For other uses, see Biofeedback.
- Taking damage by 10% of affected target's base Health.
- Biofeedback replaces Poisoned on Poisoned Targets when applied.
- Damage cannot be reduced.
- Biofeedback counts as Poison, but does not activate Dark Bargain Effects that require Poison to activate.
- Biofeedback also ignores most reducing DoT effects such as:
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