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Baron Mordo Icon 1 Baron Mordo Articles and Topics:
This article is about the playable hero. For the Enemy version, see Baron Mordo/Boss.


October 23, 2015 Patch NotesEdit

New Lockbox Hero: Baron MordoEdit

Bio - With all the training of Dr. Strange and none of the morality, Baron Mordo is a fearsome master of the arcane. Trained by the Ancient One, Mordo had an unquenchable lust for power. The Ancient One rejected Mordo as his successor and trained Stephen Strange to be the Sorcerer Supreme. Jealous, Mordo pursued new opportunities to increase his power, often in conflict with Dr. Strange, and eventually became a servant of Dormammu. After attempting to usurp Dormammu, Mordo was obliterated by the Mindless Ones. Resurrected for a dark purpose by Umar, the twin sister of Dormammu, and freed by his archenemy, Dr. Strange, Mordo now serves as Strange's ally while their goals are aligned, but for how long.

  • Class: Blaster
    • Passive: Death Ward
      • Immune to Fatal, Near Fatal, and Brutal effects
    • Passive: Desperate Measures
      • Attacks gain Desperation, dealing increasing damage when low on Health
      • Attacks become Measured, dealing increasing damage when high on Stamina
    • Passives: Reluctant Defender
      • Chance to gain a shield before being attacked
      • Allies have a chance to gain a shield when low on health before an attack
  • Action 1: Bolts of Balthakk
    • Unlocked at Level 1
    • Targets One Enemy
    • Type: Ranged Magic
    • Special Properties
      • Desperation Attack
        • The lower this character’s Health, the more damage this attack does
      • Exploit Attrition
        • Deals extra damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
      • Exploit Strain
        • Deals extra damage against Straining targets
      • Measured Attack
        • The higher this character's Stamina, the more damage the attacks does
    • One Enemy
      • Bane (3 rounds)
        • Taking additional damage from Magic attacks and effects
  • Action 2a: Astral Phase
    • Unlocked at Level 2
    • Special Properties
      • Multi-Function
        • Can be used to perform different actions
      • Quick Action
        • Grants an immediate free turn after using
        • Does not trigger follow-up attacks
        • Can only use 1 Quick Action each round
    • Self
      • Astral Form (2 rounds)
        • Avoids all attacks except Magic and Psychic attacks
        • Next attack deals more damage
        • Removed after performing an attack
        • Cannot protect while in Astral Form
  • Action 2b: Astral Projection
    • Targets One Enemy
    • 1 Round Cooldown
    • Type: Magic Melee Summon
    • Special Properties
      • Astral Aggressor
        • Does not remove Phase Effects when used
        • Bypasses Cage Effects
      • Desperation Attack
        • The lower this character’s Health, the more damage this attack does
      • Measured Attack
        • The higher this character's Stamina, the more damage the attacks does
      • Multi-Function
        • Can be used to perform different actions
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
      • Summon Attack
        • Does not trigger counter or retaliation effects.
    • One Enemy
      • Straining (2 rounds)
        • Losing Stamina every round or after performing hostile actions
        • Lowers Evasion
        • This effect can be applied 3 times
      • Despair (2 rounds)
        • Removes and prevents resurrection effects while active
        • Prevents most healing while active
  • Action 3: Sinister Summoning
    • Unlocked at Level 6
    • Targets One Enemy
    • Type: Melee Summon
    • Special Properties
      • Astral Aggressor
        • Does not remove Phase Effects when used
        • Bypasses Cage Effects
      • Desperation Attack
        • The lower this character’s Health, the more damage this attack does
      • Measured Attack
        • The higher this character's Stamina, the more damage the attacks does
      • Stealthy
        • Does not trigger counter-attacks or protect abilities
      • Summon Attack
        • Does not trigger counter or retaliation effects.
    • One Enemy
      • Chaos Shot
        • Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure
      • Breakdown
        • Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire
  • Action 4: Crimson Bands of Cyttorak
    • Unlocked at Level 9
    • Targets One Enemy
    • 3 Round Cooldown
    • Type: Magic Debuff
    • Special Properties
      • Desperation Attack
        • The lower this character’s Health, the more damage this attack does
      • Measured Attack
        • The higher this character's Stamina, the more damage the attacks does
      • Subtle
        • Does not trigger most status effects
    • One Enemy
      • Crimson Bands (1 round)
        • Can only use Subtle or defensive abilities unless Phased
        • Can't Protect or Counter attacks
        • Can only be hit by Phased attackers, Subtle attacks, or defensive abilities


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