit
        • Chance to cause Stun to Mechanical targets
        • Lasts 1 Turn
    • Level 6 : Focus Energy
      • Self
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • Locked Potential
        • Unlock with Potential Energy
      • Focus Energy
        • Focus the stored energy from previous attacks
        • Unlocks Focus Actions
    • Level 9 : Dead or Alive
      • All Enemies
      • Ranged, Gun, Tech
      • Tech Upgrade
        • Technology attacks do extra damage
        • Lasts 3 Rounds
      • Weak Point
        • The next attack against this target is guaranteed to hit and crit
        • Lasts 2 Rounds
  • Focus Energy / Redirect Energy Actions
    • Level 1 : Concussive Blast
    • Level 2 : Inner Force
      • Self
      • Buff
      • Full Potential
        • Gain Realized Potential for each stack of Potential Energy
      • Realized Potential
        • Increases all stats
        • Stacks up to 3 times
        • Lasts 2 Rounds
      • Unleashed Potential
        • Consumes all Potential Energy
      • 2 Round Cooldown
    • Level 6 : Channeled Energy
      • All Enemies
      • Ranged, Kinetic
      • Unleashed Potential
        • Consumes all Potential Energy
    • Level 9 : Accelerated Healing
      • Self
      • Buff, Heal
      • Unleashed Potential
        • Consumes all Potential Energy
      • Accelerated Potential
        • Restores health when applied
        • Removes harmful status effects when applied
        • Restores health over time for X rounds where X is the number of Potential Energy on the target
      • 3 Round Cooldown
    • No Limits
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
      • Subtle
        • Does not trigger most status effects
      • No Limits
        • Returns to Run and Gun when used under Focus Energy


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