|
April 11, 2014 Patch Notes[]
PvP Balances
- Nanoplague can now be removed by resting or healing abilities
- Faustian Bargain (Beast's Horseman of Pestilence uniform) now grants allies a 60% chance of applying Weakened, Exposed, Dizzy, Slowed, Burning, Chilled, Poisoned, or Dark Void when attacking (down from 100%)
- Heart of Darkness (Beast's Horseman of Pestilence uniform) now only has a 60% chance of applying Nanoplague
Undocumented Changes
- A Farewell to Arms and Jekyll and Hyde now also have Unarmed attack type.
April 2, 2014 Patch Notes[]
Bug Fix
- Paradise Lost no longer permanently removed when an opposing Beast is knocked out in PvP
February 19, 2014 Patch Notes[]
In Spec Op 16 Mission 3, the fight against Pestilence, Selene, and Dragoness was overly difficult. The following balance changes have been made: Pestilence
- ‘Masque of the Red Death’ now has a 1 round initial cooldown and a 3 round cooldown once the move is used
- ‘Masque of the Red Death’ no longer a QuickAction
- ‘At the Mountains of Madness’ now has a 3 round initial cooldown and a 3 round cooldown once the move is used
February 7, 2014 Patch Notes[]
New Costume: Horseman of Pestilence
- Classes: Tactician / Infiltrator
- Self Passive: Bleak House
- After any enemy attacks, has a chance to make all allies next attack a guaranteed critical hit
- Self Passive: Catch-22
- Gains a bonus to attack on any turn Beast does not attack
- This effect goes away the next turn Beast attacks
- Self Passive - Faustian Bargain
- All Allies and Enemies Debuff - Paradise Lost
- Suppresses most effects that prevent or remove debuffs from both allies and enemies
- Level 1: Heart of Darkness
- One Enemy
- Unarmed, Melee
- Special Properties
- Stealthy
- Does not trigger counter-attacks or protect abilities
- Stealthy
- One Enemy
- Generalized
- Removes effects from Class bonuses
- Prevents this character from gaining Class benefits
- Nanoplague
- Deals damage every turn
- Prevents most beneficial statuses
- Generalized
- Level 2: At the Mountain of Madness
- All Enemies
- Debuff
- Starts on Cooldown
- 2 Round Cooldown
- Special Properties
- Subtle
- Does not trigger most status effects
- Subtle
- All Enemies
- Mind Control
- 50% chance to protect enemies from allies attacks
- Removed after triggering
- Psychic effect
- Fumbling
- Single-target attacks provoke a counter-attack
- Mind Control
- Level 3: Masque of the Red Death
- All Enemies
- Debuff
- Special Properties
- Quick Action
- Grants an immediate free turn after using
- Does not trigger follow-up attacks
- Subtle
- Does not trigger most status effects
- Quick Action
- All Enemies
- Iso-8 Contagion: 3
- Counts down until contagion morphs
- Attacking another target will pass the contagion to that target
- Iso-8 Contagion: 3
- Level 4: Jekyll and Hyde
- One Enemy
- Slashing, Melee
- Special Properties
- Exploit Attrition
- Deals extra against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
- Exploits Protection
- Deals extra damage against targets that are Protecting
- Exploit Attrition
- One Enemy
- Off-balance
- Removes and prevents Counter-Attack effects
- Cornered
- Removes and prevents Protect effects
- Off-balance
July 18, 2013 Patch Notes[]
Beast Team-Up Bonus Fix
- Fixed an error where Beast and Wonder Man were not getting the "RAD BROMANCE" Team Up Bonus
July 5, 2013 Patch Notes[]
Beast Adjustment
- The Sun Also Rises
- Increased chance of spawning Strengthened, Fortified, Focused, or Agile
- Epiphany
- Tagged as a buff
June 7, 2013 Patch Notes[]
Related Change
- Generalized can now be removed by effects that clear debuffs
January 31, 2013 Patch Notes[]
Beast Adjustment
- Beast’s Grapes of Wrath move no longer grants Combat Expertise and now grants Combat Awareness
- Combat Awareness now counters against area attacks as well as single-target attacks
November 30, 2012 Patch Notes[]
Beast Adjustment
- Oh, my stars and garters! Beast now uses a new animation when Bleak House procs.
October 31, 2012 Patch Notes[]
Unnoficial Release Patch Note
- Class: Generalist
- Passives:
- Catch-22
- Gains a bonus to Attack on any turn Beast does not attack
- This effect goes away the next turn Beast attacks
- Bleak House
- After any enemy attacks, has a chance to make all allies' next attack a guaranteed critical hit
- Catch-22
- 1. The Jungle
- Single target Unarmed Melee
- Stealthy
- Generalized
- Removes effects from Class bonuses
- Prevents this character from gaining Class benefits
- 2. War and Peace
- Single target Debuff
- 2 rounds cooldown
- Subtle
- Point Counter Point
- Any attack provokes a counter-attack from Beast
- 3. Grapes of Wrath
- Party Buff
- 3 rounds cooldown
- Grants Combat Expertise and The Sun Also Rises
- Grants random beneficial effects to allies
- 4. A Farewell to Arms
- Single Target Slashing Melee
- Exploits Protection
- Off-balance
- Removes and prevents Counter-attack effects
- Cornered
- Removes and prevents Protect Effects